Patch Tracker

WARDOGS Patch Notes

Official WARDOGS patch notes and update announcements, tracked for changes and ordered by publication date.

Back to WARDOGS game hub

WARDOGS | SEASON 02 IS NOW LIVE

Read captured notes

WARDOGS Season 02 is now LIVEWe have now released Update 0.2.0. Servers are back online.Patch Notes: See you on there servers.

View the official Steam announcement

WARDOGS | Season 02 Patch Notes

Read captured notes

WARDOGS SEASON 2 TrailerWARDOGS Early Access Season 2 drops on October 15th.⚠ Scheduled Maintenance Window & Steam Update There will be a scheduled maintenance window on October 15th between 08:00 and 09:30 UTC. We estimate roughly 90 minutes of downtime before the new season goes live.// Season 2 Patch NotesFour New Weapons AddedTCX-SPR \ - Assault Rifle. PP-19 Bizon \ - SMG. Evo-3 Ultra \ - LMG. M14 \ - Marksman Rifle.Alongside them, a new set of attachments: additional optics, muzzle devices, magazines, and bipods (listed lower in the patch notes).New Molotov, and Range Finder & Helmet UpdatesMolotov - A thrown incendiary that splashes fire on impact and burns anyone caught in it. Throw overarm or underarm. Deals impact damage and the flames will deal damage over time if you're standing in them. Molotovs can also burn destructible foliage and are affected by rain.Infrared Range Finder Update - Now runs on batteries. A battery lasts around 80s of active use. Drains faster if quickly toggled on and off.Helmets Update - Level 4 Helmet now has muffled audio, a restricted field of view, and will fog over when you're sprinting. Level 3 and Level 4 helmets also now have increased suppression resistance in line with the new suppression updates, to better fulfill the protective role of these items in more ways than just damage reduction. Four New Vehicles AddedWolf-110 - A fast, light wheeled transport.Wolf-110 \ - The Wolf-110 with a ring-mounted M2 Browning.T-72B3 - A main battle tank. Slower than the L2A6, but cheaper and slightly more fuel-efficient.Flakpanzer Gepard - Anti Air Vehicle. Three New Buildables AddedMG Nest - A manned M2 Browning emplacement.Large Shelter - A large metal shelter for covering key assets or keeping the rain off.Wooden Step - A step. Made of wood.New Rain Weather PresetNew rain weather preset. Surfaces, vehicles and characters visibly wet as rain falls.Rain sounds different depending on what it is falling on and where you are standing - under cover, indoors, inside a vehicle, or out in the open.Destroy a roof and the rain starts visually coming through it.Thunder rolls in during heavier rain, and every player on the server hears the same strike at the same moment from the same direction. It is loud enough to mask footsteps, so use it strategically. Spotting range is affected by rain.Molotov fire is reduced by rain. Season 2 Gold Market CamosEight new weapon and vehicle skins join the Gold Market, spanning four camo families: Black & Gold - Little Bird. Season 2 Exclusive Gold Market Camo.Chocolate Chip - Evo-3 Ultra, M14, TCX-SPR.Two-Tone Desert - Galil, Mosin, Havoc. Digital Wood - M500.The Black & Gold AK Camo has been removed from the Gold Market. New Wager Vendor (Opening Later in Season 2)The Wager Vendor is not available at Season 2 launch. It will open later in Season 2. A new Wager vendor lets you bet your own cash on your own performance.Set your own stakes, bet on yourself. Win big or lose it all.A live wager tracker sits above the minimap showing your stake and progress.The wager vendor is not a permanent addition and is intended to come and go throughout a season. The Wager Vendor is not available at Season 2 launch. Team Switching Restrictions AddedTo stop late switching from deciding matches, once a team is more than 10 points ahead: You cannot switch teams again for 15 minutes after joining one.If you switch teams or join a match in progress, your map stays obscured until you reach the control zone for the first time.You cannot use the spawn vehicle until you reach the control zone for the first time.These changes are intended to increase friction for team switch abusers, whilst still allowing