Nearly 20 years after the series first debuted, The Guild is officially headed for the big screen. Creator Felicia Day launched a Kickstarter campaign yesterday to fund a movie adaptation of the cult-classic web series, and the project hit its $1.5 million goal within the first three hours.
As of now, the crowdfunding effort has climbed to over $2.7 million, supported by more than 16,450 backers. Day confirmed that the film will feature the original cast, fulfilling a long-standing goal of bringing the characters back together for a feature-length production.
Timeline of The Guild
The original web series became a defining pillar of internet nerd culture, documenting the lives of an awkward, endearing group of friends centered around their shared obsession with an online game. Its release history tracks as follows:
- 2007: The Guild premieres, bringing the culture of online gaming communities into the mainstream.
- 2007–2013: The show runs for six seasons, totaling 70 episodes.
- 2013: The series officially concludes its run.
- 2026: Felicia Day secures independent funding via Kickstarter to produce a movie adaptation after facing difficulty securing backing from traditional Hollywood studios.
Maintaining Creative Control
Day, who was recently nominated for a BOSS Mode Lifetime Achievement Award and authored The Lost Daughter of Sparta, turned to crowdfunding to maintain autonomy over the project. She cited the importance of creator control as a primary driver for the move.
"I'm here to prove that my audience is still there," Day stated. "We can make amazing content outside of normal avenues and allow creators to have more control over their work."
Day noted that she famously retained the intellectual property rights to The Guild throughout its original run, allowing her to now reboot the IP universe independently. While the series was known for its portrayal of gaming communities—long before titles like Stranger Things brought tabletop and online gaming into the broader cultural conversation—the upcoming film aims to re-engage that original audience without relying on traditional studio gatekeepers.

