Embark Studios is rolling out another round of adjustments to Arc Raiders, refining how the matchmaking system tracks player behavior. In its latest update, the developer is reinforcing a previous change designed to separate intentional aggression from self-defense, spelling out the rules loud and clear for the player base.

Quick Facts

  • Developer: Embark Studios
  • Platforms: PC, PlayStation 5, Xbox Series S/X
  • Update Focus: Matchmaking behavior tracking and PvP aggression estimates

How the Arc Raiders Aggression System Works

The adjustments build directly upon earlier improvements deployed on May 20, which first reduced the matchmaking impact of defensive actions. That update established that defending yourself is no longer treated the same as starting a fight regarding behavior tracking.

With the newest iteration, Embark is extending the system further. Only the PvP fights players choose to initiate will impact their playstyle estimate moving forward. Defensive actions now have zero influence on how the matchmaking algorithm groups like-minded players.

Player Impact and Next Steps

For solo players and squads, this adjustment means you can defend against unexpected attacks without worrying about the system mislabeling your playstyle or pushing you into lobbies tailored for aggressive combatants. Embark is collecting and monitoring feedback throughout the current trial period via a player survey included in the official patch notes.

This tweak arrives alongside other recent matchmaking experiments by Embark aimed at optimizing team size matching—such as reducing the chances of duos running into trios—as the studio continues tuning the multi-platform shooter.