
At Evo 2026, the team behind Invincible VS opened up about the future of the fighter, including the potential for high-profile guest characters and insights into mechanics that didn't make the final cut. Game Director Dave Hall and Lead Combat Designer Bau Bautista confirmed that while they are open to crossovers, any guest fighter must fit the inherently violent nature of the Invincible universe.
When asked about the possibility of bringing in characters from other franchises—similar to how Street Fighter 6 and Tekken 8 have handled recent DLC—the developers were particularly enthusiastic about the Mortal Kombat series. "NetherRealm, they’re the best. That would be incredible," Hall said. Bautista echoed the sentiment, noting that because the Invincible comics often featured crossovers, it isn't outside the realm of possibility for the game. "If there's an opportunity, I'm not going to say no to Scorpion," he added.
Refining the Roster and Scrapped Mechanics
The conversation also touched on the game's current roster and features that were left on the cutting room floor. Specifically, the team revealed that Atom Eve was originally designed with a "revive" mechanic, mirroring the one currently used by Immortal. However, the developers opted to pull the feature before the game's April 2026 launch.
"There was too much to work through," Bautista explained. "I didn’t know if we could do this to the level and the quality that we needed to in time. So we were like, ‘Okay, let's focus now on what we can achieve and make sure she's solid as heck, and then come back to this mechanic.’"
Now that the foundation of the game is settled, Bautista suggested that the studio is open to revisiting such mechanics. With the meta beginning to solidify, the team is looking at opportunities to push new ideas for characters like Universa and Immortal.
Future Content and Community Feedback
Despite the success of the game's launch, the team at Skybound—a small crew of roughly 50 people—is focused on prioritizing the most impactful updates. While they confirmed that more single-player content is in the works, they stopped short of promising a continuation of the game's cinematic story mode, which currently ends on a cliffhanger.
The developers emphasized that player feedback is the driving force behind their update schedule. "We listen to everything that's happening out there," Hall said. "We're constantly on top of every board, everything, and they're directly messaging us on many apps." According to the team, this direct line of communication allows them to act as a "real-time developer," issuing hot patches and adjustments as soon as issues are identified. Looking ahead, the team is prioritizing the release of new characters and the expansion of the game's tournament scene.
