Independent developers are currently being caught in the crossfire of a wider backlash against Sony. Following the company's announcement that it will cease the production of physical discs by 2028, fans have been regularly barraging PlayStation's social media channels with complaints. Recently, this vitriol has spilled over onto the accounts of small, independent studios whose games are being retweeted by official PlayStation channels.
The Impact on Independent Teams
Indie teams, such as the developers behind Hela and Duskfade, have found their own promotional posts flooded with "No Disc, No Buy" criticisms. These posts were originally intended to build awareness for their upcoming titles, but the association with PlayStation's official account has made them targets for users frustrated with the hardware shift.
For smaller teams, the stakes are significantly higher. Weird Beluga Studio, the developer of Duskfade, addressed the situation directly, stating, "We'd love to make boxed editions of Duskfade a reality, but as a smaller indie team we need to see how our digital launch goes first to see if it's feasible for us."
Social Media Fallout
The intensity of the negative sentiment has forced some developers to adjust their social media presence. The team at Windup, currently promoting Hela, announced they would be taking a "small pause" from social media to focus on development. Even when developers are not the primary target, the presence of their games in the conversation has led to community notes regarding Sony's disc policy being attached to their promotional content, as seen with 11 Bit Studios' recent updates for The Alters.
While some users have acknowledged that it is unfair to blame individual studios for corporate hardware decisions, the trend continues to affect developers whose ability to reach an audience is often tied to the visibility provided by platform-holder engagement.

