
While the Spyro Reignited Trilogy has given PC players a way to experience the purple dragon’s adventures on modern hardware, the original 1998 PlayStation 1 version of Spyro the Dragon has remained strictly on consoles. That is about to change, as a fan-led team is currently building a native PC port of the PS1 classic.
- Project: Native PC port of the original Spyro the Dragon
- Technology: OpenPETE decompilation and recompilation hybrid
- Developers: Amec and tyscorp
- Status: 88% of functions and 58% of bytes decompiled
The project was brought into the spotlight by speedrunning specialist lumilaura, who shared a video on X (formerly Twitter) showing the game running natively on Windows 11. According to lumilaura, she was asked to test the port by its creators, Amec and tyscorp. The underlying technology relies on an "OpenPETE decomp + recomp hybrid," a method made possible by a decompilation effort started last year by The Moby Collective.
Technical Upgrades and Current Status
The port aims to modernize the original experience without relying on emulation. Lumilaura notes that the game supports 60FPS, true widescreen rendering, and perspective-correct textures. Perhaps most notably for long-time fans, the port includes the ability to toggle off the original game’s signature "polygon wobble," providing a cleaner look for those who prefer it.
Despite the impressive footage, the port is still a work in progress. Lumilaura explained on Reddit that while the game hit 320FPS during her testing, the current build still suffers from visual artifacting, such as camera flashes, and awkward camera movements that can induce motion sickness. Because of these unfinished elements, the port has not been released to the public yet.
The Path to Release
With 88% of its functions already decompiled, the team is making significant headway. Lumilaura has indicated that the port is likely to arrive "much sooner than we all think." This puts the fan project on a potential collision course with the next official entry in the franchise, Spyro: A Realm Beyond, which is currently in development at Toys for Bob and slated for a 2027 launch.
The project has also drawn attention for its development process; lumilaura explicitly noted that the port is being built without the use of AI. As the team continues to refine the build and address the lingering visual glitches, fans of the original PS1 mascot will be watching closely to see when they can finally get their hands on a native PC version of the 1998 classic.
