Patch Tracker

THE FINALS Patch Notes

Official THE FINALS patch notes and update announcements, tracked for changes and ordered by publication date.

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Update 11.12.0

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ONE SHOWDOWN. ONE WINNERThis week, ENGIMO and COMETA are battling for fans! We’ve also turned our end-of-season XP event on, refreshed the Store, brought some new Twitch drops your way alongside some bug-fixes. Let’s unpack this week’s update and see what’s new!EVENT | SPONSOR SHOWDOWNContestants, it is time to fill in the paperwork and choose which Sponsor you will represent in the Arena in a battle for fans! Sponsors are looking for Contestants ready to put on a show and earn the support from fans in a race to the top of the leaderboard.Play any mode, impress everyone, and earn fans. There will only be one winner!EVENT | APOGEE XPFrom today until the end of Season 11, we’re boosting your XP and fans earnings! Earn up to 200% XP from Daily Contracts and up to 150% XP and fans from gameplay, perfect to complete any missing tiers in your Battle Pass.STORE | VACUUM GRUNT SETGeared up, it’s time to pick another shift. Where you’re going, your radio will be your only point of contact with the base of operations, so don’t lose it. This week is loaded with all the equipment you need to get your mission completed successfully; get it done! Over and out.TWITCH | RAKING COINSCoins and leaves are falling into the Arena, perfect time to pick up a new rake. Watch anyone playing THE FINALS with Drops Enabled and earn some nice freebies to celebrate the return of Fall!Watch 1 hour to get the Forage Fortune CharmWatch 2 hours to get the Seed Money EarringsWatch 4 hours to get the Havoc Raker SledgehammerAvailable now until October 15th, 2026. Terms and conditions on twitch.tvGAME UPDATE | CONTENT AND BUG FIXES AudioFixed an issue in Tutorial where voice-over could get stuck after completing the Reinforce the Cashout objective.CosmeticsFixed decal issues for "Engimo Signal Flux" Minigun and Pike skinFixed the FAMAS Corelight Engine and SciFiRetro Ultimate skins so the glass shroud is transparent on Medium and Low graphics settingsReduced clipping on the rotating part of the “Hypnotic Method” skin for the CL-40SocialFixed an issue where party voice chat could stop working on consoles after suspending and resuming the gameStabilityFixed a rare issue that could end matches when firing at moving platformsFixed a hang that could occur around the podium scenes or at the end of round if DLSS Frame Generation is enabledUIUpdated spectator team colors to be colorblind-safe in Private Matches and Colorblind Mode for improved visibilityVisualsFixed a rare issue where Weapons could clip into walls when standing close to surfaces or after watching another Contestant climb a ladder

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Store Update 11.11.0

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In this week’s Store Update, VAIIYA is dropping new tools for you. This is also the last week to grab the IVADA’s Right to Strike Event Pass and play Respec Order 3.0! STORE | FIELD CONTROL SETCheck, one-two, one-two.. Are you receiving? VAIIYA equipped you with all the communication equipment you need to get into the virtual field and report back as much intel as possible, thanks to the Field Control Set. And if you’re feeling fancy while taking notes, grab the Retro A.C.E. Set for your Multi-Device. Old-school hardware, but you can be sure it will never fail you.And on top of all this, we’re running another sale! Now is the best time to grab some classic bundles like the Darque Mood Set or burn it all down with the Incendiary Cheers Set, courtesy of OSPUZE. EVENT PASS | RIGHT TO STRIKEThis is the last week to get your hands on the Right to Strike Event Pass before the union’s deal expires. Two pages of cosmetics, unlocked at your own pace, for one single price. Generously sponsored by IVADA!

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Update 11.10.0

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This week, Respec Order is making its way back into the Arena in version 3.0 alongside a new Store! WORLD TOUR | RESPEC ORDER 3.0Respec Order is back for a third round with new balance updates!For the next two weeks, play Respec Order 3.0 featuring modified speed and health pools for the Heavy and the Light, alongside specific weapon balance changes. Need more details? We also published a new blogpost detailing all the info you need about your feedback and statistics from Respec Order 2.0 alongside our goals with Respec Order 3.0.Read the blogpost here: Respec Order 3.0 STORE | BOSUN AROUND SET Keep your head out of the water and let everyone know who’s steering this ship. It’s all hands on deck with the Bosun Around Set. So what are you waiting for? It’s time to sail the hostile waters towards the next Cashout Station!

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Update 11.9.0

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WYVERN AHEADThe dragon has returned to the Arena to turn up the heat while IVADA is bringing you a brand-new arsenal to give you the edge you need! Alongside a new DLC, free Twitch Drops and some bug fixes and balance changes, we’re ready to dive into this week’s Update! WORLD TOUR | SCORCH PROTOCOLThe Dragon escaped confinement and is back to bring a rampage in the Arena! Look out and look up for this special Game Show Event currently in World Tour on Galaxy Estates, Kyoto, Las Vegas, Bernal and Monaco. No Cashout Station is safe, so you better bring your best protection or your fastest team. EVENT PASS | RIGHT TO STRIKESponsored by IVADA. IVADA will always have your back, Contestant. Protect your body and your assets with the new Right To Strike Event Pass, and enjoy the juicy deal the union brokered for you. Rewards from our special line to show you’re on top of your game, with a Legendary Item as a final reward. Available for purchase now until October 1st. Once purchased, complete the pass at your own pace. DLC | SILENT CYPHER SETVAIIYA has sent their best agent in the Arena to harvest every single bit of data from the competition. Slice through your opponents, leave no digital trail behind you and remember, VAIIYA is listening. The Silent Cypher Set includes a full outfit, the Legendary Decryptor Edge Sword, an Epic Emote and Charm alongside 2,400 Multibucks! STORE | ZOLGABAR COMMANDAnd.. Action! The Starbounder’s archenemies are here to lead his plans astray. If it doesn’t work at first, you know what they say, the seventeenth time is the charm. It’s time to claim the spotlight for yourselves. TWITCH | RED BROADCAST BLAZETune in live to your favorite broadcast, watch anyone playing THE FINALS with Drops Enabled and grab some sweet skins for your gadgets. Watch 1 hour to get the Red Broadcast Blaze Hover PadWatch 2 hours to get the Red Broadcast Blaze BarricadeWatch 4 hours to get the Red Broadcast Blaze Tracking DartAvailable now until September 24th, 2026. Terms and conditions on twitch. tvESPORTS | MEET THE CONTENDERSThe Online Series has finished, and three teams have earned their tickets to The Grand Major 2026. It’s Five Fears, Luminon Gaming, and KingZero heading to Dreamhack Stockholm, where sixteen teams will compete for $150,000 from November 27 to 29. Missed the season? Here’s who you’re meeting. EMEA | Five FearsFive Fears made themselves almost impossible to catch on game day, with a whole cycle left to play. They won the second and third of the region’s four events, and that second win came after losing their opening Cashout, then fighting back through the lower bracket. For this roster, even a bad start couldn’t keep them from the title. They had finished the season with a place on every podium, so if you’re looking for a team that’s been consistent and strong, start here. AMERICAS | Luminon GamingFourth, third, second, first. That’s right, Luminon Gaming’s roster is improving throughout the season, one placement at a time. Ending with a win when a direct invitation was resting on the line. You might remember them as Team ED before they joined Luminon Gaming. They entered the last event tied at the top with Unphased, then beat NTMR in the final to finish the season as our regional champions. Now that climb takes them to Stockholm! APAC | KingZeroKingZero won the opening cycle and led the region through the first half of the season. Then HIBOO, now signed by Ape Squad, had taken the lead with just one event remaining. KZ had to take back the golden ticket standing, and a third-place finish in the last cycle was enough to reclaim the top spot and the invitation. They reached the podium in all four cycles. A reminder that you do not have to win every show to win out the season! So, can you join them? Thirteen places are still up for grabs. The Closed Qualifiers decide who fills them, with teams from the Online Series meeting challengers coming up from the Open Qualifiers. Win this stage and the next stop is The Grand Major. APAC’s Closed Qualifier stage is already set, but if you’re from AMERICAS or EMEA and you think you have what it takes to face the main stage, feel free to sign up below,with a chance to get an exclusive charm for participating in the Open Qualifiers AMER | SIGN UP HERE EMEA | SIGN UP HERE Thank you from all of us watching along throughout the Online Series. It’s been exciting to see the community come together through OFL, ProHubs and ApeSquad running watch-parties during the T16 stages, to watching everyone cheer their teams and following the fight for qualification, and now the main event is getting ready. We have only one question left CAN YOU REACH THE FINALS? GAME UPDATE | BALANCE CHANGESGadgetsZiplineDecreased cooldown from 37s to 30sIncreased max placement distance from 40m to 50mDev Note: The Zipline has struggled to find relevance in the meta for a while now compared to the Jumppad and Gateway. These changes aim to close that gap a little. SpecializationsEvasive DashDecreased cooldown from 6s to 5s per chargeDev Note: We decreased the cooldown from 6. 5s to 6s in the 11. This further reduction of one second to the cooldown hopefully helps to balance out the Evasive Dash versus alternatives like the Cloaking Device. Cloaking DeviceIncreased the visibility of the Cloaking Device when stationary by decreasing how much it blends in with the surrounding environment, making cloaked players slightly easier to spotDev Note: We’re aware that a lot of players find it frustrating to face cloaked players, so this adjustment aims to make them slightly easier to find than they have been in recent months. We’re not 100% convinced this is the only change we’ll need to make to this aspect of the game to get it to a better place for all players, and we’re continuing to explore other ideas around the combat loop when it comes to cloaking, but any additional changes will come in later releases, when we’ve had a chance to see how this change plays. GAME UPDATE | CONTENT & BUG FIXESAudioFixed missing destruction sound effects for several office props in Skyway StadiumImproved audio mix for the Rhythm & Bruise Emote so its music plays at the intended level|ContractFixed the "Detect 5 opponents" contract not counting tracking dartsCosmeticThe Purple Reign jacket no longer clips with bandoliers and emblemsGame ModesTutorialUpdated location of the 2nd Cashout in the tutorial away from the construction siteRenderingFixed an issue that made some materials noisier when anti-aliasing was disabledPerformanceFixed an issue that caused some textures to use more memory than intendedFixed an issue that caused a minor regression in CPU performance of rendering workOptimized the time it takes to change Overall and Effects quality settings in-gameStabilityFixed a rare server hang that could occur when processing corrupt network dataFixed a PS5 crash that could occur shortly after entering the ArenaFixed a crash that could occur when saving replay checkpointsMitigated a game hang that occurred more frequently when NVIDIA DLSS Frame Generation was enabledFixed an issue that caused the game to hang when being suspended on XboxUIFixed an issue where the revive statue progress bar icon didn't animate with the respawn timer

