Valve has deployed a new stable Steam Client update for all supported platforms, addressing a variety of technical issues and adding features specifically designed for Steam Machine and Steam Controller users. This release aims to reduce the “beta” feel of the Steam Machine experience while introducing granular control options for input devices.
Steam Machine and Library Enhancements
For Steam Machine users, the update introduces clearer visibility into software compatibility. The Steam Library now displays “Steam Machine Verified” details on game capsules and within individual game detail pages. Furthermore, a new “Great on Machine” section has been added to the library to help users identify titles that are confirmed to run out of the box.
Valve has also resolved a long-standing issue where SteamOS, Steam Deck, and Steam Machine changelogs were incorrectly displaying updates for the wrong channels, which should reduce confusion when checking for patch notes.
Steam Controller and Input Updates
The Steam Controller receives significant attention in this update, particularly regarding the gyro sensor. The Gyro Calibration Threshold has been reduced to 50% of its previous value, making it less sensitive to accidental triggers while the controller is being held. Users can now manage this threshold through Steam > Settings > Controller > Details > Calibration & Advanced > Gyro Calibration.
New toggles allow users to disable hardware calibration in favor of standard Steam Input software tools. Additionally, several firmware-level bugs have been addressed, including:
- Fixes for trackpad sample duplication that previously caused momentum issues in trackball mode.
- Correction of an issue where the controller would unintentionally wake host devices during shutdown.
- Resolution of occasional repeated button presses on the B Button.
Support has also been expanded to include the wired and wireless versions of the PDP Afterglow Wave Controller for Nintendo Switch, as well as Turtle Beach controllers for the Nintendo Switch 2.
Remote Play and General Fixes
Remote Play users benefit from a new 59.94 FPS limit option and reduced frame drops when using the automatic framerate setting. The update also addresses several technical glitches, including:
- Elimination of black screens that occurred when hardware encoding was disabled.
- Fixes for mouse coordinate errors during input-only streaming.
- Resolution of client video decoder overloading when unlimited bandwidth is enabled.
On the desktop side, Valve has reworked the system for managing subscribed Steam Workshop items and fixed an issue where the in-game overlay could prevent games from properly tearing down the renderer after a D3D12 device or driver failure. Linux users should also see improvements with manual game recording and a fix for a crash involving the steamwebhelper when hardware acceleration is enabled on NVIDIA GPUs.

