Activision's 2003 first-person shooter Star Trek: Elite Force 2 required a narrative overhaul due to the September 11 attacks, according to a developer who worked on the project.
Development and Narrative Background
Released on PC in 2003, the title was published by Activision and developed by Ritual Entertainment, a studio that previously worked on SiN. In the game, players step into the role of Starfleet lieutenant Alexander Munro, who is appointed leader of a newly created Hazard Team by Captain Picard.
While the game ultimately launched in 2003, developers had to alter its narrative plans following the events in New York on September 11, 2001, highlighting the unexpected ways real-world events impacted game production timelines during that era.