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Store Update 11.8.0

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COMETA is bringing more gear for all Contestants in this week’s Store update. The forecast is also predicting warmer temperatures in the Arena starting next week!STORE | TRANSIT GRADE Get yourself the latest COMETA arsenal engineered to withstand the worst and the best outerspace has to offer. But if you’d rather take a more improvised route, foil should do the trick against solar radiation.. Right? We’re also running another sale on some featured bundles such as the City Lancer Set and more! Because who doesn’t like a good deal.

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Update 11.7.0

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GUITAR PICK INCLUDEDThe show is on in the Arena and the fight still going up in space in this week’s Update! Check it out below.STORE | FEEDBACK LOOPER SETTonight in the Arena, the spotlights are turned towards you! Shred on your guitar and through the competition with the Feedback Looper Set. Leather fit on point, shades on, it’s time to step on the scene and make some noise through the Arena!EVENT | DEEP SIGNALOrbital Hitters is still going strong, and we’ve seen plenty of Contestants take the fight in outer space thanks to our sponsor ENGIMO. There’s still a whole week to complete your daily contracts and earn up to three tickets a day to spin the new ENGIMO-sponsored Wheel and unlock out-of-this-world rewards. Time to get to it!STORE | TGM25 BUNDLESThis is the last week to get your hands on The Grand Major 2025 Store Bundles! Grab your favorite pack in case you haven’t yet and relive the TGM25 vibes! GAME UPDATE | BALANCE CHANGESSpecializationsShockwaveShockwave will now apply a two second long glitch effect to enemy players it hits. The glitch effect does not impact friendly players, the user or deployables.Dev Note: Shockwave has been the least used of the Medium Specializations for a while, yet we see in it the potential to give Mediums more survivability, as well as allowing Mediums a skill-based counter to Specializations like Mesh Shield, Cloaking Device and Evasive Dash. We think the addition of this glitch ‘micro stun’ should elevate the Specialization in desirability as well as effectivenessGAME UPDATE | BUG FIXES & CONTENTAudioFixed an issue that could cause weapon audio to sometimes ‘crackle’ on Xbox Game ModesPrivate MatchesReplaced the ‘salmon’ team color seen by players in spectator slots during private matches with a green team color. The default team colors for spectating in private matches will now be orange, pink, purple and green.  StabilityFixed a number of crashes introduced with the upgrade to Unreal Engine 5.7Fixed an occasional crash that could occur on PS5Fix an issue on PS5 where the save dialog would repeatedly require user input on the first boot of the gameRemoved the need for uninstalling inpoutx64.sys to play the game, as a crash the file previously caused has been fixed PerformanceFixed a performance degradation issue that could occur when running AMD FSR3

