Ready or Not · Known issues & fixes

Ready or Not Known Issues, Workarounds and Fixes

Released v1.5.3 corrections for Mission Editor settings, unwanted active shooters, traps and multiplayer UI lockups.

PC
Resolved

An active shooter remains after disabling the archetype

Platforms: PCUpdated Evidence checked

The same release fixes active shooters remaining in missions that include the archetype by default, despite the editor disabling it. This is the case previously listed as a known issue in v1.5.2. [1]

Resolved

Suspect Fire Rate and Damage Cap changes do not save

Platforms: PCUpdated Evidence checked

Version 1.5.3 fixes changed Mission Editor values for Damage Cap and Suspect Fire Rate not being saved. These supersede the earlier fire-rate workaround tied to the mission’s starting difficulty. [1]

Resolved

Zero traps still leaves traps in some missions

Platforms: PCUpdated Evidence checked

The v1.5.3 fix list corrects setting the editor’s trap count to zero not removing every trap on some missions. [1]

Resolved

Host and client controls softlock in Mission Editor

Platforms: PCUpdated Evidence checked

Version 1.5.3 also fixes a UI control softlock between host and client in Mission Editor. The notes do not prescribe a general keyboard-reset workaround. [1]

Sources & verification

Platform and version details belong to the individual issue or guide section. A documented workaround may not resolve every case.

  1. Ready or Not v1.5.3 Update Changelog official-newsRetrieved

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