Unionized developers at Bethesda Game Studios and other Xbox studios held a series of rallies across North America on August 18, 2026, protesting recent mass layoffs by Microsoft. Organized under the One Bethesda Game Studio (OneBGS) union and supported by the Communications Workers of America (CWA), the 'Save Our Devs' demonstrations spanned nine locations across the United States and Canada.
Quick Facts
- Protests took place on August 18, 2026, across nine locations in the US and Canada, including Redmond, Rockville, Austin, Minneapolis, and Albany.
- Unionized developers Nathan Hahn and Alex Nguyen stated that a layoff proposal submitted in February received no company response for four months prior to the cuts.
- The CWA and CWA Canada filed unfair labor practice complaints with the NLRB regarding how Microsoft handled the reductions.
Impact on Staff and Studio Morale
Speaking to Kotaku, lead character artist Alex Nguyen pushed back against assertions that the cuts only impacted middle management, confirming that frontline staff responsible for shipping games were let go. Technical producer Nathan Hahn noted that while work-related morale among remaining staff has reached a low point following the loss of veteran colleagues and institutional knowledge, collective organization morale is rising.
The layoffs have triggered formal pushback beyond public rallies. Last month, the CWA and CWA Canada filed unfair labor practice complaints through the US National Labor Relations Board (NLRB). The filings accuse Microsoft of failing to provide required information to the union, engaging in bad-faith bargaining, taking coercive actions, and modifying employee contracts.
Project Timelines and Unknowns
While Microsoft has issued corporate statements outlining upcoming projects—including preproduction on Fallout 5, development on The Elder Scrolls 6, and various remasters—the ongoing cuts have cast uncertainty over future development timelines. Bethesda developers have expressed concern over maintaining tight schedules following the loss of experienced personnel, while service changes have already hit games like The Elder Scrolls Online due to reduced team bandwidth.

