Publisher Raw Fury used a Future Games Show broadcast during Gamescom to unveil a slate of new titles, led by Kingdom III: Rising Realms. The announcements introduce several distinct indie projects spanning strategy, physics platforming, card-based investigation, and cosmic science fiction.
Quick Facts
- Kingdom III: Rising Realms: Atmospheric sidescroller, base-building, and micro-strategy game centered on a shattered medieval world.
- Bye Bye Bonnie: Handcrafted physics-based precision platformer featuring golf-inspired mechanics where players control the ball.
- Hillthorn: Wordless, dark card-based investigation game about finding a missing child before time runs out.
- Rivage: 25th-century space station puzzle game where players solve distortions to uncover a crew's disappearance.
Details on Raw Fury's Revealed Titles
Kingdom III: Rising Realms casts players into a grand adventure across a fractured medieval landscape. The core gameplay combines side-scrolling mechanics with base-building and micro-strategy as players work to protect their crown, rebuild their fallen kingdom, and defeat the monstrous Greed and their ruler, the Greed King.
Bye Bye Bonnie takes a different mechanical approach, offering a handcrafted physics-based experience in a melancholic post-apocalyptic world. Players act as the ball itself, merging precision platforming with golf-inspired movement mechanics.
Hillthorn challenges players to uncover a mystery without a single word of spoken dialogue. Utilizing logic and intuition, players engage in hauntingly dark card-based investigation gameplay to locate a missing child against a ticking clock. Hillthorn is confirmed for release on PC via Steam, alongside mobile versions on Google Play and the Apple App Store.
Rivage places players in the role of Miranda aboard a detailed, interactable 25th-century space station. The objective is to solve intricate puzzles to escape a reality-bending cosmic phenomenon and discover what happened to the missing crew.
Generative AI Policy for Rivage
Regarding asset creation, an AI notice for Rivage clarifies that generative AI tools were used exclusively during early prototyping stages to accelerate visual iteration and research. All AI-generated prototype assets were fully replaced with original artist-made content for the final game, leaving no generative AI content present in the release version.

