Halo Studios has experienced job losses shortly after the launch of Halo: Campaign Evolved on Xbox Series X|S and PC, with multiple employees confirming their departures on LinkedIn. The revamped campaign released in late July 2026 to a strong start on Xbox with around 900,000 estimated sales across console and PC, alongside an 81 Metacritic score.
Quick Facts
- Game: Halo: Campaign Evolved
- Platforms: Xbox Series X|S, PC
- Developer: Halo Studios
- Timing: Staff departures announced in early August 2026, roughly nine days after launch
Employee Departures Following Release
Despite the early success of Halo: Campaign Evolved, several staff members at Halo Studios have updated their professional profiles to indicate they are no longer with the developer. Producer Nick Treitman shared on LinkedIn that his departure followed six and a half years working on the Halo franchise, describing the cuts as a tough reality of the current gaming industry.
Scrum Master Paul Morris also confirmed that his tenure concluded following the completion and launch of the project, adding an "Open to Work" banner to his profile. Software engineer Caleb Lawrence likewise updated his profile to reflect that he is seeking new opportunities.
It remains unconfirmed whether these exits are part of a broader round of studio-wide layoffs or the result of fixed-term contracts coming to a close upon project completion. The changes arrive during a broader period of workforce reductions across Microsoft's gaming division.