you to join the team of your friends if needed. Team-Kill Punish & Forgive System Team killing is now handled by a victim-driven vote, to allow for forgiveness but also punish purposeful teamkills.When a teammate kills you, you are asked to Forgive or Punish.Punish results accumulate against a teamkiller, leading to kicks and escalating bans for repeat offenders.Forgive removes a potential mark against the player who teamkilled you.Note: Respawning and then leaving the safe zone without voting, forgives automatically.Squad Intent UISquad leaders can now set a team visible squad intent from a pre-defined list of entries, which every player can see on their squad list before choosing to join a squad.Squad invites and other timed prompts now queue.Rebuy Last Loadout UX ImprovementOld placeholder rebuy UI has been removedWhen clicking on the 'Rebuy Last Loadout' button, your equipment vendor UI will be populated visually with your last loadout, which you can then add to or remove items from before purchase.Server Seeding & Pre-Match EntertainmentPlayers who join and populate empty servers earn rewards and a vendor discount once the match begins.Pre-match entertainment now available before the match starts.Guns lying around with targets, football and a hidden radio in each spawn.Region-Based Server Ping LimitsWe've introduced region-based ping limits to improve network reliability and ensure a fairer experience for everyone. Note: These initial values will be quite lenient as we hone in on appropriate values.Official Servers will now enforce different maximum ping limits depending on their region.High Ping Kicks: Players who consistently exceed a server's ping limit over a sustained period will be automatically kicked (this helps protect against temporary spikes)Server-side lag spikes are also excluded from ping measurements to prevent unfair kicks.Temporary Rejoin Restriction: Players kicked for high ping will be unable to rejoin the same server until the next map transition.Server Browser Improvements: Added maximum ping tags and filters to the server browser, making it easier to find servers with suitable connections.Community Server admins will be able to configure their own ping limits, allowing for cross regional play (or more stringent rules) if desired.Bakurani Spawns MovedNew spawns and routes on Bakurani. All three team spawns have been moved and rebuilt, each with purpose-built routes to the zone, which should provide a more balanced match across each team. Faction Balance ExperimentWARDOGS is a game that isn't supposed to be always perfectly balanced. However – one team had a notoriously lower win rate than the other two teams. There are valid complaints around Lonestar's uniform visibility and certain spawn positions which we have been watching and addressing. However – sentiment around the blue team is the largest driving factor for players not wanting to play on that team. We are performing a social experiment with Season 2 to see how and if this affects win rate data and perception of the faction. Lonestar is an established PMC backed by one of the world's leading economies. Lonestar has cash and Lonestar needs you. Lonestar cash & XP win bonus, Season 2 only.Lonestar teamplay action cash & XP multipliers, Season 2 only.All faction spawns have moved on Bakurani.New vendor discount for the losing team: 20% off if they're at least 40 points behind second place. Relevant to all teams, not just Lonestar.Community server hosts being seen to exploit the faction bonus will be punished. Combat BalanceDamage UpdateHigh-calibre rounds like.308 and 7.62x54mmR were built for sniper rifles, where a slow fire rate and small magazines balance out their big damage per shot. In assault rifles, DMRs and LMGs, those same rounds were doing close to sniper damage at a much faster fire rate. That made these weapons far stronger than the others in their archetype, and picking anything else felt like a disadvantage.This update doesn't make high-calibre weapons 'bad'. It brings them closer to the other weapons in their archetype. The FAL still has the highest damage-per-shot within the