A familiar visual glitch has returned in the 1.0 update of Palworld, drawing attention from players experiencing massive, unintended character scaling. Reports from the community, including documentation of a giant Sekhmet and a supersized Suzaku, indicate that certain Pals can balloon to roughly 200 times their normal size during standard gameplay.

Bug Details and Current Status

The issue appears to trigger when a player picks up a Pal, causing the creature to scale up significantly and occasionally lose its textures, such as appearing bald. Despite the dramatic size increase, these instances occur in unmodded, vanilla versions of the game and remain visible to all participants in a multiplayer environment.

Pocketpair has not officially addressed the bug as a technical failure to be patched, and the company has previously indicated that the 1.0 update is focused on delivering content for the existing fanbase. While the developer has not provided a timeline for a fix, the community has largely embraced the glitch, with many viewing it as a harmless and amusing addition to the game's current build.

Quick Facts

  • Bug Behavior: Pals can reach approximately 200x their normal size when picked up.
  • Platform Compatibility: The bug has been confirmed in vanilla, unmodded multiplayer sessions.
  • Developer Stance: Pocketpair has not announced any plans to remove the behavior, and it remains present in the 1.0 release.

This follows a similar incident from two years ago, where a Lucky Vixy ballooned to cover an entire base, marking a full-circle moment for players who have followed the game since its early access debut.