If you were hoping that the industry-wide move toward digital-only media would lead to lower prices at the checkout, you might be disappointed. Former PlayStation SVP of global direct-to-consumer business, Gordon Thornton, recently shed light on why digital games will not become cheaper, even as physical distribution fades away.

Speaking to Insider Gaming, Thornton explained that publishers have no desire to implement "channel-centric" pricing. Instead, companies prefer to keep pricing harmonized, particularly in the US, which helps maintain consistent global pricing structures through market adjustments and foreign exchange rates.

Why Prices Remain Fixed

Rather than passing savings on to the consumer, Thornton noted that the industry prefers to maximize revenue. This extra capital is redirected to cover the ballooning costs associated with modern game development. By keeping the price point fixed across both physical and digital formats, companies ensure that development budgets remain protected regardless of how the end-user accesses the software.

The End of Physical Media

This explanation arrives as the gaming industry grapples with a significant transition. Sony has officially announced it will stop manufacturing physical PlayStation game discs in 2028, with the transition starting in January 2026. This shift has already begun to manifest in high-profile releases; for instance, Rockstar Games confirmed that physical copies of GTA 6 will not contain a disc, opting instead for a digital code inside the box.

The decision has sparked significant backlash from the gaming community. A recent petition to maintain physical disc production on PlayStation platforms has already gathered hundreds of thousands of signatures, reflecting a widespread desire to keep physical collections alive.

Industry Responses

While the market trends toward a digital-first future, other companies are experimenting with how to bridge the gap for those with existing physical libraries. Reports indicate that Xbox is currently testing a "disc-to-digital" feature. This would allow players to register a physical disc as a digital entitlement on their account, effectively linking the software to that specific user. However, this method comes with limitations: once registered, the game cannot be shared or traded, as the entitlement is locked to the original player.

As Sony invests $35 million to repurpose its disc manufacturing facilities, the reality of a disc-less future is becoming increasingly tangible. For now, it appears the industry is committed to a model where the convenience of digital delivery does not equate to a lower entry price for players.