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Update 11.6.0

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SPACE MAYHEMENGIMO is proud to present this week’s Update! With the return of a beloved LTM, a new wheel packed with rewards, fresh new Twitch drops, and a long list of balance and bug fixes, there’s plenty to see and do in space. Let’s dig into the details.LTM | ORBITAL HITTERSTake the brawl to outer space with Orbital Hitters! Based on the classic Heavy Hitters formula, re-engineered with the help of ENGIMO, Orbital Hitters brings Sledgehammers back into the Arena! Use all the tools available to you to send your opponents flying off into space, but watch your step, you could be the one slipping off the Arena if you’re not careful. Swing, slam and may the best team win.EVENT | DEEP SIGNALRewards are flooding in the Arena thanks to ENGIMO sponsoring a brand new Wheel! Earn up to three tickets a day by completing contracts for the next two weeks, spin the Wheel and see what you’re bringing home among over 20 rewards. Landed on a duplicate? No worries, this spot will now turn into a Golden Ticket, ready for you to grab the next time you land on it. Golden Tickets guarantees that your next spin will get you a new item!DLC | SUGAR SHOCKER/CRASHER SETSAre you here to sweeten some hearts or crush them in your hands? It’s all up to you with the Sugar Shocker and Sugar Crasher Sets. Robotic felines are taking over the Arena making the next Cashout Station their scratching post. Both sets come with an outfit, a Legendary BFR Titan skin with its charm, a Legendary emote and 2,400 Multibucks! So.. miau?STORE | HULLWALKER SETSome prefer the safety of an artificially pressurized atmosphere but you, you’re not bound by security protocols. Grab your vacuum-sealed helmet, step beyond the airlocks, and get the job done with the Hullwalker Set. It’s going to be a long shift..TWITCH | BEYOND BOUNDARIESENGIMO is once again expanding the boundaries of what’s possible. Watch anyone playing THE FINALS with Drops Enabled on Twitch and earn some sweet cosmetics to show that you too can reach the stars. Watch 1 hour to get the Connection Complete StickerWatch 2 hours to get the Link Established CharmWatch 4 hours to get Meteor Tips EarringsAvailable now until September 3rd, 2026. Terms and conditions on twitch.tvGAME UPDATE | BALANCE CHANGESGadgetsLockbolt Decreased duration of the reload animation from 2.2s to 1.75sMoved the point at which ammo restocks during the reload animation from 1.3s to 1.1s, to align with the new reload animation durationDev Note: This is a small quality of life change for the Lockbolt to make it smoother to use.SpecializationsDematerializerDecreased cooldown from 20s to 15s per chargeDecreased item raise time from 0.1s to 0sDev Note: The Dematerializer has drifted out of the meta to a larger extent than we wanted. These changes should make it feel more responsive and nudge it back to being a viable playstyle for Medium players.Evasive DashDecreased cooldown from 6.5s to 6s per chargeDev Note: We’ve felt that our previous changes to Evasive Dash restricted it too much, this is a nudge back towards the previous balance.Guardian TurretDecreased activation time from 3.5s to 3sIncreased health from 280 to 300Decreased cooldown when retrieving the turret remotely from 17.5s to 10sCooldown when picking up the turret by hand remains 3sCooldown when the turret is destroyed remains 35sDev Note: The Turret is always a difficult Specialization to balance, as it’s very easy to deal with for experienced players while it can be quite frustrating to face for newer players. We’ve had to tread carefully when trying to balance it. However, we feel at present it is slightly too weak and we’d like it to find more viability at higher skill tiers so that it would demand more use of direct counters to contest it. These changes represent a nudge in that direction.WeaponsAKMIncreased damage from 20 to 21Dev Note: While the AKM remains ever popular, it performs slightly worse than weapons like the FAMAS and FCAR, which it should perform more similarly to. This nudge to damage should bring it more in line with those weapons.ARN-220Increased fire rate from 725 RPM to 750 RPMDecreased the length of the quick reload animation from 0.75s to 0.66sDecreased the length of the empty reload from 2.73s to 2.7sDev Note: The ARN has lagged behind the XP-54 and M11 for quite some time and we’d like to see it on a more equal footing with those weapons. These changes aim to get it to that place.BFR TitanIncreased damage falloff multiplier from 0.65 to 0.7, increasing the weapon's damage at rangeDev Note: The BFR has been outperformed by some other Heavy weapons at distances in which it should really dominate. Alongside other changes, this change is aimed at making sure the BFR can have its own niche.Cerberus 12GAIncreased damage per pellet from 8 to 9, increasing a full shot’s damage from 104 to 117Dev Note: The Cerberus was more negatively impacted by the reduction in damage to Quick Melee than some other weapons. This change to damage aims to offset that. DaggerPrimary AttackIncreased base damage from 42 to 49Increased damage for precise hits from 60 to 70Lunge duration increased from 0.15s to 0.22s to help the lunge reach its intended range Secondary Attack - BackstabIncreased base damage from 75 to 85Increased backstab damage from 337 to 340Lunge duration increased from 0.22s to 0.32s to help the lunge reach its intended rangeDev Note: We’re continuing to further dial in our melee weapons during Season 11, as we get data back and better learn how the new melee system performs in the wild. These new damage values and lunge distance changes should help the Dagger to get onto targets more reliably, but we know there’s still more to be done. We’re working towards some networking improvements for lunge attacks that should really help, but they’re a little while away yet. In the meantime, we think these balance changes will improve the overall experience. Dual BladesPrimary AttackIncreased precision zone angle from 9 to 12 degrees, making it easier to land precise strikes Dev Note: We feel the two strike animation on the Dual Blades frequently causes the second strike to miss precise hits and only land normal ones. To address this, we’re broadening the precision zone angle for the Dual Blades, making precise hits easier to land, especially for that second strike animation.KS-23Decreased damage falloff multiplier from 0.675 to 0.58, meaning the weapon does less damage at rangeDecreased damage fall-off start range from 18m to 12m, reducing its effective rangeDecreased damage fall-off end range from 23m to 22m, reducing its effective rangeDev Note: As mentioned under the BFR change, the KS-23 is one weapon that performs well at ranges where the BFR should really dominate. These changes bring in the KS-23’s effective range a bit, making it less effective at medium to long range.M11Increased recoil when firing from the hip by approximately 75%Increased recoil when aiming down sights (ADS) by approximately 25%Increased bullet dispersion in ADS, in most movement stances by 25%Increased bullet dispersion in ADS when airborne by 120%Dev Note: The M11 outperforms its intended range by quite a bit, cannibalizing combat distances that the ARN and XP-54 should really be a best fit for. These changes bring in that effective range for the M11 by making it less precise. It should be noted, while some of the numbers look very large, because they are percentage changes on the current very low levels of M11 recoil and dispersion they won’t actually feel quite as crazy as they look. :)Recurve BowIncreased damage per shot, when the bow is at max draw, from 124 to 126. The base damage per shot remains at 60 damageDev Note: Similar to the Cerberus, the Quick Melee damage change from 40 to 25 negatively impacted the Bow more than most. This damage change offsets that lost power and opens up Quick Melee combos versus Lights for Bow users again.Riot ShieldPrimary AttackIncreased base damage from 58 to 60Increased damage for precise hits from 83 to 86Increased lunge distance from 4.25m to 5m (this change was originally listed in 11.3 but didn’t work correctly. This has now been fixed.) Secondary Attack - Shield BashIncreased damage from 40 to 50Increased environmental damage from 50 to 100Lunge duration increased from 0.5s to 0.6s to extend the lunge’s max distance slightlyDev Note: As part of the changes to the Riot Shield in 11.0, we very deliberately moved the weapon towards the style of play we originally planned for it, that is a role as a hyper defensive weapon capable of controlling interior spaces, anchoring for their team and playing around deployables such as Turrets and Mines. The way the Riot Shield was sometimes used in the past, to charge enemies while blocking bullets from one side then flailing in with a flurry of hits, was never an intended role for the weapon and felt too similar to the Dual Blades and the Light’s Sword. The Riot Shield was not supposed to be about running up a high kill count, so much as being a powerful defender of objectives and we moved to reinforce that style with 11.0. That said, we feel the changes in 11.0 did reduce the Riot Shield’s ability to get eliminations a little too much and since then, while its win rate has looked very healthy, its elimination rate has been slightly too low. These changes nudge its combat potential back up slightly, while hopefully still making the weapon a ‘stall first’ tool more than anything else.SpearPrimary AttacksIncreased the size of the weapon’s damage sweep box by 60%, making it slightly easier to land hitsIncreased lunge distance from 5m to 6.5mIncreased lunge duration from 0.3s to 0.45s to help the lunge reach its intended rangeIncreased lunge speed by 50% to improve the chances of the lunge catching up to fast-moving targetsSecondary Attack - Spin AttackIncreased the delay before the secondary attack resets back to the first attack in the sequence from 0.2s to 0.35s. This is a small quality of life change to make it easier to keep the sequence going if the player hit a target Dev Note: Similar to the Dagger, we’re still trying to get the Spear to a place where it feels reliable to close in on targets. Like the Dagger, the Spear will also benefit greatly from the networking changes we’re currently investigating for melee combat, but in the short term these buffs to lunges should help it perform more reliably.XP-54Update the recoil curve to prevent an issue where the recoil pattern would jump down if the player emptied the whole magazine in a single burstDecrease bullet dispersion in ADS when airborne by 8%Dev Note: These are a couple of small quality of life changes for the XP-54, dealing with a couple of edge cases that didn’t feel very consistent but should feel much better now.NOTICE | ANTI-CHEATA recent anti-cheat rule we deployed in THE FINALS incorrectly flagged players using gyro controllers as cheaters. We've updated the rule, and affected bans are being reversed automatically. If you were banned as a result of this, you don't need to submit an appeal or take any action. Your account will be restored. We're sorry. Gyro is a legitimate and supported input method, and players who use it should never have been swept up in enforcement meant for cheaters or made to wait so long for a reversal. We've adjusted our testing process so this class of false positive gets caught before rules go live in the future. If you have questions about your specific account, our support team is available through the usual channels. NOTICE | INPOUTX64.SYS MESSAGEWhen starting the game after today’s update, you may encounter a message about a driver needing to be uninstalled in order to play. This is related to the recent Windows update KB5121003. Please follow these instructions to uninstall the driver in order to be able to play. If you encounter any issues, feel free to reach out to our support team. GAME UPDATE | BUG FIXES AnimationCorrected a slight offset in the aim-down-