assault rifle category, but now sits closer to the TCX-SPR and M4. Sniper rifles remain the category for big single-shot damage, and we've increased their hit-location damage to counter the base damage reduction to keep that sniper fantasy. Calibre Base Damage ReductionsThese changes affect every weapon that uses these rounds, including infantry & vehicle weapons..308 Winchester -25%7.62x54mmR -20%7.62x39mm -19%.50 Cal -16%DMRsHit-location damage has been adjusted for the new calibre base damage values. Headshots and upper-body hits are slightly weaker, so DMRs sit between assault rifles and snipers. They should be more punishing than an assault rifle, but not a faster-firing sniper rifle. Assault Rifles & LMGsDamage to the upper, middle and lower torso was too inconsistent before. It's now more even, so body-shot damage is more predictable.Assault rifle body shots do slightly less damage.LMG body damage now matches assault rifles. LMGs win fights through sustained fire and magazine size, not by out-damaging assault rifles on every shot. Scout RifleScout Rifle headshots now one-shot targets with no helmet.A Level 1 helmet takes two headshots to kill. Level 3 Armor & HelmetsDamage reduction lowered 55% → 50%.Level 4 Armor & HelmetsDamage reduction lowered 65% → 60%.Level 4 Helmet now has muffled audio, muffled proximity chat, a restricted field of view, and will fog over when you're sprinting.Level 3 and Level 4 helmets also now have increased suppression resistance.12 Gauge SlugsSlug damage against armor now scales with armor tier instead of one flat reduction.Weapon Inspects NoteSome weapon inspects are silent and this is known.Vehicle Weapons & TurretsThe calibre reductions above also apply to vehicle weapons that fire those rounds, such as the Little Bird AH-6M Minigun, Z20 Lakota Minigun and Humvee Minigun.We've also reduced how much damage turrets do to infantry depending on where the shot lands. Heavy and Artillery top machine turrets were using the same hit-location values as the helicopter cannon. Heavy and Artillery turrets now use the same hit-location values as assault rifles and LMGs. Suppression ImprovementsSuppression was inconsistent and often unnoticeable. It has been rebuilt around shared falloff curves per weapon, so being shot at feels consistent regardless of what is shooting at you. Near-miss suppression from small and medium calibres is considerably stronger.Rate of fire is now accounted for, so fast-firing small and medium weapons (such as SMGs and pistols) don't suppress disproportionately.Suppression screen shake has been reduced to account for the increase in suppression effects - it should read clearly without fighting you for control.Level 3 helmets reduce suppression by 68%.Level 4 helmets reduce suppression by 80%.Compound BowArrow trajectory has been updated to have a shorter drop-off.Slightly more effective vs lower tier armor than season 1.Bow damage against armor now scales with armor tier instead of one flat reduction. ParachutesParachutes now take longer to fully open, and won't open at all below about 10m.Pulling at the last second is now a real risk. If you're falling fast and open below roughly 50m, you won't slow down in time and will take fall damage.Basic Parachute price increased $100 → $500.Sport Parachute price reduced $1,000 → $700.Make sure you trust a pilot before getting into their aircraft. Alternatively - drive to the control zone or fly yourself.Medical BagDurability increased 100 → 150, so a single bag goes further before it needs replacing. Weapon Recoil & Balance AdjustmentsMP5Recoil pattern updated to have more of a horizontal pattern, as it was too easy to use.Super-45Damage fall-off increased beyond 50m, its effective range, pushing it firmly into a close-quarters role. DMRsNew recoil pass across all DMRs to bring them more in line with their power curve. MGL-40Muzzle velocity reduced -25%.40mm outer radius now has a stronger damage fall-off.Experiences much more inaccuracy and sway, slower ADS speed, and a reload penalty when sitting on the Little Bird bench, to reduce reliability.MosinNew PU 91/30 (3.5x) Scope

