A fresh wave of balance adjustments has arrived for Marvel Rivals on PC, shifting the tactical landscape across Vanguard, Duelist, and Strategist roles. The update targets specific hero metrics, base kit efficiencies, and Team-Up interactions to recalibrate match pacing.

Quick Facts

  • Platform: PC
  • Focus: Hero balance adjustments and Team-Up tweaks
  • Notable Hero Changes: Devil Dinosaur, Peni Parker, Moon Knight, Wolverine, and White Fox

Vanguard Adjustments

Vanguards see significant adjustments to damage scaling and survivability tools. Devil Dinosaur receives a boost to his Frenzied Feast max health percentage damage, going from 5% to 8% on the first four strikes and 10% to 12% on the fifth. His Jeff the Land Shark Team-Up duration increases to five seconds with healing bumped to 60.

Peni Parker receives a rework to reduce the oppressive frequency of her crowd control. Cyber-Web Snare drops its direct immobilize effect in favor of a 30% slow and a Web-Tracer stack, moving the ability to a two-charge system while dropping her Cyber-Web bonus health cap from 200 to 150. Meanwhile, Venom faces a slight nerf with a reduced Symbiotic Resilience bonus health conversion of 110% and an increased Venom Swing cooldown of 10 seconds.

Duelist and Strategist Changes

Duelists experience targeted tuning on bounce mechanics and Team-Up efficiencies. Moon Knight adjusts his Crescent Dart and Moon Blade bounce damage decay to 20% per bounce, alongside cooldown reductions for his Cloak & Dagger Team-Up. Wolverine builds rage faster, gaining 8 rage per hit taken instead of 5, while his decay timer now starts after five seconds of inactivity.

In the Strategist category, White Fox reduces the ultimate ability energy cost of Kumiho Unleashed from 4800 to 4300, automatically applying the Blessed by the Nine effect to nearby allies for three seconds upon casting. Loki improves projectile speed for Mystical Missiles from 100m/s to 120m/s.