Sony and developer Guerrilla Games are reportedly reworking Horizon Hunters Gathering into a smaller, traditional co-op experience, according to recent reports. This shift comes after the project faced negative feedback during private playtests, prompting a change in its development trajectory.

Project Status and Credibility

This information remains unconfirmed by official sources. PlayStation has declined to comment on the report, and Guerrilla Games has not issued a formal statement regarding the project's status.

Source Reliability

Reliability Rating: 3/5 Stars (Reported/Attributed)
The details originate from industry reporting citing anonymous sources close to the project. While the source count is limited, the reported shift aligns with broader public observations regarding PlayStation's shifting strategy toward live-service titles.

What Is Currently Known

  • Development Pivot: The game is reportedly moving away from a live-service model to focus on a more traditional co-op structure, which is expected to include a dedicated story mode.
  • Internal Deadlines: Reports indicate that leadership at PlayStation has set a deadline of late December for the team to implement these changes and improve the game's reception.
  • Team Reassignments: Many developers currently attached to Horizon Hunters Gathering may be reassigned to other projects once the transition in the game's design is solidified.

What Remains Unclear

While the change in direction has been reported, specific details regarding the new gameplay mechanics, updated project scope, or revised release timelines remain unknown. Furthermore, the identity of the secondary projects to which staff members might be reassigned has not been disclosed.

For players following the Horizon franchise, this shift represents a significant change in the scope of the upcoming spin-off. The transition to a traditional co-op format will likely alter the experience players can expect, though the project's future remains subject to the results of the current internal rework.