Indie developer Mandragora and publisher tinyBuild have reached a major commercial milestone for ReStory, their retro electronics repair simulator released on PC via Steam. Within 12 hours of launch, the project completely recouped its development budget, crossing 100,000 sales and generating over $1 million in gross revenue.
Quick Facts
- Platform: PC (Steam)
- Sales Milestone: 100,000 copies sold within the first 24 hours
- Revenue: Over $1 million gross revenue
- Player Reception: 97% positive rating on Steam, peaking at over 17,000 concurrent players
- Pricing: $17.99 (£13.49) with a 10% launch discount running until Thursday, August 20, 2026
Gameplay and Setting
Set in mid-2000s Tokyo, ReStory tasks players with salvaging and repairing electronic devices. The game features a mix of licensed Atari hardware alongside fictionalized electronics, such as 'Pokia' phones and 'Nony PMP' handheld consoles. Gameplay requires players to disassemble hardware, clean components, and source replacement parts, with narrative choices that influence the outcome of specific repair jobs.
Known Technical Issues and Upcoming Patch
While the initial player response has been high, Mandragora has acknowledged several technical issues that the team is currently addressing. According to the studio, an update is in development to resolve the following known bugs:
- Inventory malfunctions occurring in competition mode.
- Disassembly difficulties with the 'IDM device.'
- The mail tab button failing to display when new messages are pending.
The studio has not provided a specific release window for this patch, noting only that it is expected to be live very soon.
