If you have ever played an RPG and felt the sudden urge to smash every piece of pottery in sight, Greedy Greedy Gnomes is looking to turn that impulse into an entire game loop. Developer Nautlander, in partnership with Future Friends, is bringing this pot-smashing incremental clicker to Linux and Windows on August 12, 2026.
From RPG Habit to Idle Empire
The premise is intentionally blunt: you arrive in the town of Eldor’Idle, a place where the residents spend their days sitting in houses filled with breakable pots. Each pot you click yields a coin, but the game quickly evolves beyond simple clicking. As the coins pile up, you unlock upgrades, new buildings, and eventually, a workforce of gnomes.
Once you begin hiring gnomes, the gameplay shifts from manual labor to management. You can train your gnome employees to improve their speed, strength, and overall efficiency, turning the initial pot-smashing hobby into a full-scale automated supply chain. It is a classic incremental fantasy: you start as a visitor looking for a fortune and end as a manager of a gnome-powered money machine.
Native Linux Support Confirmed
For many desktop players, the most significant detail is the confirmed native Linux release. In an era where native ports can be hit-or-miss, Greedy Greedy Gnomes is positioning itself as a title for those who prefer minimal layers between their software and hardware. While the developer has confirmed the game is built using the Construct engine, official details regarding Steam Deck support, controller compatibility, or SteamOS performance have not yet been announced.
Despite the lack of specific handheld verification, the game’s compact, incremental nature makes it a natural candidate for portable play. The rhythm of watching numbers climb and chasing the next upgrade is a familiar hook for those who enjoy quick, session-based gaming.
Focus and Scope
Previously known as Eldor’idle, the game’s rebranding to Greedy Greedy Gnomes reflects a shift toward a more focused, punchy identity. It is not being marketed as an expansive RPG epic, but rather a short, sharp experience built around a single, addictive loop. Whether you are chasing equipment upgrades or optimizing your gnome workforce, the goal remains the same: turn a peaceful town's housing market into a billion-coin fortune.

