Patch 1.4.1 for The First Descendant is now live across Steam, Xbox, and PS5. The update introduces significant rebalancing for the Descendant Raven, updates to the Boost Path: Ultimate Bunny Build Guide, and new rewards for Trial missions.
Raven Rebalance and Bug Fixes
Developer adjustments to Raven focus on normalizing area control performance. Key changes include:
- Raven Feather: Cooldown reduced from 18s to 15s, and projectile movement speed has been increased.
- Shadow Shot: Shotgun charge capacity decreased from 5 to 3.
- Raven's Claw: A maximum limit of 10 claws can now exist simultaneously. If exceeded, the oldest claw is removed.
- Damage Scaling: Trace Activation damage for Shadow Shot and Shadow Step increased from 5,222% to 6,503%.
Due to these mechanical adjustments, the Raven leaderboard is scheduled to reset on August 27, 2026, at 22:00 PDT.
Boost Path and Content Updates
The Boost Path: Ultimate Bunny Build Guide features updated quest conditions. While the quest text currently reflects previous requirements, the actual conditions now allow for more flexible equipment choices, such as requiring reactors or external components of specific levels rather than specific named items.
Additionally, Trials now include Round Completion Rewards, offering materials such as Precision Ion Accelerators, Dimension Analyzers, and Void Abyss Metal Fragments. Several Trials variable codes, including Rock Smash and HP Imprint, have received base value increases to compensate for bug fixes that previously caused abnormal damage scaling.
Additional Improvements
Other notable updates include:
- Keelan: The "Tremor" skill now includes a 50% shield recovery effect.
- Yujin: The passive "Stop Overreacting" now applies before the Overshield is granted during ally rescues.
- QoL: The Descendant List UI visibility toggle now defaults to "ON," and item tooltips are now visible in the ETA-0 Shop.
Players should reconnect to the game to apply these changes. Failure to update within one hour of the patch deployment will result in the game closing.

