Ready or Not Documented Fixes and Patch History
An active shooter remains after disabling the archetype; Suspect Fire Rate and Damage Cap changes do not save; Zero traps still leaves traps in some missions.
Updated Oct 19, 2026
Known Ready or Not problems and documented workarounds in one maintained article, with platforms, versions, and sources.
An active shooter remains after disabling the archetype; Suspect Fire Rate and Damage Cap changes do not save; Zero traps still leaves traps in some missions.