Microsoft's gaming strategy is undergoing a clear evolution in 2026. Following a series of significant restructures, including 3,200 layoffs across its gaming division this fiscal year, Xbox CEO Asha Sharma has offered a candid assessment of what the company needs to prioritize moving forward.

In a recent interview with Fortune, Sharma argued that while hardware remains a central pillar, the company's reliance on it is incomplete. "I think our core has to be healthy, and that will be necessary but not sufficient," she said. For Sharma, the challenge lies in balancing the traditional console ecosystem with a broader vision that reaches far beyond the living room.

Refocusing After a Decade of Expansion

Sharma was blunt regarding Xbox’s performance over the last ten years, suggesting that a lack of focus hindered growth. "In order to grow, we made a bunch of bets… and as we did that, we inherently didn’t focus on the core business," she noted. According to the CEO, spreading resources too thin has been a primary issue. This shift in philosophy comes as the company moves to spin off five game studios and implement widespread staff reductions, a process that has been ongoing since the acquisition of Activision Blizzard closed.

The company is now pivoting toward a strategy that aims to entertain more than a billion people daily. While Sharma has acknowledged the importance of console-focused titles—pointing to the upcoming Gears of War: E-Day as a way to engage the hardcore base—the broader goal relies on scaling up in mobile gaming and expanding the reach of its franchises on PC.

Underutilized Assets and Future Growth

Part of this new direction involves re-evaluating long-standing pillars of the Xbox library. Reports suggest that Sharma views major titles like Minecraft as underutilized, noting that the game has effectively acted as a financial engine for other studio teams even as it has struggled to keep pace with competitors like Roblox.

Whether this strategy will successfully transform Xbox into a platform that rivals the scale of Steam or PlayStation remains the central question for the company’s leadership. Sharma insists the goal is achievable, citing the strength of Microsoft's existing franchises and global studio talent. "I know we can achieve this goal," she wrote in a recent announcement regarding the latest layoffs. "Xbox has many of the most beloved franchises in entertainment history, talented studios around the world, and we will return to growth in 2027."

For now, players and industry observers are left to watch whether this consolidation of resources and pivot toward mobile and PC will result in the growth the company is banking on, or if the current restructuring is simply a continuation of the turbulence that has defined the last year of Xbox operations.