Silent Hill: Townfall is officially confirmed to launch on September 24 for PlayStation 5 and PC, bringing a first-person approach to horror from developer Screen Burn. Formerly known as NoCode—the studio behind Observation with veterans from Alien: Isolation—the team has built a terrifying experience set in a fictional 1990s Scottish seaside town called St. Amelia.
Quick Facts
- Release Date: September 24, 2026
- Platforms: PlayStation 5, PC
- Developer: Screen Burn (formerly NoCode)
- Perspective: First-person horror
First-Person Survival and the CRTV Device
Players step into the shoes of Simon Ordell, an American who mysteriously washes ashore in St. Amelia with an IV hooked to his hand. Simon is searching for a nurse named Zoe Ellis, who guides him through vague voicelines via a portable radio device called the CRTV. According to previews from a recent three-hour hands-on demo, the first-person perspective creates a more intimate interaction with the environment, leaning into vulnerability and stealth over direct combat.
The CRTV functions as more than just a radio. Players can pull it up at any time to tune frequencies that show short, disconnected video clips of buildings and alleyways marking the path forward. It also serves as a visual puzzle-solving tool, requiring players to analyze closeups of objects found in the environment—such as a pharmacy section—to crack lock combinations without hand-holding.
Stealth and Combat Mechanics
Mutated monsters spawned from a disease that ravaged the close-knit community roam the foggy streets of St. Amelia. Because combat relies on unwieldy melee weapons and a loud revolver with strictly limited ammo, stealth is the primary survival mechanic. Enemies register as signals on the CRTV, allowing players to manually tune the device to mark them and track patrol patterns through walls before making a calculated dash.
When the sky shifts to a deep red, enemies swarm the town's backyards and apartment complexes, forcing players to use distractions, bob and weave past threats, or hide in available closets and sheds rather than relying on standard action-game combat.

