As anticipation builds for the release of Trails in the Sky 2nd Chapter on PlayStation 5 this September, Falcom CEO Toshihiro Kondo has provided new insight into the origins of one of the franchise's most famous narrative moments: the cliffhanger ending of the first game.
In a recent interview, Kondo explained that the decision to split the story was born out of development necessity rather than a purely creative choice. The original Trails in the Sky was the first title the current generation of Falcom developers built from the ground up. Midway through development, company founder Kato-san questioned the progress, and Kondo realized they were only about halfway through their planned narrative.
Quick Facts
- Development Timeline: The original Trails in the Sky took two years to reach the midpoint of its planned story.
- Creative Decision: Falcom founder Kato-san directed the team to release the first half rather than spending two more years on the remainder.
- Release Status: Trails in the Sky 2nd Chapter is set for a PS5 launch in September 2026.
Kondo noted that the team felt significant pressure following this directive, as the studio's ability to release the second half of the story depended entirely on the commercial success of the first. This pressure led the team to craft an ending designed specifically to leave players curious and eager for the conclusion.
This narrative structure helped establish the series' long-term appeal, with the Trails franchise continuing to release new entries 22 years after its debut. Players looking to experience the full story can look forward to the 2nd Chapter remake arriving on PS5 later this year.

