Unlocking every achievement in Probably Stolen requires careful planning across multiple playthroughs. With 21 total achievements available, you will face challenges ranging from maintaining high store attractiveness and building massive bank balances to conquering the punishing Rock Bottom scenario on hard mode.
- Normal run on the Apprentice Scenario using Mark Up difficulty to learn mechanics and finish the story.
- Shop builder run focusing on store attractiveness, machine quality, and a 100,000-credit bank balance.
- First challenge run on any scenario except Rock Bottom to buy the shop before day 50.
- Second challenge run on the Rock Bottom scenario on Mark Up difficulty.
- Final challenge run on the Rock Bottom scenario on Thin Margins difficulty for the ultimate test.
How Many Achievements Are There?
The game features 21 total achievements. Roughly 14 unlock naturally during a normal story playthrough, three require special starting conditions, and the remainder demand high stats (such as level 10 reputation or 100,000 credits) or strict deadlines (like acquiring the shop deed before day 50).
Can You 100% Probably Stolen in One Playthrough?
It is impossible to unlock every achievement in a single run. For example, while you can attempt to start on the hardest scenario and difficulty while refusing all contraband, doing so locks you out of completing the tutorial. Plan for a minimum of two playthroughs, though breaking your runs into distinct categories makes tracking progress much easier.
Complete Achievement Unlocks Reference
| Achievement | Description | How to Unlock |
|---|---|---|
| First Steps | Complete the tutorial. | Automatically unlocks when you finish the tutorial on day 15. |
| Comfortably Afloat | Start a day with more than 10,000 credits in estimated total wealth. | Sell enough products and appraise enough items to keep 10,000 credits in your bank after rent, insurance, and cleaning fees. |
| Lower Levels Special | Change the label of any item using the labeler. | Get the labeler from The Mentor during the tutorial and drag it over counterfeit items or contraband substances. |
| An Eye for Value | Get 10 perfect appraisals. | Unlock Appraisals on day eight, keep your certificate displayed, and use the magnifying glass and handbooks to grade appraisal items accurately. |
| Authorized | Own the business permit. | Buy the business permit from the Station Trade Board Official at your counter. |
| Industrious | Own 10 machines simultaneously at the start of the day. | Collect 10 machines from counter visitors or Dr. Jackson's upgrade shop and store them in your inventory. |
| Keys to the Kingdom | Own the deed to the store. | Buy the store deed from The Landlord for 12,000 credits on Mark Up difficulty, or use a mortgage via The Loan Shark. |
| Diplomatic | Reach maximum reputation with any faction. | Use bargaining, intel, and your network to maximize standing with the Revolution, Security, Lower Levels, Upper Levels, Black Market, or Sector 13 Cartel. |
| Aug Hunter | Shoot 10 augments. | Use the shotgun and identification guide obtained on day 12 to shoot 10 augmented individuals displaying erratic or robotic traits. |
| Jackpot | Win the jackpot on a scratcher ticket. | Scratch tickets obtained from counter sellers or scavenging for a chance at the jackpot. |
| Swimming in Credits | Start a day with more than 100,000 credits in estimated total wealth. | Maintain a bank balance exceeding 100,000 credits after all nightly expenses. |
| Say My Name | Produce a Lab Pure grade narcotic item. | Acquire the Retired Chemist perk from Joe Wild, set up chemical equipment, and follow a narcotic recipe precisely. |
| We Have Rats! | Start the game with the hidden scenario. | Start a new playthrough using the Rat Wrangler Scenario, which is available immediately from the start. |
| Cranked to Eleven | Reach +250 Quality on any machine. | Use Modules and the Module Bay Expansion Kit to upgrade any standard machine to +250 quality. |
| Prodigious | Own the store deed before day 50. | Earn 12,000 credits and purchase the store deed or pay off your loan shark mortgage before day 50. |
| Shiny | Start a day with 1,000 store attractiveness. | Utilize Joe Wild's network, janitorial services, Store Renovations I-III, and a powered Mirage Projector while keeping the store clean. |
| Green Thumb | Produce a Huge Nutrifruit from the Hydroponic. | Maintain a Hydroponic Farm with a Nutrifruit seed at 100% health, supplied with Pure Water and two mineral pills. |
| From Nothing | Win the game starting from Rock Bottom. | Start and win a new game using the Rock Bottom scenario with no credits, no tutorial, and no starter items. |
| Clean Hands | Win the game without selling a stolen or contraband item. | Play through the entire game to an ending by refusing to buy or sell stolen goods, or by throwing them away. |
| From Nothing, the Hard Way | Win the game starting from Rock Bottom on hard mode. | Win a Rock Bottom scenario playthrough while playing on Thin Margins difficulty, featuring increased costs and harder faction favor gains. |