View the official Steam announcement

WARDOGS | Season 02 Preview

Read captured notes

WARDOGS | Road to Season 2Our next DEVLOG, which recaps Season 01 and previews some of Season 02's major content, is out now.Season 01 is coming to a close. And man, what a rollercoaster it has been. Watching the game evolve as the metagame shifts, while you learn and adapt to the ever changing sandbox of WARDOGS, has been a developer’s dream. 3+ million sales and counting. We cannot thank you enough.We didn’t get here by patting ourselves on the back or pretending the game was perfect. We got here through hard work, communication and, most importantly, clarity. Continuing with that clarity is exactly what we feel we owe you for buying into WARDOGS at such an early stage in development.If you’d rather hop back in at a later update, or wait for 1.0, that’s completely okay. You owe us nothing. We’ll still be here, working on WARDOGS, for whenever you want to play.SEASON 2 PREVIEW - NEW CONTENTFull Patch notes including balance changes will be dropping early next week.Four New WeaponsTCX Spear - Assault Rifle.M14 - DMR.PP-19 Bizon - SMG.Evo-3 Ultra - LMG.Supported by a range of new attachments.New Molotov ThrowableMolotov - A thrown incendiary that splashes fire on impact and damages anyone caught in its radius. Throw overarm or underarm - this item is intended damage and area denial.Four New VehiclesWolf-110 - A fast, light wheeled transport.Wolf-110 (Assault) - The Wolf-110 with a ring-mounted M2 Browning.T-72 - A main battle tank. Slower than the Leopard, but cheaper and far more fuel-efficient.Flakpanzer Gepard - Anti Air Vehicle.Three New BuildablesMG Nest - A manned M2 Browning emplacement.Large Shelter - A large metal shelter for covering key assets or keeping the rain off.Wooden Step - A step. Made of wood.New Rain Weather PresetA new weather preset that changes visibility, engagement ranges and sound. Rain interacts with the environment, including damaged and destroyed structures. Thunder is synchronised across the server and can temporarily mask footsteps, opening up new tactical opportunities mid fight.New Experimental Wager VendorDuring Season 02 we're adding a feature we’ve wanted to try for a while: the Wager Vendor.This is a first pass at a genuinely experimental Early Access feature. We intend to expand it over time, and we may well pull it from the game during the season if it turns out to be too exploitable. You’re seeing it early, and we’ll be honest with you about how it holds up.The Wager Vendor lets you bet on yourself. Win big or lose it all.Choose your objectives, set how many deaths you’re willing to spend completing them, then set your stake and try to profit against the odds. Getting X kills in the hotzone, delivering a number of players, and more besides. The more objectives you stack onto a wager, the longer the odds and the bigger the payout.A live wager tracker sits above the minimap, showing your stake and your progress toward winning or losing it.It’s entirely optional, and it takes the cash reward systems WARDOGS is already built around and dials the stakes all the way up. Back yourself and get paid. Or don’t, and watch it burn.Key In-Game Balance UpdatesInfrared Rangefinder - Now runs on batteries.Helmets - The Super Heavy Helmet now comes with muffled audio, a restricted field of view, and will fog over when you’re sprinting. Heavy and Super Heavy helmets also get increased suppression resistance in line with the new suppression changes, so they fulfil their protective role in more ways than just damage reduction.Combat balancing - Adjustments to weapon damage, recoil and suppression, with the aim of