Survival horror project Invariant has reappeared on Steam, marking a fresh start for Faros Game Studio. Following a period of absence from Valve's storefront, solo developer Josip Makjanić—previously a level designer at Croteam on the Serious Sam series—has provided an update on the game's direction and its path forward.
Quick Facts
- Developer: Faros Game Studio (Solo developer: Josip Makjanić)
- Platforms: PC (Windows and Linux)
- Current Engine: Godot
- Inspirations: The Thing, Half-Life, and Silent Hill 3
A Return to Creative Control
The decision to delist Invariant was prompted by challenges behind the scenes. Makjanić noted that after the project began to gain traction, the involvement of an additional party led to clear differences in creative direction. Rather than force the game into a shape that felt wrong, the developer chose to pull the title from public view to restart development with full creative autonomy.
"A lot happened behind the scenes that pulled the project away from what it was originally supposed to be," Makjanić shared in a recent announcement. "Rather than continue building on a foundation that didn't feel right, I made the decision to step back and restart from scratch."
Defining the Vision
Addressing comparisons that have followed the project, Makjanić emphasized that Invariant is not a Half-Life 3 replacement or a direct clone. Instead, he describes the game as a "love letter" to the titles he grew up with, blending the PS2-era philosophy of game development with modern survival horror mechanics. The game focuses on resource management, tense firefights, and atmospheric, isolated exploration.
Regarding the previous demo, which was available prior to the delisting, the developer admitted it lacked the polish and long-term structural foundation required for a full release. He noted that while potential publishers found the concept interesting, they viewed it as too risky to fund during that early stage of development.
By choosing to rebuild in the Godot engine, Makjanić aims to embrace the indie nature of the project rather than chasing industry trends or attempting to compete with large-scale cinematic productions. The game is once again available to wishlist on Steam, with development now focused on creating a cohesive, immersive experience for both Windows and Linux players.

