An active shooter remains after disabling the archetype
The same release fixes active shooters remaining in missions that include the archetype by default, despite the editor disabling it. This is the case previously listed as a known issue in v1.5.2. [1]
Suspect Fire Rate and Damage Cap changes do not save
Version 1.5.3 fixes changed Mission Editor values for Damage Cap and Suspect Fire Rate not being saved. These supersede the earlier fire-rate workaround tied to the mission’s starting difficulty. [1]
Zero traps still leaves traps in some missions
The v1.5.3 fix list corrects setting the editor’s trap count to zero not removing every trap on some missions. [1]
Host and client controls softlock in Mission Editor
Version 1.5.3 also fixes a UI control softlock between host and client in Mission Editor. The notes do not prescribe a general keyboard-reset workaround. [1]
Sources & verification
Platform and version details belong to the individual issue or guide section. A documented workaround may not resolve every case.
- Ready or Not v1.5.3 Update Changelog official-newsRetrieved