establishing clearer roles across weapon classes.Improvements to squad coordination, vehicle handling, controller responsiveness and progression, additional rewards for teamplay and logistics, plus performance optimisations, bug fixes and server stability work.Faction BalanceWARDOGS isn’t supposed to be perfectly balanced at all times. But one team has had a notoriously lower win rate than the other two. There are valid complaints around Lonestar’s uniform visibility and certain spawn positions, which we’ve been watching and addressing. After looking at all the data, though, sentiment around the blue team is the largest driving factor behind players not wanting to play on it.So we’re running a social experiment with Season 2 to see if and how that affects their win rate and perception long term. Lonestar is an established PMC backed by one of the world’s leading economies. Lonestar has cash and Lonestar needs you.All faction spawns have moved on Bakurani.Lonestar uniforms are more desaturated, so they stand out less against the other factions.Lonestar faction cash and XP win bonus, Season 2 only.Lonestar faction cash and XP multipliers, Season 2 only.A new vendor discount for the losing team: 20% off if they’re at least 40 points behind second place. This applies to all teams, not just Lonestar.Community server hosts found to be exploiting the faction bonus will be punished.WARDOGS | SEASON 02 PRESS CONFERENCEIn our ongoing efforts to communicate with players more effectively, maximise our reach with Season 02 information and open the floor for more WARDOGS content, we decided to do something we’ve never seen another developer do. A pre-season press conference, which you can watch in full here:We invited a mix of press and content creators to our first ever pre-season conference to ask us questions based on the patch notes you’re reading today.This is part of our plan to get more content out to players across different platforms, to be real about the state of the game during Early Access, and to explain the longer form rationale behind our decisions.The formats we intend to support:Official Trailers. Wide FPS player reach.Official VLOGs. Hardcore WARDOGS player content.Press Conferences. Experimental, long format for diehard players.Official Podcast. In progress, requires work.Social Accounts. Discord, X, Instagram, TikTok, Facebook.X Developer Accounts. To the minute reactions, banter and updates.This pilot episode was a trial run to see whether it’s something you’d like us to continue.Let us know what you think of the format.Golden Joystick Awards - Vote NowA reminder that we’ve been nominated for Best Early Access Game of 2026 at the Golden Joystick Awards. The award is entirely community voted. If you’ve enjoyed your time in WARDOGS, or you like how we’re approaching comms and Early Access, take a minute to vote.goldenjoysticks.com || Vote Now!#100K CLIP CONTEST - 24 Hour ExtensionWe’ve extended the 100K Clip Contest by 24 hours, so today is your last chance to enter.Tag your best moments with #WARDOGS100K or submit them at www.wardogs100k.com.Winners will be decided this weekend, ahead of the top 100 clips and the $100,000 cash grand prize winner being revealed next week.WARDOGS Full Patch NotesFull patch notes and maintenance window, early next weekFull patch notes including all balance changes drop early next week, alongside the Season 02 trailer and the Top 100K reveal premiere on BULKHEAD’s official YouTube channel.Please remember this is the surface of what’s coming in Season 2. The update is actively being worked on before we lock in the final details.WARDOGS Season 2 releases October 15, 2026.Thank you.// WARDOGS Team

