If Feed the Pit were just a quickfire extraction game about hunting down the ultra-wealthy and tossing them into a ravenous, toothy vortex, it would likely be enough to satisfy those seeking a bit of catharsis. But after spending time with the game's first act, it is clear that Feed the Pit is far more than a simple satire of the ultra-rich. It is a strange, character-focused horror experience that feels as much about its found-family of masked cultists as it does about the mechanics of the hunt.

Inside the Church of the Maw

You step into the role of a "Seeker," a new recruit tasked with venturing into the woods to gut "moneybaggers" and haul them back to the church to feed the Pit. The Pit itself is a literal, wall-bound horror that resembles an intestine and communicates via a large blue telephone. Its initial dialogue is notably surprising, setting a tone that is equal parts unsettling and bizarre.

The cultists you work alongside are a fascinating bunch. Despite their initial appearance—characterized by lipless, canine-like masks—they are surprisingly charming. One member owns a handheld gaming device, while another has a penchant for rock music. They all operate under the watchful eye of a portrait depicting a bald, messianic figure who bears a passing resemblance to Jeff Bezos, though their actual goals are far more occult than corporate.

The Hunt and the Cardmaster

The core gameplay loop centers on roving a forested hillside using a paper grid map and a torch. To flush out your target, you have to narrow the grid down to a single square. This is achieved by collecting Tarot-style cards from a peculiar, smoke-billowing headless man who teleports around the map.

Each card features blocky, occult-themed imagery—like fish, pyramids, or pills—and covers a specific set of map squares relative to your position. Burning these cards reveals whether the target is in that area. As the day transitions into night, the atmosphere shifts, forcing you to track footprints and listen for an escalating heartbeat to find your target before they can turn the tables on you.

This process is not without its own dangers. Beyond the human targets, the woods are populated by low-poly, glitchy abominations. These creatures hide in different ways and become significantly harder to spot as darkness falls, adding a layer of genuine horror to the tracking mechanics.

What’s Next for the Game?

The first act of Feed the Pit offers roughly three to four hours of gameplay. Players interested in the title should know that this is just the beginning; the developer plans to release the remaining two acts as free updates in the coming months. For those who enjoy horror with a unique, story-rich texture and a bit of occult detective work, it is a compelling debut on PC.