Rainbow Six Siege Y11S2.3 Patch Notes Summary
The official release of the Rainbow Six Siege Y11S2.3 update brings a targeted round of operator balance adjustments, equipment tweaks, and multi-platform bug fixes. Players can expect gameplay refinements centered around utility responsiveness, resource management, and weapon handling.
Quick Facts
- Hibana: X-Kairos detonation timer reduced to 3.8 seconds down from 4 seconds.
- Maverick: Breaching Torch canister ammo increased to 160 (was 144) and total ammo increased to 320 (was 288).
- Fuze: Cluster Charge breaching time on reinforced surfaces and Armor Panels reduced to 1.75 seconds from 2 seconds.
- Tubarão: Zoto Canister range increased to 3.2 meters from 3 meters.
- Oryx: Remah Dash recharge time lowered to 5 seconds instead of 8 seconds.
- Mute: Signal Disruptor range increased to 2.6 meters (was 2.475m) and disruption warning increased to 4.875 meters (was 4.75m).
- Impact EMP Grenade: EMP range increased to 2 meters from 1.8 meters.
- Reaper MK2: Recoil stages for M&K and controller now kick in later at bullets 0, 3, 10, and 25 (previously 0, 3, 7, and 13).
Gameplay and User Experience Fixes
Alongside operator tuning, the patch addresses multiple persistent bugs impacting gameplay and user interfaces across platforms. Gameplay fixes resolve an issue where rappelling attackers occasionally could not enter balconies in Chalet, correct defender detection issues outside EXT Garage in Villa, and fix a bug where operators become frozen in a crouch if hit by a concussion effect during the Armor Pack pick-up animation. Additionally, the hitbox of a fully extended Roc Shield has been corrected to match its model.
For user experience, the default value for the 'Crossplay & Input devices' setting has been addressed, match cancellation votes will no longer disappear if a second player from the same team disconnects, and console issues regarding XBOX controllers placing players into PC lobbies or failing to detect Mouse & Keyboard inputs have been resolved. The patch also fixes missing equipped states in the Locker and fixes an infinite loading screen bug for 5-player squads running PVE Quick Matches during the second round.

