Following hands-on sessions at PAX East, updated demo decks for the Cyberpunk TCG made an appearance at Gen Con 2026, showcasing how the tabletop card game adapts the established CD Projekt Red and tabletop RPG universe into structured matches.
Quick Facts
- Event: Gen Con 2026 updated demo decks
- Resource System: Three face-down leaders act as Eddies, supplemented by selling cards into a resource pile
- Core Objective: Fight for control of gigs represented by dice rolled at the start of turns
- Pacing: Hard time limits based on turn structure prevent marathon games
Core Mechanics and Playstyle
Each player begins a match with a deck of cards and three leaders placed face down on the battlefield. These leaders function as resources known as Eddies and can be flipped up for a specific cost. Players expand their resource pool by selling a card and placing it face down.
Matches proceed by spending Eddies to play characters, gear, and spells. The primary objective centers on seizing control of gigs, which are represented by dice rolled at the start of each turn. Combat follows traditional card game rules: players declare attackers, opponents choose blockers, and outcomes rely on character power values located in the lower right corner of cards.
Design Approach for Veterans and Newcomers
The card game incorporates familiar mechanics drawn from other titles in the tabletop genre. Resource management mirrors concepts found in Disney Lorcana, leader and battlefield setups draw comparisons to Riftbound, and general gameplay pacing aligns with Magic: the Gathering.
This design choice aims to ease the learning curve for players familiar with the broader trading card game ecosystem while remaining accessible to newcomers who know the franchise primarily through the CD Projekt Red video game, tabletop RPG, or the Edgerunners animated series. Turn structures include hard time limits to keep sessions concise, mirroring a structured campaign pacing.
