The development team has released a significant update for the game on PC, focusing on HUD clarity and cooperative play stability. These changes address long-standing requests for better visual feedback during combat and more reliable information when playing with others. The update is available immediately for all PC players.

HUD and Combat Interface Enhancements

A primary focus of this patch is the overhaul of health bar visibility. Players will now see segmented notches on health bars at specific intervals, specifically at 25, 100, 500, and 1000 HP. This change allows for more precise tracking of damage thresholds during intense encounters. Additionally, the interface now supports persistent health values, which can be enabled by navigating to Settings, then Interface, and selecting the option to always show player health values.

The difficulty obelisk has also received a functional update. It now features a carousel of cards that clearly displays enemy levels and potential orb drop bonuses, making it easier for players to assess the risks and rewards before committing to a specific difficulty setting.

Co-op and Inventory Adjustments

Cooperative play has been refined to ensure better communication and continuity. Co-op lamps now remain visible on the screen even when a player is downed, ensuring that teammates can always locate one another. Furthermore, the system for rejoining runs has been improved; if a player attempts to rejoin a run using the same room code after it has already started, they will receive a specific notification regarding the run's status.

Inventory management has also seen a minor but important adjustment. Weapon caches will no longer provide weapon ascensions if the player's inventory slots are already full, preventing potential confusion or loss of items. These changes collectively aim to reduce technical friction during multiplayer sessions, including addressing previous issues with movement sliding and boss health bar jitter.

  • Segmented Health Bars: Notches added at 25, 100, 500, and 1000 HP.
  • Persistent Health: Toggleable via Settings > Interface > Always show player health values.
  • Difficulty Obelisk: New carousel display for enemy levels and orb bonuses.
  • Co-op Visibility: Lamps remain visible even when a player is downed.
  • Inventory Logic: Weapon caches stop providing ascensions when inventory is full.
  • Rejoin Notifications: Alerts players if a run has already started when using a room code.