View the official Steam announcement

IR Goggles & CIWS Balance Hotfix

The official Steam announcement changed after initial capture.

Read captured notes

We have just made 2 key balance changes. Within the next 12 hours when servers restart across regions, the IR Rangefinders will be disabled in the vendor until Season 02, where they will require batteries to use.In this instance, we agree with player sentiment and they cross the line into being too overpowered. The CIWS also now destroys the havoc in around 6 seconds as opposed to 12. We acknowledge we overcorrected this in the previous patch and have hotfixed the issue this morning. No new client download or server downtime is required. Thanks, BULKHEAD

View the official Steam announcement

WARDOGS | Security & Stability Hotfix

Read captured notes

Heads-up 📢A hotfix is planned for tomorrow, Friday 2nd, at 08:00 UTC, to address minor security and stability issues affecting some players.Expected downtime is one hour.

View the official Steam announcement

WARDOGS | Update 0.1.2 (Minor Patch)

Read captured notes

📢 PSA: MAINTENANCE WINDOWWARDOGS will be entering a maintenance window today at 8:00 UTC, estimated to last 1 hour. Services will be offline while we deploy update 0.1.2. Update 0.1.2 Patch NotesThis minor update is aimed at thwarting some of the recent XP & cash exploits and security issues seen since the early access launch, including a fix for the Windows WD-L020 crash error.This update also includes minor UI changes to help increase traffic toward Infantry Mode and Low-Level servers, as well as some other minor quality of life improvements. Key Updates for 0.1.2Windows 11 'WD-L020' Crash Error FixBug & Exploit Fixes: Egregious cash & XP exploits have been addressed alongside various gameplay bugs that were damaging the integrity of fair play.Server Browser: New ‘Deploy’ UX flow intended to better highlight the existence of ‘Infantry Mode’ and ‘Low Level’ community servers. WD-L020 Crash Error FixFixed the issue caused by the latest Windows 11 update, KB5124010, causing the recent WD-L020 crashes. Cash & XP Gain Exploits FixedRevive action validity checks are now fully server authoritative, reducing the possibility of this being abusable across the map.Fixed vehicle fly through exploit, rewards are now capped.Any rewards for destroying buildables now scale with their build progress - so destroying a placed schematic no longer gives a full reward.Depositing pallets into a FOB outside the zone now awards reduced rewards.To be clear – anyone who has been caught absuing Cash & XP exploits, or worse Real Money Trading, has had their cash and progression reset and risks being permanently banned. We expected season 01 to have several undiscovered exploits, so up to this point we have been more lenient with first time offenders. That leniency is now over.We have zero tolerance for economy abuse and players now risk being permanently banned without warning if caught abusing repeatable unintended exploits. Server Browser & Minor UI ImprovementsNew ‘DEPLOY’ UX Flow. Hit deploy and choose Official, Community, Infantry Mode or Low-Level servers. This is the first step intended to help signpost players toward servers running these modifiers.Advanced Filters have been added back to the Official servers list.Long server names are no longer truncated. Hover over an entry to see the full server name.After you click Join, you'll see that you're connecting, then your place in the queue if there is one.Anonymous mode now hides the server name on the loading screen, just like Streamer mode. The server name in the pause menu also stays hidden unless you choose to show it.Region select now shows how many regions you have selected.Gamepad is now supported on the DEPLOY selection screen. Community Servers (for Server Admins)Scheduled restarts: you can now set a daily restart time (UTC).RCON AllowedHosts: you can now set this to restrict who can access RCON.RCON message and broadcast lengths are now capped.RCON now defaults to Standard response detail instead of Full, and config responses no longer expose server internals.ServerImageURL is now checked when the config loads. Server Stability ImprovementsVarious server stability hotfixes.Increased server security to prevent exploitation. Bug FixesThrowables (grenades, smoke, and C4) can no longer be used from enclosed vehicle seats.The adaptive crosshair now correctly hides while aiming down sights.Fixed buildable crit spots reappearing in the same place you just hit, getting pushed into corners, or jumping to the far side of a structure. They now favour a spot you can reach from where you're standing.Fixed a Havoc bug causing increased damage taken from 20mm and 30mm cannon fire.Improved localisation translations. Looking Toward Season 02.For those looking for more significant updates, Season 02 is planned to be a larger content update, with new map conditions, equipment, balance reworks and additional features.More information on Season 02 will be dropping next week.

