The internet is currently reeling from Sony's announcement that it will cease game disc production starting in 2028. While Sony seemingly hoped to bury the news during the recent wave of Xbox layoffs, the backlash has been swift and persistent. As the console market navigates this transition toward a closed digital-only future, PC players are watching from the sidelines, leading many to wonder: would Steam users actually want physical copies if Valve offered them?

The Steam Community Speaks

The answer, according to a recent discussion on Reddit, is an overwhelming "no." While console gamers are facing the loss of second-hand markets and retail ownership, the PC ecosystem operates under a different set of rules.

The practical hurdles are significant. Most modern computers and laptops have completely phased out disc drives, meaning the average Steam user lacks the hardware to even utilize physical media. Furthermore, the convenience of a digital library that syncs seamlessly across devices—including the Steam Deck and Steam Machine—has been the standard for 15 years.

Why PC Gaming Differs from Consoles

The primary reason for this rejection lies in the open nature of the PC platform. Unlike the PlayStation ecosystem, where Sony maintains total control over pricing and distribution, PC gaming is not a monopoly. Players have access to competing storefronts like GOG, EGS, and Xbox, which prevents any single company from dictating the terms of ownership.

As user Dog-Faced-Gamer noted in the discussion, the PC market doesn't require physical copies to ensure longevity. "Even if Steam were to go down, we would still find ways to play our games. It's not a closed ecosystem like it is with consoles."

Other users pointed out that Steam already provides features that mitigate the risks of digital-only ownership. Bigfuzzydog highlighted that many titles on the store are DRM-free, allowing users to launch the executable file directly without the Steam client running in the background. For those who want to ensure their games are "physically" stored, options like burning personal backups to Blu-ray or saving files on a NAS remain available.

The Value of the Open Ecosystem

While physical media has traditionally served as a way to keep prices honest through the second-hand market, Steam’s frequent, deep-discount sales provide a digital alternative that achieves similar affordability. For the PC community, the trade-off isn't between physical and digital, but between the locked-down nature of consoles and the flexibility of the PC.

For now, it appears the demand for physical PC media is non-existent. Publishers are technically free to release games on disc if they choose, but without any real appetite from the player base, those boxes likely wouldn't find a home on the shelves of modern PC gamers.