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Store Update 11.5.0

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CHROMED UPWe’ve got a shiny new Store Update and a sale dropping in the Arena alongside some exciting TGM updates with our first team officially advancing to Stockholm!STORE | ATOMIC LIFESTYLE SET Crank that analog dial to the max and let the musical waves flow through the Arena while keeping yourself safe from changes in atmospheric pressure with the Atomic Lifestyle Set. Mono never sounded this good.We are also running a sale! For a limited time, a selection of really cool bundles have an extra discount applied to them, including our friend Shieldon! That’s one happy turtle.ESPORTS | THE FIRST GOLDEN TICKETCycle 3 has wrapped up across all three regions, and somebody is already preparing to pack their baggage. Five Fears are the first team anywhere to lock a direct invite to The Grand Major 2026, and they did it with a whole cycle to spare.EMEAWe decided to hand it over to Scotty to give us the rundown on how Cycle 3 happened:SCOTTY: “Here’s how you make history folks: lose your opening Cashout match, drop into the lower bracket, and win the entire show from there! What a rollercoaster for the fans of Five Fears!”.Five Fears took Cycle 3 the hard way for back-to-back cycle titles, and their 275 points put them mathematically out of reach before Cycle 4 even started. Alliance reached their first ever top two, and Teiko put points back on the board after that Cycle 2 wipeout. EMEA’s last cycle is now a fight over Closed Qualifier positions, and it is wide open. AMERICASNow this is the most exciting lineup. Looking at the leaderboard, two teams at the top are tied on 155 points. Unphased and Luminon Gaming join four other teams to fight for one cycle win that can determine the golden ticket. That begins this Saturday August 15th via the Open Qualifiers stage. EMEAHIBOO are defending the lead for the first time after back-to-back cycle wins, KZ sit five points behind on 225 with the same roster they started the season with, and DRG on 200 are quietly close enough to ruin both their weekends. So here’s the math for everyone else. Most points after Cycle 4 takes your region’s golden ticket to The Grand Major 2026 hosted at DreamHack Stockholm, November 27-29th. One seat at that table is already taken.And the last entry window of the regular season is still open. Every contestant that was tested on those broadcasts started in the Open Qualifiers, taking the same shot anyone can take, including you. Build your team and claim your spot: AMERICAS Sign Up | Cycle 4 Qualifiers begin 15th AugustEMEA Sign Up | Cycle 4 Qualifiers begin 22nd August So grab your teammates, pick a team to root for, and ask yourself the big question:CAN YOU REACH THE FINALS?

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Hotfix 11.4.1

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Hello Contestants,We’ve pushed a client hotfix to address some of the issues when starting the game. Please note this update only affects players on Steam.Fixed a common hang/crash when starting the game from SteamAs always, we thank you for reporting those issues to us, and we’ll see you in the Arena!

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Store Update 11.4.0

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Get into the groove of this week’s Store Update and read on the latest TGM intel as the Online Series continues! STORE | FLOWER POWERPLANTIt’s all love in the Arena Free the spirits within you, spread positivity, and let Mother Nature take you for a ride. In this groovy update to the store, you can be a star child that gently shakes the Arena! Eliminate the competition in the name of peace, love, and happiness! ESPORTS | A PHOTO FINISHCycle 3 is nearly done, and the Americas just turned its title race into a photo finish. Two teams hold the same number, four others are close by, and there’s only one more cycle left to split them. AMERICASThe Top 8 had come down hard on the scriptwriters. Unphased arrived as the league leaders, but ended up dead last, taking only 5 points with them. Luminon Gaming (the Team ED crew) took second place, and the two of them now sit level at the top of the region on 155 points. But how about the show itself? That was won by NTMR’s rebuilt roster, on debut, starting from zero. Pulsar (140) and ENVY (130) are both still one big Saturday away from crashing the golden ticket debate. I had to run the numbers SIX times! ”APACThe regional competition wrapped up Cycle 3 two weeks ago, and the top of the table changed hands for the first time all season. HIBOO went back to back, which puts them on 230, with KZ, who had led since May, just five points behind on 225. DRG sits on 200, close enough to make Cycle 4 a three-way argument. EMEAEMEA closes the cycle this Saturday, August 8th, and the Top 8 is already loaded. Five Fears are defending a 175-point lead that is still 75 points clear of anyone. Teiko, the Cycle 1 champions, who scored nothing all last cycle, fought their way back into the room. Alliance will play their first final under their new name (you know them as BobaSlurpers). You saw how close AMER and APAC got, and this weekend the golden ticket could be decided! TUNE IN SATURDAY 8TH AUGUST | 12PM CET | TWITCH OR YOUTUBE Then it’s Cycle 4, the last one. Most points at the end takes the region’s golden ticket, a direct invite to The Grand Major 2026, and everybody else goes the long way round. APAC’s Cycle 4 qualifiers open this same Saturday, so the season has no room for a break! Every contestant on those broadcasts started in the Open Qualifiers, taking the same shot that anyone can take, including you. Build your team and claim your spot:APAC Sign Up | 8TH AUGUSTAMER Sign Up | 15TH AUGUSTEMEA Sign Up | 22ND AUGUSTClear your Saturday, gather your team, ask yourself the big question: CAN YOU REACH THE FINALS?

