The developer behind the Lossless Scaling Frame Generation on Linux (lsfg-vk) project has announced a major shift in the project's infrastructure and licensing. As of late August 2026, the project has moved from GitHub to a self-hosted repository, with an additional mirror available on Codeberg.

The decision to leave GitHub stems from the developer's dissatisfaction with the platform's focus on AI integration. According to the announcement, approximately 87% of project forks were AI-generated and non-functional, leading the developer to restrict further redistribution to protect the project from misleading or unauthorized commercial use.

License and Availability

Along with the platform migration, the project has transitioned to the CC BY-NC-ND 4.0 license. This change effectively moves the project from an open-source license to a source-available model. While the code remains accessible, the new terms restrict the freedoms previously granted under the MIT and GPLv3 licenses.

Technical Updates in v2

The developer has released the first testing build of v2, which includes several performance-focused changes:

  • Bindless Pipeline: An entirely new pipeline reduces memory usage to 30% of previous levels and enables FP16 acceleration. On systems with a 2:1 FP16 ratio, such as many AMD-based laptops and handhelds, this can result in a 2x-3x performance increase.
  • Vulkan Support: By dropping the requirement from Vulkan 1.3 to 1.2, the tool is now compatible with a wider range of Vulkan-capable GPUs.
  • UI and Tooling: The interface has shifted from GTK+Rust to Qt6, reducing the file size significantly. Additionally, a new lsfg-vk-cli tool is included for benchmarking and configuration validation.
  • Game Compatibility: The project now includes a layer for 32-bit games and allows for process identification via Linux binary, Windows executable, or Steam App ID.