Hell Let Loose: Vietnam is officially available for tactical multiplayer enthusiasts, dropping players into brutal jungle combat as either the United States or the Vietcong. Featuring four distinct game modes at launch, mastering how territory control, morale, and capture points work is essential for new players. Here is a practical breakdown of every game mode and how to succeed in them.

1. Warfare Mode

Warfare is the main game mode of Hell Let Loose: Vietnam, designed around pushing a single main battle line deeper into enemy territory. At the start of a 90-minute match, both teams occupy opposite sides of the map with a large neutral zone spanning two columns in the center. A large circle marks this active capture point on your Tactical Map.

To win, you must capture the enemy headquarters or hold the majority of map territory when the match timer expires. Capturing a sector requires having more bodies on the point than the enemy team. When standing inside the main capture radius, players count as a 'Hard Cap' and earn three times the capture point value. If you capture a sector, the battle line shifts forward; if you lose one, the lines push back in the opponent's favor.

2. Conquest Mode

Conquest turns the entire jungle map into a massive multi-front battlefield. Unlike Warfare's single-objective focus, Conquest features multiple circular capture points spread out in a cross pattern.

Capturing points works similarly to Warfare, but Conquest introduces a Morale meter tracking your team's collective 'lives.' Morale depletes whenever a teammate Redeples or when your team controls fewer capture points than the enemy. Controlling more points accelerates the enemy Morale drain. If the team holding more points runs out of Morale first, the match enters overtime, giving the opposing team a chance to steal a win by capturing more points.

3. Domination Mode

Domination combines elements of Conquest and Warfare by scattering three control points across the map for both teams to contest. Achieving majority control of these objectives lets your team push into enemy territory to secure their headquarters. Whichever team captures the enemy HQ first—or holds more points when the timer runs out—wins the match. There is no Morale ticker in Domination, allowing players to redeploy freely without severe penalties.

4. Offensive Mode

Offensive is the most hectic mode available, dividing players into dedicated attackers and defenders. Attackers face a strict 30-minute timer to capture a single control point. Successfully capturing it spawns a new objective deeper in enemy territory and resets the 30-minute clock. Attackers win by securing every objective in sequence. Defenders simply need to hold off the enemy until the timer hits zero. Note that lost capture points cannot be reclaimed in this mode, so defenders must pivot immediately to the next active sector.