Small German developer Mumpitz Games has crossed a major financial milestone on PC, officially generating over $1 million in gross revenue for the physics-based tower defense game Sir, We Have an Orc Problem exactly one week after launch.

Quick Facts

  • Game: Sir, We Have an Orc Problem
  • Platform: PC (Steam)
  • Developer: Mumpitz Games
  • Gross Revenue: $1,053,927 after one week
  • Net Revenue: $898,460 (minus taxes, refunds, and chargebacks)
  • Development Time: Four months
  • Player Reception: 86% positive across 2,106 Steam reviews

Sales Breakdown and Player Engagement

Following an explosive launch that brought in $360,000 in its first 24 hours, the strategy game has now sold over 128,000 copies. According to backend data from the developers, the median player spends 5 hours and 20 minutes with the game, which is enough time to reach the end for many users.

The title currently sits at an 86% positive rating on Steam. Addressing feedback regarding balance, depth, and the game's visuals—which one developer previously noted "kinda looks bad to be honest"—Mumpitz Games stated that it appreciates the valid player feedback and plans to continue improving the game.

Steam Revenue Thresholds and Valve's Chocolate Tier

With gross revenue climbing past $1 million, Sir, We Have an Orc Problem has comfortably surpassed the estimated $800,000 annual threshold used by Valve to send out annual boxes of chocolate to qualifying Steam developers as a gesture of recognition.

While additional cuts from Valve's platform fees still apply to the lump sum, the studio's earnings have placed the title firmly into the algorithmic revenue tier on Steam, which typically sustains steady long-term sales after the initial launch window concludes.