Obsidian Entertainment has officially launched a public beta test for full controller support across both Pillars of Eternity and Pillars of Eternity II: Deadfire. This update, which arrived on November 4, 2026, allows PC players to experience the entirety of both classic isometric RPGs using a gamepad for the first time. The developer has made these changes accessible through specific Steam beta branches, enabling users to opt-in and provide feedback before the final implementation.
Technical Updates and Patch Details
To facilitate this transition, Obsidian has deployed specific patches for both titles. Pillars of Eternity has been updated to version 1.3.10.0, while Pillars of Eternity II: Deadfire has moved to version 5.1.0.0. These updates are not merely limited to input mapping; the Deadfire patch specifically refines the turn-based mode by integrating several mechanical improvements originally developed for the first game. These changes include adjustments to initiative-based movement and increased lethality, which aim to provide a more balanced experience for those preferring turn-based combat over the real-time with pause system.
What Players Need to Know
Because this is a public beta, players should anticipate potential bugs or interface inconsistencies during their playthroughs. The testing period is scheduled to conclude on November 25, 2026, giving the community a limited window to report issues directly to the development team. For those interested in the technical specifics or looking to join the test, the official Steam news update provides the necessary instructions for accessing the beta branches.
- Full Controller Support: Available for both titles via Steam beta branches.
- PoE Version: Updated to 1.3.10.0.
- Deadfire Version: Updated to 5.1.0.0.
- Turn-Based Improvements: Deadfire now features enhanced initiative and lethality mechanics.
- Beta Deadline: The public testing phase ends on November 25, 2026.
This initiative represents a significant shift for the series, as it brings the PC versions closer to the console experience in terms of accessibility. Players who have previously avoided these titles due to the mouse-and-keyboard requirement may find this an ideal time to revisit the games. As the beta progresses, the community feedback will be instrumental in refining the controller layout before the features are pushed to the main branch for all users.

