Sraëka Lillian’s Weekly RPG Sketches: A Design Experiment
Developer Sraëka Lillian is releasing a series of 31 miniature RPG experiments on Itch.io, exploring and deconstructing classic genre conventions.
Game Design news, guides, updates, and analysis for players.
Developer Sraëka Lillian is releasing a series of 31 miniature RPG experiments on Itch.io, exploring and deconstructing classic genre conventions.
Pokémon officially unveils a new Dragonite redesign thirty years after the franchise's debut, alongside a wave of 30th anniversary announcements.
ArtDock explains that character eye contact in turn-based tactical roguelite Lootbound is an intentional design choice tied to the dark fantasy world.
A League of Legends YouTuber has unearthed the game's original investor pitch from when it was called Onslaught: War of the Immortals, revealing early designs.
Marvel Tōkon’s combo trials are being recognized for their simple and effective design, providing an elegant tutorial solution for players.
From Lara Croft to GLaDOS, explore the original character designs and names that were scrapped before these gaming icons launched.
CD Projekt Red quest designer Philipp Weber reveals how fear reactions in The Witcher 3 led to an unintended bug where NPC mothers dropped their babies.
A Witcher 3 designer shares how difficult it was to convince players that the game's NPC simulation wasn't just fakery, and why details continue to haunt them.
Sonic the Hedgehog's character design for the new Fortnite season, Override, is drawing criticism from fans over its proportions.
Expression Games discusses the design challenges of Hell Let Loose: Vietnam, focusing on technological asymmetry and historical accuracy in the new PC title.
Explore what is included in the Warhammer 40000 11th edition starter set following its official release in August 2026, designed for new players.
A summary of critical reception for the PC farming simulator Fields of Mistria, focusing on NPC interaction and gameplay loop design.
Disney labels Kingdom Hearts a billion-dollar franchise as fans await the Kingdom Hearts 4 panel and potential updates at the upcoming D23 convention.
Developer Rebel Wolves releases an overview video detailing story, combat, and open world design for The Blood of Dawnwalker ahead of its September release.
CGMagazine reviews the PC action platformer Duskfade, highlighting its nostalgic design, endearing story, and areas where the gameplay falls short.
A summary of recent critical findings for Defender of the Crown: The Legend Returns on PC, highlighting its faithful design and potential for further refinement.
Hot Toys has unveiled a limited-edition Jonesy figure from Fortnite. Learn about the design, accessories, and expected pricing for this new collectible.
Developers face unique challenges creating realistic horse mechanics in games due to their complex anatomy and varied gaits, often defaulting to simple travel.
Xbox announces the official Gears of War: E-Day limited-edition wireless controller and Design Lab options ahead of the October 6 game release.
Xbox has announced two official wireless controllers for Gears of War: E-Day, featuring a standard edition available for pre-order and a Design Lab option.
A former Warner Bros. design director comments on the original release timing of War in the North as Aspyr prepares a new Legacy Edition for modern platforms.
Thief: The Dark Project designer Randy Smith Evergreen argues that the immersive sim audience is too small to support expensive triple-A game budgets.
Konami has issued a statement regarding the Silent Hill creature designer and recent controversy involving a Madonna music video.
Discover what changed in the latest Paralives PC update, including redesigned baby models, adjusted lifespans, new relationship actions, and bug fixes.
ArtDock explains that character eye contact in turn-based tactical roguelite Lootbound is an intentional design choice tied to the dark fantasy world.
Discover what changed in the latest Paralives PC update, including redesigned baby models, adjusted lifespans, new relationship actions, and bug fixes.
Nough Studio developers reveal that internal gameplay testing led to the addition of easier difficulty modes in Lies of P, despite initial design philosophies.
RPG Site details a developer interview for Onimusha: Way of the Sword, covering combat design, difficulty, Genma design, and the Nintendo Switch 2 version.