Shift at Midnight, the horror co-op adventure released in 2026, features 10 total achievements for players to collect. Seven are standard gameplay tasks, while three are hidden achievements tied to the game's specific endings.
Standard Achievements
Most of these can be completed during regular play, though some require specific interactions with the shop's environment and entities.
| Achievement | Task | How to Complete |
|---|---|---|
| First Blood | Kill Your First Customer | Eliminate any customer visiting the store, human or doppelgänger. |
| Still Breathing | Survive your first hunt | Survive the initial attack from the entity after the First Knight reveals what awaits you. |
| Freed | Kill a Demented | Look at the Demented to freeze it, then look away to lure it into a bear trap. |
| Silenced | Kill a Shrieking Doll | Shoot the Shrieking Doll when it spawns during an entity encounter. |
| Last Performance | Kill a Marionette | Damage the Marionette found in musical jack-in-the-boxes. |
| Relentless | Finish a Hunt in 30 seconds | Complete any hunt in under 30 seconds (best achieved in co-op). |
| Locked and Loaded | Purchase all Melee Weapons | Buy every available ranged and melee weapon offered on the computer terminal. |
Hidden Ending Achievements
The final three achievements are determined by your actions after completing the 12th shift, specifically regarding your funds and your interactions with Clyde.
- Grave Decision: Call Clyde to provide funds for your pet’s surgery after the 12th shift. This saves the pet but leads to Clyde's death.
- Empty Home: If you have less than $250 and do not call Clyde, you cannot afford the surgery. Your pet will die, but Clyde will remain alive.
- True Ending: Possess over $250 in funds and choose not to call Clyde for surgery. Both the pet and Clyde will survive.
Tips for Success
For players struggling with entities, remember that the Demented acts similarly to SCP: Containment Breach's SCP-173; it moves only when you aren't looking. If you fail to identify a doppelgänger during your shift, they will return as a monster 60 seconds after you lock up. During this time, use wooden planks to barricade the doors and set traps to improve your survival odds while you wait for the Weapons Arsenal to unlock.