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Update 11.3.0

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DANCE OFFGet your dancing shoes on! This week, we’re bringing Strike a Pose back, a fresh new Store Update, alongside new Twitch drops, balance changes, and a bunch of bug fixes. See you in the Arena! STORE | MARSHAL METEORIt’s time to pick up your shift and patrol the streets of GALAXY ESTATES with the Marshal Meteor Set. No matter how far, no matter which system you aim for, justice will find its way. Safety beyond the stars. EVENT | STRIKE A POSEThere’s never been a better moment than now to party up with that one friend who won’t stop emoting! That’s right, Strike a Pose is back, this time in Team Deathmatch. Eliminating an opponent will now spawn a small dance floor for you to bust your best moves in the Arena for some extra cash. ESPORTS | TWO SHOWS, ONE SATURDAYCycle 3 gets greedy this Saturday: two broadcasts in one day. AMERICAS plays its Top 8, with a cycle title and real series points on the line. EMEA plays its Top 16, where sixteen teams walk in and eight walk back out. We managed to get a hold of Scotty to hear his quick words of wisdom about the upcoming weekend: “TWO shows in one day!? I’ve blocked out the whole afternoon and most of June’s!” AMERICAS.Unphased won Cycle 2 and lead the region, so they arrive with everybody’s homework done on them. ENVY are through again, Luminon (prev Team ED) are back after taking 3rd last time out, and Kansas City Pioneers, who missed the Top 8 completely in Cycle 2, are finally back in the running. EMEA.Five Fears still sit top of Europe on 175 points, a full 75 clear of anyone else, and everybody chasing them has to survive the Top 16 first. Europe has already shown what that stage does to a favorite: Cycle 1 champion team Teiko went out and scored nothing! APAC.HIBOO once again won another cycle and knocked KZ from the top spot, who had led the leaderboard since May, off the top of the region by five points. It is 230 to 225 with one cycle to play, and DRG on 200 are close enough to make it a three-way scrap!Then, Cycle 4, the last one of the season. Whoever holds the most points at the end of it takes their region’s golden ticket, a direct invite to The Grand Major 2026, everyone else has to go the long way round! Sign-ups are open in all three regions right now, so this is the last time to ask. Galaxy Estates joins the map pool for it too! Every contestant on those broadcasts started in the Open Qualifiers, taking the same kind of shot anyone can take, including you! Build your team, and claim your spot: APAC Sign Up | Qualifiers begin August 8th AMERICAS Sign Up | Qualifiers begin August 15th EMEA Sign Up | Qualifiers begin August 22nd Come along and watch the Top 8 for AMERICAS to find out if Unphased can take home the Golden Ticket, or if another team shocks the area! Live at 18:00 UTC+2 // 18:00 CET // 12PM EST on Clear your Saturday, pick a team to root for (or to beat?) and ask yourself the big question: CAN YOU REACH THE FINALS? ARC x TF | AZIMUTH SETDo you have what it takes to venture Topside? Starting today, play ARC Raiders, face the ARC and unlock the Azimuth Set in THE FINALS! While you already know who your teammates are in the Arena, keep an eye out for other Raiders, you might meet your next best friend or an unfortunate early demise.Expect an up to 24 hour delay in rewards being delivered. TWITCH | SHOWTIME BLUE SETFor the next couple weeks, earn the Showtime Blue Set for absolutely free by simply watching anyone playing THE FINALS with Drops Enabled on Twitch!Watch 1 hour to get the Showtime Blue SpearWatch 2 hours to get the Showtime Blue Dual BladesWatch 4 hours to get Showtime Blue SwordAvailable now until August 13, 2026. Terms and conditions on twitch.tv GAME UPDATE | BALANCE CHANGESGadgets C4 Increased cooldown from 30s to 45sDev Note: The C4 has been an outlier in terms of win rate and usage for Heavy for quite some time, and the archetype in general performs very well compared to Mediums and Lights. The ability to use C4 for 2-3 drops per Cashout fight is part of that power, so this change is aimed to reduce that slightly and bring the C4 more inline with some of the other Heavy GadgetsSpecializationsGrappling HookDecreased cooldown from 7s to 6sDev Note: The Grappling Hook struggles to get the same attention from players as the Light’s other Specializations and it’s something we’d like to address, but it can be difficult to do so as a lot of the options that exist to buff the Grapple Hook also risk breaking map pacing (travel time between objectives for example) and could split teams. This change is a small nudge to see if we can help the Grapple Hook without needing to consider more fundamental reworks of it  Weapons BFRIncreased damage from 88 to 90Dev Note: The BFR lags quite a bit behind the bulk of the other Heavy weapons at present, on various efficacy metrics. This change is to hopefully nudge it back into relevance slightly DaggerIncreased lunge distance on primary and secondary attacks from 4.5m to 5mIncreased max lunge speed slightly to support the increased lunge distanceIncreased the secondary attack’s sweep time slightly, to help ensure that backstabs can more reliably hit targets at max lung distanceDev Note: As expected, following the 11.0 melee re-work a bunch of the melee weapons needed additional tweaks and changes once we saw how they performed in the real world. In the case of the Dagger, one of the initial issues we saw were issues pertaining to getting onto targets and being able to hit them reliably, these changes aim to address that Dual BladesIncreased Precision zone angle from 8 to 9 degrees, making it slightly easier to land precise strikesIncreased lunge distance on primary attacks from 4.5m to 5mIncreased max lunge speed slightly to support the increased lunge distanceUpdated the Cross Slash attack to always lunge forwards when at full stamina, even when stationary. Previously the attack required some forward input to trigger the lungeIncreased player movement speed when using the Deflect stance by 25%Dev Note: Our previous changes to the Dual Blades lunge distances were a little too aggressive, so we’ve nudged the lunge distances back up again as well as giving the Blades a slightly more generous Precision Angle. The 11.0 reduction to movement speed while Deflecting, of 50%, was also too aggressive so we’ve dialed that back with these changes. There is also a quality of life change here how the Cross Slash attack’s lunge works to make it slightly more reliable FAMASIncreased damage from 23 to 24Dev Note: Similar to the BFR, the FAMAS lags a little behind a fairly tight cluster of Medium weapons in terms of effectiveness. This change is a nudge to try and close that gapKS-23Reduced damage from 110 to 104Increased damage falloff multiplier from 0.64 to 0.675, to keep the weapon’s damage at max range consistent despite the damage reductionDev Note: Prior to 11.0, and despite its high utility, the KS-23 lagged behind a lot of other Heavy weapons and we wanted to address that. There were worries that the weapon was being ‘slept on’, but we felt it was time for a change to try and help the weapon regardless. Sometimes, making a change is the only way to find ‘the truth’ of why it performs as it does across all the different modes, skill tiers and so on. We can see from the last few weeks on live that the increase to 110 damage was too much, so we’re reducing it to 104 with this update to break some of the attack combo breakpoints and lower DPS. We do still think the pre-11.0 KS-23 needed a small buff, hence not returning to 100 damage per shot immediately, but we’ll continue to monitor how it plays at 104 damage and will adjust it again in later updates if we feel it’s needed   Riot ShieldIncreased Precision zone angle from 9 to 10 degrees, making it slightly easier to land precise strikesIncreased lunge distance on primary attacks from 4.25m to 5mIncreased primary attack damage from 82 to 83Updated the Shield Bash attack to always lunge forwards when at full stamina, even when stationary. Previously the attack required some forward input to trigger the lungeDev Note: We’ve seen feedback from some players who feel the Riot Shield has lost a lot of its power with the 11.0 update and the changes here to the Precision angle, lunge distance and damage are to address that to some extent. That said, we want to state that the changes made to Riot Shield in 11.0 were very deliberately aimed at giving it a new style of play and role, one that more reliably allows tanking of damage as well as acting as an ‘anchor’ for team fights and objective defense. On Medium, we want Dual Blades to be the more aggressive push-forwards brawling melee weapon, while the Riot Shield is more defensive and about stalling opposing players or anchoring fights, and we think the Riot Shield is definitely able to fill that role more now than it could prior to 11.0. We’ll continue to monitor how it performs as the season goes on and will adjust as we need to SpearIncreased precise hit damage of primary attacks from 74 to 82Increased base damage of primary attacks 55 to 57Increased the damage of the three swing secondary attack sequence from 75/100/125 to 75/125/150Dev Note: The damage adjustments made to the Spear with 11.0 have proven to be more severe than we intended. The changes made here aim to address that GAME UPDATE | BUG FIXESAnimationFixed an issue where aiming down sights could be slower than intended immediately after a Quick Melee kickFixed animation blending when inspecting or reloading after deploying or on first spawnFixed an issue where Quick Melee sometimes failed to play immediately after a kickImproved hand placement on the Riot Shield during swipe attacks to polish animation visualsAudioFixed an issue where the audio on Bot weapons could get stuck when firing in short burstsUpdated the Data Reshaper sound to be more audible for the userFixed missing audio for the Dual Blades Tractor Beam inspect animationCosmeticFixed Signature Stickers not displaying on the Cashbox during insertion at the Cashout StationFixed an issue where the Weapon in the Ready the Steel Emote could disappear at long rangeFixed an issue where using "Equip to All" after purchasing or equipping a bundle could result in only some Contestants being equippedFixed The Hawk Commander hair clipping through headwearFixed an issue where the Key Change Emote’s music could briefly loop after the animation endedFixed clipping on some face mask cosmetics so they no longer intersect with the faceFixed an issue where the Countdown Companion watch face could appear distorted or fail to display the time in certain lighting conditionsFixed misalignment of the Series 2000 Lenses eyes when used with the Alien Complexion faceFixed a visible seam between the neck and body when using The Observer’s Mirage FaceFixed an issue where the Lava Luster heating effect could transfer between Weapons and vanish after the first shotResolved an issue that caused excessive glowing when previewing skinsFixed texture stretching and sticker clipping on the YinYang Bang skin for AKM and Healing BeamCorrected visual issues on Magnetic MirageAdjusted Retro Robot visuals to better match Light and Heavy ArchetypesFixed an issue where the Sledgehammer could appear too close to its spikes in menus and Loadout preview, causing hand clippingFixed an issue where the card and decals on the Throwing Knives skin could appear blankFixed iron sight alignment on the R.357 for a Rain City Special Fixed an issue where the Weapon was missing when previewing Deploy or Inspect animations for the Fizzkick Brawler Set in the StoreGadgetsDome ShieldFixed an issue where friendly melee attacks could damage your Dome ShieldGame ModesPower ShiftFixed an issue where some member of the team could spawn in a different location at the start of the roundPoint BreakRounds that reach the time limit now conclude with a defender win rather than ending abruptlyGameplayBots now gain

