Unconfirmed reports indicate that Destiny 2 developer Bungie had roughly half a dozen games in various stages of production prior to being acquired by Sony. According to industry reporter Jason Schreier in a recent YouTube video, this portfolio of unannounced live-service titles was a primary driver behind Sony's $3.6 billion acquisition of the studio.

Source Reliability

Rating: ⭐⭐⭐⭐ (4/5)
Reasoning: The information originates from an industry reporter with established access to insider development details regarding major studio acquisitions, though specific details on all individual projects remain limited.

The Unfolding Portfolio

Sony reportedly intended for this slate of five or six titles to release in the years following the buyout alongside Bungie's ongoing project, Destiny 2. However, multiple hurdles led to most of those projects falling apart. While specific details on the entire slate were not disclosed, known projects from that era include the extraction shooter Marathon, the mobile title Destiny: Rising released in 2025, and Project Gummy Bears, which was taken in-house at Sony and remains in development.

Additional projects from the studio's broader slate included Project Sunspot, a Destiny spin-off canceled in 2023, and Project Payback, a Warframe-inspired game that was shuttered in 2024. With updates for Destiny 2 having stopped and the workforce scaled down significantly, the remainder of that ambitious development slate stands as a look at what might have been under the studio's previous operational scale.