Wrong Organ, the studio behind the breakout narrative horror hit Mouthwashing, is changing lanes. Ahead of the game's reveal trailer at the 2026 PC Gaming Show, I sat down with developers Jeffrey Tomec and Dave van Egdom to discuss their upcoming project: Carcass Clad.

If you're expecting another story-heavy experience, you might be surprised. Tomec and van Egdom are positioning Carcass Clad as a distinct pivot for the studio. "This game is a statement in some ways, it could seem weird," Tomec said. "We made a story game and you loved it, but now we're doing something that's nothing like that, and to an extent, there's a little bit that we definitely don't want to pigeonhole ourselves."

Trading Narratives for Gears

While the studio is moving away from the structure of Mouthwashing, the developers insist that the "Wrong Organ vibe" remains intact. The game still leans into themes of dehumanization, body horror, and the concept of a mundane workplace transplanted into an impossible environment. However, the heavy lifting of written narrative is taking a backseat to mechanical depth.

The shift was born out of a simple desire to experiment. Tomec joked that during the development of Mouthwashing, he found himself wishing he was working on a shooter. Now that they are deep into the weeds of Carcass Clad, the feeling has come full circle. "We really liked working on Mouthwashing, and I think this deep in the development of any game, the grass is greener," Tomec said. "I miss working on Mouthwashing! Now that we've been in this tank—we just got off like, four months of just designing these little components and being like, 'Actually, this gear doesn't rotate this other gear correctly.'"

Building Toward the Future

For Wrong Organ, Carcass Clad is part of a larger plan to expand their development expertise. Tomec noted that the team is essentially iterating on their past work, having grown from the 20-minute experience of their first game, How Fish is Made, to the two-hour length of Mouthwashing.

"How do we fundamentally change the formula to make something that's worth more time to the player than Mouthwashing? And in our eyes, a lot of that is finding a way to get that unique Wrong Organ vibe—our stories and our writing—and to put that into something big, into something that has a real gameplay layer and feels like a super cohesive experience," Tomec explained.

The studio isn't ruling out a return to narrative-driven games in the future, but they are taking a step-by-step approach. According to Tomec, the current philosophy is: "We made the 'story game,' now we make the 'gameplay game,' and then after that we can sit down and decide, are we ready to make the 'gameplay story game?'"

Carcass Clad does not currently have a release date, but you can wishlist the claustrophobic tank sim on Steam now.