View the official Steam announcement

WARDOGS | Season 02 Teaser

Read captured notes

WARDOGS Season 02 is coming.📅 15th October 2026Stay tuned for more details.

View the official Steam announcement

SCHEDULED MAINTENANCE & PATCH 0.11

Read captured notes

SCHEDULED MAINTENANCE & PATCH 0. 11We are delivering a patch to improve our server browser experience. Thank you for helping us hit 400,000 Peak Concurrent Users. We are completely humbled by the response to our game and we have loved watching you all play. We will be taking the servers down temporarily on Monday September 14th for approximately 1 hour to run maintenance and deliver an update. SEPTEMBER 14th 2026RegionLocal timeUS Pacific (PDT)Monday 01:00Mexico CityMonday 02:00US Central (CDT)Monday 03:00US Eastern (EDT)Monday 04:00Brazil (Brasília)Monday 05:00UTCMonday 08:00UK, PortugalMonday 09:00Central Europe (CEST)Monday 10:00Eastern Europe, Türkiye, MoscowMonday 11:00Thailand, Vietnam, IndonesiaMonday 15:00ChinaMonday 16:00Korea, JapanMonday 17:00Eastern Australia (AEST)Monday 18:00New Zealand (NZST)Monday 20:00Server Browser Improvements & Community Server DiscoverabilityIt's time we own up. Community Servers have been underserved and the server browser experience as a whole has been poor. It is clear to us that we have not put the same amount of care and passion into Community Servers that we have into the rest of the game. As a result, we worked through the night to pull together an update that will start the process of improving the server browser in favour of community servers. Community Servers are the lifeblood of FPS games like ours. We want to make sure we actively create technology in and out of the game that supports the growth and fostering of communities. We have failed to do that by rushing our Community Server strategy. As we've always said, when we're wrong, we'll hold our hands up. We got this bit wrong. Below we will discuss the immediate changes to the server browser that we have made to better surface community servers. On top of which, by way of apology, for the next week community servers will offer a bonus 5% End of Match cash bonus. So if you're looking to grind, we suggest jumping in a community server. - Split front end into two browsers, Community and OfficialA game with this many players realistically should be using matchmaking, and server browsers aren't massively fit for purpose, but we don't want Community admins and hosts to suffer. They're the lifeblood of the community who keep a game running well beyond its peak player days. As a result we have added an option for players. - Removed unnecessary filtering from Official ServersIn its current state, filtering is not necessary for Official Servers as we do not have Official modified game modes. Filters have been removed from the Official browser. - Improved reliability of filtering in Community Servers- Added text based search to Community Servers- Community Server IDs now persist between matches and restartsCommunity Server IDs were previously wiped on map change and restart. They will now persist, and each server will have its own unique ID so players can join via ID. However the number will be much longer for security reasons. - Added Show Empty/Full to browser quick bar- Updated Host button to direct to the correct location- Server name ordering and namingWe have enforced new requirements on servers to make them alphabetical regardless of special characters and numbers. You will no longer be allowed to use more than one space at a time. This doesn't affect the content we're working on for Season 2, but we are heavily focused on reactive quality of life feedback for the very short term. These features are not yet ready but are in the pipeline. FEATURECommunity server favouriting Tiered priority queues for Community servers Message of The Day PromptImproved Warmup ActivitiesAFK kicking during seeding disablingTeam Switching ControlsOther Fixes- Various cash exploits have been fixed- More GPU crashes addressedIncreased Capacity in AsiaWe have increased the server capacity in the Asian region to support the interest coming from that region. Thank you to our players across Asia who have shown interest and continued to play the game. We will be putting more focus into supporting Asia as an important part of the worldwide Wardogs playerbase. Our Stance on Economy AbuseThe economy of WARDOGS interlinks all players together into one shared universe and experience, even more so when we bring the meta into the game. As an early access game, we're not perfect, and we never will be. But if you do find something and take advantage of it, we have decided to come down hard. These players will be dealt with in the following ways:Abusing cash exploits and bugs We will respond with a timed ban, the length of which will be determined based on any previously applied bans. We will reset your cash and XP to 0. Creating content that tutorialises economy exploits and bugsWe will treat creating content that tutorialises how to abuse systems, with no regard for reporting the issue, as advertising cheats. This will result in a permanent ban. There are easy ways to get things in front of us. We are not saying do not post on social media or Discord. We are saying there is a difference between promoting and alerting. XP farming This will result in the most serious bans. We track every server you enter, and we are also very aware of which servers are XP farming servers. If your account is tracked as joining one of these servers for more than a few minutes, we will ban your account permanently. In the very early stages of finding these issues you may find yourself getting away with it, but it doesn't take long for our backend data to flag abusers. Effectively, if you find something and you then keep doing it, over and over again, that is abuse of an exploit. If you figure something out and test it once or twice, no biggy, thanks for helping us QA. Let us know on socials and in the comments if you agree with our stance or if you think we should be adjusting it.