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Store Update 11.2.0

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We’ve brought some shiny cosmetics your way in this week’s Store Update. Next week, get ready to dust off your favorite pair of dancing shoes, they’ll come in handy.STORE | VACUUM CHICNo need for flashbangs, just step into the Arena and let your drip do the talking with the Vacuum Chic Top. COMETA is also bringing the brand-new Countdown Companion Watch, so you never miss a beat while stealing that last Cashout.ESPORTS | THREE SHOWS, ONE SATURDAYClear the schedule, because on Saturday 25th July, the road to The Grand Major 2026 gets busy: APAC crowns its Cycle 3 champion, AMERICAS cuts sixteen down to eight, and EMEA fires the starting gun on its Cycle 3.APAC | TOO CLOSE TO CALL!4AM just topped Top 16 Qualification, 1st seed ahead of every big name in the region. KZ, still leading the season on 175 points, came through 4th. HIBOO, fresh off ripping the Cycle 2 title away, squeaked in 5th. And the DRG that kept banking points without ever lifting the trophy: 2nd, then 3rd, now 125 points and counting.Saturday's Top 8 settles it. One KZ stumble opens the door, and both HIBOO and DRG are close enough to barge through it. Take your seat: WATCH HEREAMERICAS | SIXTEEN TEAMS, ONE TRAPDOORThe Top 16 is set, and the bracket wrote its own drama. NTMR are back, rebuilt around 2025 Grand Major champion Lasagna, and they are sharing a lobby with the previous players Team ED, the Major trio that reunited after the mid-season split. Unphased sit top seed as season leaders and reigning cycle champions. And spare a thought for Kansas City Pioneers: miss the Top 8 again and their golden-ticket math is done. No pressure!EMEA | IT’S YOUR TURNCycle 3 Open Qualifiers begin this Saturday, and this is the last call to be in them. Five Fears sit 75 points clear at the top, Teiko are plotting the comeback, and every team on that leaderboard walked in through the same door: the Open Qualifiers, the same kind of shot anyone can take, including you.Build your team and claim your spot: EMEA Sign UpThree shows in one Saturday, and somewhere in the middle of it the next great storyline gets written. Grab an OSPUZE, settle in, and ask yourself the only question that matters:CAN YOU REACH THE FINALS?

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Store Update 11.1.0

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We have a Store Update and a few crash fixes in today’s update. Also, please be aware that the first boot after this update could take longer due to an increased startup time due to an anti-cheat software update to reduce boot errors.STORE | FUTURE FAMOUSThe future is here. You’re in it, you’ve molded it yourself. Inspire the Arena to transcend gravity, reach the stars, and perhaps become as bright as you are.ESPORTS | THE HALFWAY REPORTAll three regions have now crowned their Cycle 2 champions, we are officially halfway down the road to The Grand Major 2026, and every leaderboard is telling a different story!EMEA - Five Fears called it.Before the Cycle 2 Top 8, Carnifex of Five Fears told us exactly what was on the line: “If we manage to do good now, we’re going to have a very good lead going into Cycle 3 and 4, which is going to translate to getting the golden ticket to the Major”. Then he went out and did it. Five Fears barely survived a late-tournament elimination during the last phase (“I was screaming on top of my lungs, that cashout was absolutely crazy!”) and now sit top of EMEA on 175 points. Take a look at this moment!AMERICAS - The close race.ENVY, containing the 2025 Grand Major champions roster, took Cycle 1 in convincing fashion. Unphased, he answered back and took Cycle 2. Behind these teams sit a traffic jam: five teams sit within 75 points of the top spot, and one big swing could reshuffle the entire order. With two cycles left, no one is safe, and everything is to play for.APAC - The ice-cold vs the red-hot.KZ have finished top two in both cycles, and still hold the overall lead on 175 points. However, HIBOO are fresh off ripping the Cycle 2 title away on the back of byusl and his trusty BFR, hunting them down on 130 points, followed by DRG with 125 points. This weekend hosts the T16 stage to determine who will have a shot at earning points for Cycle 3. The math is simple: whoever holds the most points after Cycle 4 takes their region's golden ticket, a direct invite to The Grand Major 2026. Everyone else has to survive the qualifiers the hard way. Which brings us to you!Cycle 3 sign-ups are open in AMERICAS and EMEA, and every daring Contestant starts in the same place: the Open Qualifiers, taking the same kind of shot anyone can take, including you. Build your team and claim your spot:AMERICAS Sign Up (qualifiers begin 18th July) EMEA Sign Up (qualifiers begin 25th July) Best of luck to the Contestants heading into the second half of the Online Series, as always, the ultimate question lingers: CAN YOU REACH THE FINALS?GAME UPDATE | BUG FIXESPerformanceFixed some issues when starting up the game preventing it from launchingFixed some crash issues

