Developer YUMEXE has provided new details on the core gameplay loop for its upcoming PC party game, FAKE ME. Moving beyond standard prop-hunt conventions, the title introduces a creative 3D modeling system that defines both the hiding and seeking phases of each match.

Customizing the Prop-Hunt Experience

At the start of a round, all players begin as basic square blocks. Rather than selecting from a pre-made list of objects, players use built-in 3D modeling tools to build their own unique disguises. The objective is to construct a prop that integrates naturally into the specific map environment to avoid detection.

The modeling tools are not restricted to those hiding. Seekers utilize the same interface to customize their own character's appearance. This allows players to build everything from humorous designs to specialized warrior aesthetics, ensuring that no two rounds play out exactly the same way.

Quick Facts

  • Platform: PC (includes Proton/Wine support)
  • Developer: YUMEXE
  • Core Mechanic: Players construct custom 3D props to hide in the environment.
  • Seeker Gameplay: Seekers use the same 3D modeling tools to design their character's appearance.

By forcing players to build their own assets, YUMEXE aims to create a highly variable experience where the environment is constantly changing based on player creativity. The developer notes that this system allows for an endless variety of hiding spots and increasingly complex designs intended to confuse opponents.