A hallmark of a truly great Rhythm Heaven title is that it leaves you unable to stop tapping your foot long after you’ve set the controller down. It’s also, inevitably, the kind of game that makes you want to throw that same controller across the room. Rhythm Heaven Groove, released on July 2, 2026, for the Nintendo Switch, carries that tradition forward with a collection of rhythm challenges that are as infuriating as they are addictive.

While every level in the game could arguably make this list if you’re chasing a perfect score, some stand out for their specific ability to ruin your day. Here are the nine Rhythm Heaven Groove games that manage to be the absolute worst—which, by definition, makes them the absolute best.

The Levels That Will Break You

High-Five Fever might seem innocent enough, requiring you to hit the A button and the left arrow to high-five your neighbors. However, the anxiety of the rapid double high-fives—and the sequel's even faster triple-move—is a recipe for a panic-induced breakdown. Similarly, Can Do remains a test of patience; while the red cans are manageable, the blue cans introduce an off-beat rhythm that proves impossible for anyone who isn't a professional drummer.

Then there is Flutter Speed, featuring a bug-catching entomologist and his daughter. The rhythm of the insects is notoriously counter-intuitive, especially when the game throws them into a remix and forces you to juggle multiple, conflicting beats. Sneezy Moon 2 takes things a step further into madness. While the first iteration is fair, the sequel introduces trains, tricks, and rats, all while hiding a crucial “Beware surprise sneezes!” warning that can easily be missed if you’re too focused on the screen.

When Visuals and Timing Clash

Some of the most frustrating moments in Rhythm Heaven Groove come from levels that actively lie to your brain. In Yum-Bot Simulator, the robot’s hand motion is so misleading that you almost have to close your eyes to succeed. The sudden tempo change in its sequel is frankly mean, often leading to missed pudding catches and failed zap attempts.

Hop N Slide 2 shares this deceptive quality. Because of the game's platformer-inspired visuals, your brain instinctively wants to jump or duck at the wrong time. If you try to play with your eyes closed, the middle section—which ramps up the speed significantly—becomes nearly impossible to process without visual feedback.

Finally, we have the combat-heavy levels that feel like a personal attack. Spirit Slasher is a point of contention for many, as it feels like your samurai is swinging at thin air despite perfect input timing. And then there is Disc Dog. While I won't repeat the language I’ve used to describe this level, it is easily one of the most frustrating experiences in the game—even if it is featured in Remix 11, which happens to be one of the best stages in the entire package.

If you have managed to "Rainbow Perfect" any of these, please keep that information to yourself. For the rest of us, the hunt for the perfect beat continues.