Double Fine has transitioned into an independent studio following its departure from Xbox earlier this year. CEO Tim Schafer confirmed that the studio has reclaimed full publishing rights for its entire library, including Psychonauts 2 and Keeper, and will receive all revenue from future sales of these titles.
Quick Facts
- New Status: Double Fine is now an independent studio.
- Revenue: All proceeds from game sales now go directly to Double Fine.
- Workforce: The studio recently laid off 23 staff members to reach a sustainable size.
- Upcoming Projects: A Kickstarter campaign for the studio's annual Amnesia Fortnight game jam launches later this month.
While the transition is complete, some digital storefronts—most notably Steam—still list Xbox Game Studios as the publisher. Schafer noted that this is a temporary discrepancy, as the process for updating these listings takes time to finalize. He encouraged players to continue purchasing the studio's games, noting that these funds are essential for providing “runway” as the team works on pitching future projects to publishers.
Impact on Studio Operations
The shift to independence comes alongside significant organizational changes. Last month, Double Fine laid off 23 employees. According to Schafer, this move was necessary to align the studio's headcount with its current sustainable operational size. This restructuring occurred shortly after Microsoft began a broader series of layoffs affecting 3,200 staff across Xbox.
To support its operations, Double Fine is turning to community-focused initiatives. The upcoming Kickstarter campaign will fund the creation of a documentary series around its Amnesia Fortnight game jam, with backers participating in the selection of a new, smaller game project. Additionally, the studio plans to release a major update for its recent pottery brawler, Kiln, which will include new maps, new modes, and a price reduction.
Beyond these confirmed business shifts, the specific long-term strategy for Double Fine’s next major project remains unknown as the team continues to pitch new concepts to publishers.