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Update 11.0.0

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Welcome to Season 11 of THE FINALS. This time, the gameshow is going interplanetary!  Our generous sponsor, COMETA, is bringing you a new Arena out of this world, the reworked melee combat system, bot matches, and so much more! Let’s take one small step for Contestants and one giant stop for the Arena, and blast our way into a whole new Season! Stay tuned for more things to come as Season 11 unfolds! There's a lot new to the game at launch but there’s more to unlock as we progress through GALAXY MASTERS!NEW ARENA | GALAXY ESTATESWelcome to the American dream, reimagined for life among the stars. Galaxy Estates, from COMETA, is situated inside a massive space habitat. Explore quiet suburban neighborhoods sitting next to luxurious mid-century modern homes that overlook the curve of the colony. Stay active at the sports center, wander through a sprawling botanical garden bringing nature into this artificial world, and make your way to the spaceport, the central hub where residents travel across the ring and beyond to other planets.Movement is at the heart of how you'll experience this Arena. The speed tunnel that encircles the center building acts as a connector between areas, allowing for fast strategic rotations and completely changing the flow of a fight. Anti-gravity columns scattered throughout let you float upward to reach higher ground, opening up fresh routes and vertical combat spaces. Two of these can be found inside destructible towers, which can be brought down, changing the layout and creating new playspaces and pathways to move across the Arena.While you're exploring the colony, stop by the oxygen pods for a breath of fresh air, jump on one of the trampolines in the residential backyards, and soak up the everyday life inside this retro-futuristic world before you walk through the sliding doors towards the Spaceport gates. Then tear it all down.Where to play it: Galaxy Estates arrives in Cashout, Ranked Cashout, Quick Cash, and Team Deathmatch (with five different locations). Plus Head-2-Head and Final Round in Private Matches. And we've added a dedicated Cashout queue for the first week so you can drop into Galaxy Estates anytime, every time. See you at the Orbit Homes neighborhood block party!BATTLE PASS | FREE, PREMIUM, ULTIMATEDo you see yourself as an industrial retro-futuristic robot, a big brained alien, or a fearless pioneering astronaut? No need to choose just one when you can have them all in the Season 11 Battle Pass. Suit up in brand new, out-of-this-world looks that will launch your wardrobe into orbit!Get the Premium Battle Pass and unlock up to 106 Rewards, including bonus pages as well as the ability to earn 1575 Multibucks, more than enough to buy next Season's Pass!For those ready to reach for the stars, The Ultimate Battle Pass is also available, with 12 additional rewards including legendary outfits! Start your season with 20 Levels unlocked and a 25% Match XP boost, perfect to collect those 2575 Multibucks, of which you get 1000 right away!The Season 8 Battle Pass is also joining the legacy roster!NEW PLAYER EXPERIENCE | REVAMPED TUTORIALFor the first time, new players will get a deeper introduction to the world of THE FINALS and the journey of becoming a Contestant, connecting the competition in the Arena to the people, places, and stories of the Meatspace. Our new tutorial drops you in as a rookie, thrust into your first round alongside the legendary Contestant Dede. You'll learn the early stages of a Cashout match, getting to grips with Vaults, Cashboxes, and Cashout Stations, along with the dynamic gameplay and core mechanics that make THE FINALS unlike anything else. As you find your footing, the tutorial becomes an open Cashout match against the new bot opponents, complete with all the action and intensity of the real thing.NEW PLAYER EXPERIENCE | EARLY TALENT PROGRAM Hit the ground running in THE FINALS! Instead of Rookie Contracts, Dede will now guide you through the Early Talent Program, a training school for new Contestants! This new onboarding path will guide players through various modes, mechanics, and systems!For eligible new and returning players, the Early Talent Program lives inside the Academy Screen, which has been updated this season. The Academy now includes new tutorial videos for Ranked Cashout, Cashout, Quick Cash, and Point Break, giving new players an easy way to learn each mode. You can also jump straight into the Practice Range Challenges directly from the Academy, picking the Challenge and difficulty you want and loading right into it.NEW | BOT MATCHESAnother major addition this season: Bots!Select Cashout (Bots) from the play screen and queue solo, as a party of up to three, or matchmake to team up with other players and take on the bots together.Bot matches use the full Cashout format, so you'll enter a three-round tournament. You'll also earn progress, at a reduced rate, toward the World Tour, the Battle Pass, and other progression systems! These bot opponents are the real deal. They navigate THE FINALS' highly dynamic environments, cause destruction, and wield a limited array of Weapons, Gadgets, and Specializations, offering the Cashout experience in a space built for learning. If you've ever tried THE FINALS and struggled to find your footing, Cashout Bots is a great place to jump back in. Cashout Bots are available in Monaco, Bernal, Kyoto, Las Vegas and SYS$Horizon for now. And this is just the start for bots! These bots are in beta. Expect occasional bugs and odd behavior as they grow. Bots in THE FINALS need to make incredibly complex calculations and will take time to perfect. Make sure to share your experiences with the team! Over time, we plan to extend Bot functionality and support to more game modes, more Arenas, and more items.GAME UPDATE | MELEE REWORKThis season, one of our biggest focuses has been reworking the melee combat system from the ground up. Melee has had two core problems we wanted to solve: we want it to be a viable style of play with a fair chance to win matches, and we want to make sure it's not frustrating for those on the receiving end. Rather than keep making incremental balance tweaks, we’ve stepped back and reworked the underlying system itself.We're excited for you to get your hands on the new melee system and can't wait to hear your feedback. For a deeper dive into the philosophy and all the details behind the rework, check this in-depth blog post from Design Director, Matt Lowe.GAME UPDATE | PING SYSTEM IMPROVEMENTSWe've made another round of improvements to the Ping system and wheels this season, with the goal of reducing the time spent navigating and allowing for faster callouts in the heat of battle.We've consolidated the ping wheels and made switching between them more responsive. Ping wheel input is snappier overall, so you can communicate more quickly mid-fight. We've also changed how pings look and behave, players' responses to a ping are now visibly tallied, and the ping interaction hint carries more useful information. With options in settings to tailor your experience. As part of this, Emotes now fit on a single wheel, and anything can now be bound to the emote key. Please note: because of this reorganization, you may need to re-equip some of your customizations and keybindings, including emotes, emoticons, sounds, and sprays.RANKED TOURNAMENTS | SEASON 11 CHANGESOver the last six months, we've been refining Ranked play, but we're not done yet and there's still plenty we want to improve.In Season 11, we're introducing personal performance bonuses that grant bonus Ranked Score based on how you perform in a Match. The amount scales with your performance grade and your current Ranked tier, which means even when you lose a Match, a strong performance still earns you something. The bonus size is much more impactful at lower ranking tiers and very small at higher ranking tiers, in large part because of the very high win rates at higher ranks as well as the smaller RS changes in general at those tiers. For the bulk of the Ranked population, around Silver and Gold tiers, this is where the bonus will have more impact. We're also adding an updated Ranked Score breakdown at the end of each Match, making it much clearer where you gained and lost RS.On top of that, we've updated how players are calibrated during placement at the start of the season, which should lead to a much more balanced Ranked distribution early on compared to previous seasons.Finally, we've added an additional reward token to Ranked for Season 11. Players can now earn two Diamond tokens, one for reaching Diamond 4 and another for reaching Diamond 1GAME UPDATE | CASHOUT SPAWNING & VARIETYWe've continued tuning the spawning systems in our Cashout modes this season, with the goal of bringing more variety and replayability to your Matches. We've rebalanced how Cashout locations are selected, making the system more flexible and more varied. As a result, you should see a wider selection of Cashout locations from Match to Match, opening up more tactical options.GAME UPDATE | PLAYER CARD IMPROVEMENTSThis season we've made a range of enhancements to Player Cards, giving you even more ways to customize your Contestants. Just like outfits, Player Cards can now be individually edited and saved, and you can assign a unique Player Card to each Contestant, letting you match your card perfectly to each build you create.You can also now pick which pose to show on your Player Card, rather than being locked to the pose from your intro Emote.GAME UPDATE | MORE ARENAS FOR MODESWe're bringing some familiar Arenas to new game modes this season, giving you fresh ways to fight across places you already know.Point Break comes to Las Vegas Stadium, bringing its Attack and Defense phases to the Strip.And Team Deathmatch arrives in Monaco, turning those winding streets into a new battleground. Two beloved Arenas, two new ways to play!SPONSORS | FASTER PROGRESSIONSponsors as you know them are going to change in Season 12, with the current Sponsor system and reward tracks being replaced with something new, more involved and more engaging, which we'll share information about as we get closer to Season 12In response to this, in Season 11, Sponsors have drastically eased their requirements to complete each Sponsor's Loyalty Tier.Fan Requirements have been reduced across all reward tiers, and the total Fans needed to unlock all of a given Sponsor's Rewards have been reduced by around 50%. So, you'll be able to unlock all of a given Sponsor's rewards twice as fast in Season 11, in case you want to collect everything.REWARDS | WORLD TOURWe're changing how World Tour rewards are earned this season. Going forward, you'll be granted your reward for reaching a league rather than climbing to the top of it. This means that once you hit Diamond 4, your Diamond league rewards are guaranteed. Emerald works as it has in the past: one coin at Emerald 3, two at Emerald 2, and three at Emerald 1.NEW SOUNDTRACK | SEASON 11In Season 11 we looked to the stars, to explore the outer bounds of space in order to bring you 6 new tracks! We wanted to provide a soundtrack that was heroic and pioneering, inspired by epic endeavors and futuristic plotlines. Something to propel you forward, in and out of the Arena. And what is more heroic than thunderous brass and thumping saw waves playing in unison to launch you out in space?  We hope you enjoy it to the moon and back! https://lnk.to/TheFinalsS11OST NEW BUNDLE | FUNKOMATIC 2000 SET +2400MBThe FUNKOMATIC 2000 Set comes with enough grooves to keep your wires from short-circuiting on the dancefloor, while you bring the funk, the whole funk, and nothing but the funk, to the Arena! The FUNKOMATIC 2000 Set includes:1 Legendary Outfit1 Legendary Weapon Skin1 Epic Emote1 Rare Charm2 400 Multibucks Don’t forget to snag the Season 11 Starter Pack while you’re at it!EVENT | ARC RAIDERS Are you a menace in the Arena and Tops

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Launch into Season 11 | Galaxy Masters!

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SEASON 11 | GALAXY MASTERSWELCOME ABOARDExplore the new Map, the reworked Melee Combat System, the new Cashout Bot mode, Competitive updates and so much more! Your journey among the stars starts now!Missed the new Reveal? Watch the VOD below as the team takes you behind Season 11's biggest features:To experience the full visual patch notes please click this link.NEW ARENA | GALAXY ESTATESStep into Galaxy Estates, a retro-futuristic space habitat where suburban neighborhoods meet massive orbital infrastructure, brought to you by COMETA, the generous sponsor of Season 11!Master the new speed tunnels and anti-gravity columns to unlock new movement possibilities, creating the fastest and most dynamic Arena ever seen in THE FINALS.REWORKED MELEE COMBAT SYSTEMSeason 11 completely rebuilds melee combat with new Precision and Stamina mechanics, reworked weapon abilities, and new counterplay options.Every melee weapon has been rebalanced to reward skill, improve viability, and create fairer close-range engagements.Check the full blogpost here to learn more!CASHOUT BOT MODE & NEW ONBOARDINGBeen away from THE FINALS for a while? Season 11 is the perfect time to jump back in, or bring a friend along!Legendary coach Dede now guides new contestants through their first matches, while the new Cashout Bot mode let you squad up together against bots before taking on full PvP.COMPETITIVE AND QoL UPDATESYour feedback shaped Season 11. A series of targeted improvements to spawning, communication, and Ranked play help make every match feel more consistent and fair. And so much more! Enhanced Player Cards also offer more customization options, making it easier to personalize your Contestant!NEW ULTIMATE BATTLE PASSThe new Season 11 Ultimate Battle Pass is here! Unlock stellar cosmetics, earn Multibucks, and show off your style across the Galaxy!With Free, Premium, and Ultimate tiers, the Battle Pass offers both Multibucks and new rewards. The Ultimate tier includes 118 rewards (with 12 Elite Skins), a 25% XP Boost and more, for over 55,000+ Multibucks in total value! Available until the end of Season 11!NEW ORIGINAL SOUNDTRACK | SEASON 11Listen to the official original soundtrack of Season 11 | Galaxy Masters! Carl Strandberg and his team are back with a stellar new soundtrack worthy of the biggest stage in the galaxy.Check out the full album on your favorite platform here.NEW TWITCH DROPS | SONIA THE SONAR GRENADESay hello to Sonia! Collect the newest Twitch Drops by tuning in to your favorite creators. Link your Twitch account with your Embark ID, watch a THE FINALS streamer with Drops Enabled, and let the rewards roll in.Want to back your favorite creator and get rewarded for it? Subscribe to a participating THE FINALS streamer on Twitch to earn up to four exclusive in-game items!