View the official Steam announcement

Launch Stability Hotfix #1

Read captured notes

We have now released a small client update to help address the issues we’ve been seeing since launch.All currently logged-in players will be forced to close WARDOGS and restart the game. You will then be prompted to download the latest client update.Once the update has been installed and you relaunch the game, all players will return to the login queue.We will then begin allowing players into the game in controlled batches. As we confirm that players are successfully entering and populating servers, we will gradually increase the number of players being let through.This client hotfix is intended to address several of the issues we have been seeing, including:Players unable to join servers.Players being unexpectedly kicked from servers during play.Extended login queue times.We will be actively monitoring the ongoing situation post hotfix and will be working through the night to see this resolved. We apologize for the inconvenience this has caused.

View the official Steam announcement

Pre-Load Live & Season 1 Changelog

Read captured notes

ExploitsFixed an exploit that let players reach an unintended position on the church roof.Reporting and moderationAdded a new report tracking system.Reports are now weighted so that repeat and bad faith reporters carry less influence.Cheater bans are now announced in server when match termination is turned off.The kicked from server message now only appears if you were actually banned.Server browser and front endReworked server browser filtering.Fixed community server images scaling incorrectly.The Host a server button now links straight to the hosting page.Voice chatFixed voice cutting out permanently after a failed join. Stale channel rejoins, push to talk targeting and re-login all recover properly now.Improved voice reliability under load, and added a visible communication status.Gameplay and vehiclesZ20 Lakota balance pass, and a fix for sluggish pitch.Helicopter input damping now applies to every input device.Vehicle turrets now have a maximum operator rotation speed.155mm, 122mm and flare deployables now take up more room in your loadout.Fixed a DPI issue affecting tank aiming.Brought the Z20 Lakota chase camera rotation rattle down by 6 dB.Performance and stabilityDLSS Frame Generation can now be turned off without restarting, and the render target pool is configurable.Reduced shadow cache refreshes, which cuts hitching when you take control of a character.Fixed two crash paths in the frame generation pipeline.GPU crash reports now carry more detail, so we can act on them faster.Removed a legacy graphics dependency.Shadow quality is now clamped to Low on high benchmark scores rather than being switched off entirely.Fixed a crash caused by network calls scheduled off the game thread.Fixed a crash when closing a chatbox entry tooltip.Fixed a crash involving buildables.Fixed a crash when firing a weapon whose owner had left.Dropped items no longer affect navigation, which claws back a little performance.Improved startup reliability, with clearer messages when something fails early and a route to recovery.Balance changesLooking at the data we have decided to slow levels down around 10 to 20, and flatten the curve from 35 onward. This means our median players, at 20 to 25 hours, will be around level 20, and those wanting the big ticket items, the top 5%, will need to grind. Artillery moves to Career 90 and Heavy Tank to Driver 35. Driver has also been rejigged to give a satisfying escalation through attack vehicles. Forward Operating Base and Large Hammer vendor prices have gone up to make them more of a choice.Levels 10 to 20 slowed down, with the curve flattening from 35 onward.Artillery moved to Career level 90, and Heavy Tank moved to Driver level 35.Forward Operating Base and Large Hammer vendor prices raised so they are more of a choice.XP BandsPreviously our balancing was designed specifically for weekend long beta tests. Now they will be in-line with where we believe they should be. Each season we will have a different XP curve with different item orders. Below level 6: unchanged.Level 6: 8,750 to 9,250, 5.7% slower.Level 10: 25,000 to 35,000, 40.0% slower.Level 15: 54,750 to 110,000, 100.9% slower.Level 20: 111,500 to 250,000, 124.2% slower.Level 25: 192,000 to 325,000, 69.3% slower.Level 30: 293,750 to 400,000, 36.2% slower.Level 35: 416,500 to 500,000, 20.0% slower.Level 40: 551,250 to 650,000, 17.9% slower.Level 45: 689,500 to 800,000, 16.0% slower.Level 50: 838,000 to 1,000,000, 19.3% slower.XP EventsPlayer kill using an air vehicle: 300 XP to 250 XP.Supply crate item sold under $75: 25 XP to 1 XP.Economy ChangesEvery price change in one place. Level moves stay with their track.Vendor, Forward Operating Base: $2,500 to $7,500.Vendor, Large Hammer: $1,600 to $2,400.Career, Artillery Tank: $400,000 to $500,000.Recon, 6-10x MRAD scope: $25,000 to $40,000.Recon, 6-10x MOA scope: $30,000 to $45,000.Support, Medium Hammer: $10,000 to $25,000.Support, Large Hammer: $25,000 to $75,000.Pilot, small armoured supply crate: $5,000 to $10,000.Pilot, Little Bird with miniguns: $25,000 to $50,000.Pilot, Z20 Lakota: $50,000 to $35,000.Driver, URAL: $50,000 to $35,000.Driver, Dune Buggy: $35,000 to $25,000.Driver, Kodiak Flatbed: $15,000 to $35,000.Driver, Music Tape H: $5,000 to $2,500.Rebalanced the role track XP curve from level 6 upward. Level 6 moves from 8,750 to 9,250, roughly 5.7% slower, with a larger increase at level 10.Rescaled the supply crate purchase curve from 25 to 250 down to 1 to 200, so low value items are priced sensibly and cannot be abused.Season 1.0 Unlocks: CareerSports Parachute: level 36 to level 35.Large Backpack: level 56 to level 55.762x54mm AP: level 83 to level 82.556mm AP: level 85 to level 83.Deagle: level 90 to level 85.Artillery Tank: level 55 to level 90.Season 1.0 Unlocks: MedicPP-19 50 round drum magazine: level 33 to level 29.Season 1.0 Unlocks: SupportLarge Hammer: level 7 to level 8.Season 1.0 Unlocks: DriverURAL: level 4 to level 3.Kodiak Assault: level 8 to level 6.Dune Buggy: level 10 to level 8.Kodiak Flatbed: level 2 to level 10.Large Supply Crate: level 20 to level 16.URAL Covered: level 30 to level 18.Music Tape H: moves from Pilot level 28 to Driver level 23.URAL Attack: level 40 to level 25.Humvee with minigun: level 35 to level 30.Heavy Tank: moves from Career level 35 to Driver level 35.

View the official Steam announcement