Why Players Are Still Obsessed With Super Mario Sunshine’s Footsteps
A recent discussion highlights the enduring appeal of Super Mario Sunshine's sound design, particularly the distinct audio of Mario's footsteps on various terrains.
Why news, guides, updates, and analysis for players.
A recent discussion highlights the enduring appeal of Super Mario Sunshine's sound design, particularly the distinct audio of Mario's footsteps on various terrains.
Recent price hikes for the Steam Deck OLED have shifted the value proposition for handheld gaming PCs. Here is how the Xbox Ally compares in 2026.
TearyHand’s visual novel And Roger offers a non-linear look at complex health topics, serving as a reminder of the medium's capacity for emotional storytelling.
Rebel Wolves clarifies the 30-day timer in The Blood of Dawnwalker. Learn how time functions as a resource and why the game doesn't end if you run out.
Nearly a decade after launch, we look at why the Egyptian setting of Assassin's Creed Origins remains a high point for Ubisoft’s open-world design.
From Helldivers 2 to GTA V, we look at why smart, tactical enemy AI creates better gaming experiences than stat-bloated difficulty settings.
Game director Richard Knight explains why certain combat mechanics were cut from Assassin's Creed Black Flag Resynced and confirms New Game Plus is in development.
John Ricchio, a former Rockstar producer, cites console hardware constraints and development priorities for GTA 6's initial console-only release.
Undercoders' new train-based action game Denshattack! has launched on Xbox Game Pass with high praise. Here is why critics are calling it a 2026 standout.
Digimon Up is out now on iOS and Android, but this idle game is a massive disappointment. Here is our verdict on why you should skip it.
Josh Sawyer explains why some RPG players find the design of Pillars of Eternity frustrating, citing conditioned expectations about player agency.
From Capcom to cozy indie titles, game demos are returning as a standard for players to test titles before buying. Here is why the trend is back.
Former Rockstar producer John Ricchio explains why the studio prioritizes console launches over PC ports for games like Grand Theft Auto VI.
From Chrono Cross to The X-Files, we revisit the iconic multi-disc PlayStation 1 games that pushed the technical limits of the 1990s.
From comic-book aesthetics to collectible stickers, here is why you should check out the 3D platformer Junkster on Nintendo Switch 2 and PC.
Dragon's Dogma 2 is introducing infinite fast travel via a new item. Directors Naoto Oyama and Kenta Kinoshita clarify that the feature is entirely optional.
PUBG Mobile has an erratic history of wild collaborations. We look at why Krafton pursues partnerships with brands like KFC and American Tourister.
Mega Crit co-founder Casey Yano explains that the intentionally rough placeholder art in Slay the Spire 2 is a deliberate choice to avoid AI-generated imagery.
RPG Site critics weigh in on the recent convention demo for Qliphah in Providence's Shadow, questioning whether the preview did more harm than good.
As Golden Sun hits its 25th anniversary, we look at the state of the classic RPG series, its developer's current focus, and why a sequel remains unlikely.
Is the 2026 Switch release of L’Empereur worth your time? Our review breaks down why this Koei classic is only for the most patient strategy fans.
Seven years after its 2019 Nintendo Switch release, Fire Emblem: Three Houses remains a standout for its character-driven narrative and tactical gameplay.
Hypixel founder Simon Collins-Laflamme explains why the studio went quiet on the upcoming Hytale Chapter 1 update.
For many PC gamers, borderless fullscreen has become a necessity. We examine why modern titles get it right while older games continue to struggle.
With six World Championships and 13 years of dominance, Lee 'Faker' Sang-hyeok is the greatest League of Legends player. Here is why his legacy remains unmatched.
Former PlayStation executive Gordon Thornton explains why digital game prices will remain fixed even after physical disc production ends in 2028.
Discover why CS2 skins cost so much in 2026. Learn how player-driven supply and demand, float values, and scarcity dictate the Counter-Strike 2 economy.
G2 Esports jungler SkewMond explains why unconventional drafting is the West's best chance to challenge the LCK and LPL at MSI 2026.
Rebel Wolves clarifies the 30-day timer in The Blood of Dawnwalker. Learn how time functions as a resource and why the game doesn't end if you run out.
Game director Richard Knight explains why certain combat mechanics were cut from Assassin's Creed Black Flag Resynced and confirms New Game Plus is in development.
John Ricchio, a former Rockstar producer, cites console hardware constraints and development priorities for GTA 6's initial console-only release.
Former Rockstar producer John Ricchio explains why the studio prioritizes console launches over PC ports for games like Grand Theft Auto VI.