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Store Update 10.14.0

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READY FOR DEPARTUREWelcome to Season 10’s last update! Sponsor Showdown is almost over, the Store got refreshed and XP Feast is still live to help you finish these last Battle Pass pages. In the meantime, Season 11 is right around the corner, and we can’t wait to start sharing more very, very soon™ STORE | FLAMINGLE TOPIt sure is warm in the Arena!Show off your digital suntan in the Arena with the Flamingle and Floral State Tops! We’ve also brought back some 4th of July bundles alongside the brand new Fourth of Mayhem Set for the Thermal Bore. Make an impact, and make it spark!ESPORTS | STEP RIGHT UPStep right up, contestants. The stage is set, the crowd is cheering, and the next big storyline is about to be written! This weekend, the World’s Greatest Gameshow kicks into gear. On Saturday 4th July, EMEA heads into its Top 16. And on Sunday 5th July, AMERICAS cuts it down to the Top 8.Last cycle in AMERICAS, Envy barely made it through the Top 16, scraping in as the final seed, sitting one loss away from elimination. Then the Top 8 began, and it all changed. They won every single game, and walked away as the Cycle 1 winners. The question is simple: can anyone knock The 2025 Grand Major champions off the top spot?EMEA had its own underdog story. Teiko also qualified dead last, then tore through the region in stunning fashion. With Etelco flying the flag for Medium mains and pushing the class in new directions, Pika and Oji helped turn that innovation into a finale win over Five Fears (after playing hide and seek under a staircase?!). Now the region has had time to study. Will EMEA find an answer, or is Teiko still one step ahead?Two regions over two nights, and as we like to say: everyone loves an underdog! If you’re wondering about APAC, competition is heating up. KZ, the ice-cold Chinese roster, still sit top of the overall leaderboard, and are closing in on a direct ticket to The Grand Major. But do not get comfortable, because they just got stunned in the Cycle 2 final by HIBOO, the Korean side who ripped the title away on the back of Byusl, clutching two separate near 1v3’s with the trusty BFR! Even if tournaments are not usually your thing, this is a great weekend to take a peek at the limits being pushed in the Arena! Every Contestant started this stage via Open Qualifiers, taking the same kind of shot that anyone can take, including you! Don’t miss your opportunity, build your team and sign up here: APAC Sign Up AMERICAS Sign Up EMEA Sign Up So tune in, grab an OSPUZE (or two), pick a favorite team, steal a few ideas and ask yourself the big question: CAN YOU REACH THE FINALS?

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Store Update 10.13.0

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Sponsor Showdown is still underway alongside the XP Feast Event! It is also the last week to try out Respec Order 2.0 and send us your precious feedback! STORE | MAIDENPLATEMake sure bullets are ricocheting off your chest in style with the MaidenPlate Top! Built to improve your survivability in the Arena without sacrificing your sense of fashion.NOTE: The Glow Getter Charm is currently missing from the Luminous Riot Set but will be added as soon as possible.EVENT | RESPEC ORDER 2.0 On top of the health and movement speed changes brought to the Light and Heavy archetypes, this new version of Respec Order brings some experimental balance changes with it. Read about it in detail in Matt’s blogpost. If you've had time to try it out, we welcome your feedback directly on our Discord server, and if you haven’t yet, there’s still a whole week to give it a shot!

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Update 10.12.0

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NAEJ FEVERSeasonal Allergies? Meatspace nonsense. This week, Respec Order is back in its 2.0 form, with new changes for you to try. Sponsor Showdown is also live, putting the likes of ALFA ACTA and ISEUL-T in a fierce competition for fame. We’ve also got Twitch drops, the Bonus XP Feast event and more.Check it all out below! STORE | MISS BEHAYVIN’ SETThere isn’t anyone else in the Arena harvesting victories like you do! With your satchel by your side, collect cash, wild plants and flourish in the rankings with the Miss Behayvin’ Set.The harvest has also been plentiful with a whole host of veggie plushies now available to grab!  EVENT | RESPEC ORDER 2.0Respec Order is returning to World Tour, this time for two weeks! In Respec Order, we perform tests that adjust the health and movement speed of the different Builds. We’ve done this test before, and this time around the event will come with some additional changes to Weapons and Specializations. That means his test will be more detailed and more nuanced. To see the details, learnings from the last test, and read all the Respec Order specific Balance changes, including a more detailed breakdown of the speed and health changes, check out the Respec Order 2.0 blog Want to give detailed feedback on your Respec Order 2.0 experience? Head on over to the Official THE FINALS Discord Server where we have a channel dedicated to the test!EVENT | SPONSOR SHOWDOWNThe Sponsors are once again battling to be the top dog in the Sponsor Showdown leaderboard! Rack up points for the sponsor repping you every time you play! At the end of the season, everyone earns some Sponsor swag with the winner’s logo. Pick a side and join the showdown!REWARDS | TWITCH DROPS To celebrate the return of Respec Order in its new 2.0 format, we’re also bringing back the Greenroom Glitch Set to three new weapons! To grab them, simply watch anyone playing THE FINALS on Twitch with Drops Enabled.Watch 1 hour to get the Greenroom Glitch ARN-220Watch 2 hours to get the Greenroom Glitch Lewis GunWatch 4 hours to get the Greenroom Glitch P90Available now until July 2 2026. Full terms and conditions on Twitch.tvEVENT | XP FEASTContestants, it is time to feast! That’s right, we’ve turned the dial up on your XP and Fans gains to the max to help you complete your Battle Pass or even some of your Sponsor tiers.Now and until the end of Season 10, earn up to 200% XP for Daily Contracts and up to 150% extra XP and Fans for gameplay!GAME UPDATE | BALANCE CHANGESGadgets H+ InfuserDecreased H+ Infuser healing per shot from 14 to 11.  Dev Note: The H+ has become the more dominant healing device in the game, in part due to its own power, in part due to the Light’s mobility and survivability compared to the Medium. This change is to address some of that dynamic, although longer term we’d also like to look at the Medium’s survivability in higher end play as well.  GAME UPDATE | BUG FIXESCosmeticsFixed an issue where Battle Pass Emotes and Inspects could show incorrectly in bundle previews The ISEUL-T Trendline Track Jacket now displays the correct textThe Brewed for Trouble bundle thumbnail now shows the Jinxbrew skin for the Glitch GrenadeGadgetsData ReshaperFixed an issues where deployables attached to carriable objects would not get reshaped Made it easier to target Lockbolt projectile with the Data Reshaper when placed at heights or uneven surfaces GameplayFixed an issue where using Ziplines could unexpectedly teleport a ContestantPerformanceFixed a rare crash that could occur when a Match was about to start or when using Instant ReplaysSocialFixed an issue that cancelled matchmaking if the party leader opened the console UIFixed an issue where the party camera in the main menu did not zoom out in larger parties until someone used voice chatUIWhen editing an outfit with a controller, exiting Inspect now preserves your selected item instead of resetting to the top of the list

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Store Update 10.11.0

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We’re kicking off this week with a fresh Store Update, alongside a special sale on some items, brought to you by OSPUZE! STORE | FIZZKICK BRAWLER It’s time to kick it off and skip straight to overtime, because you don’t need more than that to make your mark in the Arena! Dribble through the defense, they won’t even see it coming.We’re also running a special sale on select bundles, now until next week! EVENT | SAFEHOUSE PASSIt’s the last week to get your hands on the SafeHouse Pass, brought to you by ALFA ACTA! Get what your dog and your family deserve, the best of Home defense, right at your fingertips. Guaranteed effectiveness for one simple price.

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