Publisher TinyBuild and developer Questing Goose Studio have announced Probably Stolen, a new shopkeeping simulator set in a cyberpunk, dystopian space station. The game centers on managing a retail business where the merchandise is often illicit or of questionable origin, forcing players to balance profit margins against the threat of security raids and mob justice.
Gameplay Mechanics and Risks
In Probably Stolen, players choose their initial business path—such as gunsmith, chemist, or water merchant—with each role presenting unique economic challenges. Business operations include navigating faction politics, responding to diverse customers, and managing physical shop security.
Key gameplay risks identified by the developers include:
- Inspection and Raids: Selling contraband or failing to maintain proper permits can trigger security inspections.
- Customer Gambles: Shoppers may be revolutionaries, security agents, or criminals, with every sale carrying the risk of being reported or caught in a sting operation.
- Dynamic Costs: Players face rising rent costs regardless of store performance, necessitating high-risk trades to stay profitable.
- Combat: When interactions with rogue AI-augmented individuals or suspicious shoppers escalate, players are required to use firearms to defend their shop.
Playtest Availability
A debut playtest for Probably Stolen is currently available on Steam. Players interested in the title can access the build via the game’s official store page. While the announcement outlines the core simulation features and themes, specific details regarding a final release date or additional platform availability remain unknown.
