Laura Fryer, a veteran of the video game industry and one of the founding members of the original Xbox project, is sounding the alarm regarding the industry's rapid transition toward an all-digital landscape. Her concerns center on the recent announcement that PlayStation will cease production of physical game discs for new titles beginning in 2028, a move she believes signals a permanent shift in how players access—and eventually lose—their libraries.
The 'Rock Band' Warning
Fryer’s skepticism is rooted in her own experience with the impermanence of digital storefronts. In a recent video, she detailed how she invested hundreds of dollars into Rock Band tracks, only to find them inaccessible after a licensing dispute and a hardware change. Because the songs had been delisted from the store, she could not redownload them to a new console, effectively erasing her family’s library. For Fryer, this isn't just an isolated technical error; it is the “blueprint” for the future of digital-only gaming.
The Role of GTA 6 and Market Control
While industry analysts often point to data suggesting physical media accounts for as little as 10% of the market compared to 90% digital, Fryer argues these figures are skewed by the inclusion of digital-only titles. She views the release of Grand Theft Auto VI—which is launching in 2026 for PlayStation 5 and Xbox Series S/X—as a catalyst for this transition. In her view, Sony waited for Rockstar to “take the heat” for the all-digital move before committing to their own 2028 timeline.
Beyond consumer convenience, Fryer claims the move to a discless ecosystem is a strategic effort by major platforms to exert total control. By eliminating physical media, companies can effectively kill the second-hand market and prevent legacy libraries from competing with newer releases on next-generation hardware.
Can We Trust Digital Storefronts?
Fryer acknowledges that she, like many others, maintains a significant digital library on platforms like Steam. However, she remains cautious about the stability of these services long-term. She notes that the accessibility of a digital library depends heavily on leadership, pointing to the recent “reset” at Xbox under CEO Asha Sharma as evidence of how quickly corporate priorities can shift.
“Digital is convenient until someone else decides you've had enough,” Fryer says. “Physical gives you real ownership, right? And in my case, physical would've protected those irreplaceable memories.”

