Hey, everyone!After a week of testing the new patch, we are ready to push it to live! We will have a maintenance on Monday, September 21 12:00 AM EST (for around 2-4hrs). This update will include several fixes, improvements, balance changes and..Advanced Artifacts + Advanced Grimoires!Patch Notes are in, you can check them now and prepare yourself for this new patch!Thank you to everyone who tested in PTR server and submitted their bug reports,
SpiritVale Patch Notes
Official SpiritVale patch notes and update announcements, tracked for changes and ordered by publication date.
Back to SpiritVale game hubHelp us test in PTR version!
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Hey all!We just updated PTR version of the game, this test will run until next weekend. To access this version, please follow these steps:How to join PTR testing-> Right click SpiritVale in library-> Properties-> Game Versions & Betas-> Select publictest-> Open game & join test serverThis version includes Advanced Artifacts and Grimoires. If you want to check this version Patch Notes.Help us testing this patch before going live! To report any bugs found in PTR, use PTR Bugs Reports thank you!To help you test, all advanced artifacts and grimoires will be in Nevaris closer to the center!We will also have an EXP Event this weekend on LIVE servers starting in 30hours, runs for 48hours (+50% exp).
Fair Play Update!
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Hey all! We want to address some concerns in the community regarding the usage of Unauthorized Programs, Macros and other 3rd-party tools. We are aware of the situation and I can assure you that Game Masters and Bot Hunters are doing an incredible job. You might think we aren't doing anything against these accounts but we do, we just haven't post it! We decided to share with you some information about this almost one month since SpiritVale release. To ensure a fair and enjoyable experience for all players, we have removed 4,992 accounts found violating our rules between July 15th until today. Use of Unauthorized Programs and Macros A total of 3,821 accounts has been permanently banned. Real Money Trading (RMT) A total of 1,106 accounts has been permanently banned. Rules of Conduct A total of 65 accounts has been banned. Reminder to check our Safe and Fair Play Policy here and our rules here. Thank you to everyone who continues to support us and helps keep SpiritVale fair by reporting suspicious activity through our in-game reporting system. Your reports do make a difference!SpiritVale Team
Patch Notes 0.30.10
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Trade/Vending/Guild storage re-enabledFixes and ImprovementsFix: ET floors kicking you out after 30minsFix: Party systemFix: Vending/AH systemFix: Item loss and exploitsFix: Capitalisation of some stats in UIFix: Skills being interrupted even if they have no cast timeFix: Login timeout resulting in 'failed to retrieve player data'No KSNo KS now cleared if a monster changes targetNo KS only applies once for 5sVendingListing Tax: 1% > 5%Listing Limit: 50 > 30BossesNow appear in Ch1-3 onlyDeath timers persist with server restartsPlayer ReportingAdded new Report Player feature via interact menuImproved AFK/Idle detectionAdded rules reminder in chat
Servers under maintenance!
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Hey, all!Servers are under maintenance. Maintenance duration will be around 4 hours from now. New update will appear at your Steam once maintenance ends!This update will be the new patch! Patch notes will be posted later. Join our Discord to stay tuned with the latest news!Thank you for all the support and patience! ❤️
Updates on what's happening this weeks.
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Hey all!Apologies for not communicating much past week.Just want to give some kind of update as people have been asking.Quick notes- I just tweaked the map configs to enable more channels in all servers, since it's been an ongoing complaint, lets hope the game doesn't explode.- I've been trying to get an Asia server setup as well, but apparently its harder than ever to get them now (blame Nvidia and AI?). But should be easier once we move to Kubernetes.What's been happening- Python and Zero were hired to refactor the backend- A PTR server has been created to help test things before going live (especially since past few patches have broke the game)- I've been working more on content vs. backend codeWhat to expect in the upcoming updates- The next update will enable 1-on-1 trade, vending/AH, guild storage, party and chat fixes, as well as fixing item loss issues + some exploits. The update took a bit longer than expected, but should be arriving in the next few days, just want to do a bit more internal/PTR testing first- The next update will also have an in-game bot reporting system and some AFK/Macro detection to help with bot issues, although it wasn't really the focus of the update- A content update should be ready shortly after, but the fixes are priority right now. I've been working on Dark Fortress, Advanced Artifacts and Grimoires with some of the team. Quite a few Kickstarter Designer weapons will be in as wellInfo for nerdsWhat's up with the backend and what exactly were we working on past 1.5 weeks?Backend v1 (Playtest and Demo)- Servers host an entire world, no cross-server communication for Party/Chat/Warp etcBackend v2 (EA launch = servers blew up)- Servers host a few maps only, cross-server communication required, but the game blew up with desyncs, bugs and lagBackend v3 (Now)- Servers host a few maps only, there's a central backend service to handle Party, AH (to fix desyncs, bugs, lag)- Future: move more stuff off map servers to the backend service and open/close map channels automatically based on population. (Moving to Kubernetes)Thank you for understanding!- Phil
Maintenance in about 1 hour!
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Hey all!Servers will go down in about 1 hour for urgent maintenance and optimizations.Unfortunately, Trade/AH won't be in this update. I hope to bring you news about the progress of this feature soon!
Update about servers.
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Hey all!Servers are under maintenance, we will let you know when they are back.We will update you whenever anything happens. Thank you for your patience!
Update: Trade | Auction House | Servers
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Hey everyone!What's happeningIt's been a rough launch, and we want to thank you all for your patience. The game itself was ready but launch surfaced issues we hadn't encountered before, and we know how frustrating that's been.We had moved to a new backend architecture between the demo and EA, and it couldn't handle the unforeseen player count. Phil also only just received the Kickstarter funds, and am in the process of hiring a full-time backend developer. Although I'd been accepting applications for the role for a couple of months, the timeline (Playtest > Demo > Kickstarter > EA) left no breathing room to actually onboard a new dev.Trade LockWe are aware how frustrating it is to not being able to use one of our most important features in-game which is trade and vending. We know how needed this is and we are doing our best to get both systems fixed as soon as possible.We're also using this time to tackle one of the biggest causes of lag: the Auction House. The AH is being reworked, and because we need to preserve everyone's data while doing so, working on it this way is a far better solution than shutting down the servers for extended maintenance. We're working on this nonstop.Server UpgradesWe want to sincerely apologize for the lag spikes and freezes. We know how frustrating they've been, and you have every right to expect better from us.We also want to be upfront about the cause. Many of you have suggested adding more or better servers, and we appreciate the feedback, but capacity isn't the issue. NA 1 never reached 100% CPU even on launch day, and with the additional servers, load is lower than ever.What's nextWe're focused on fixing the major issues (lag spikes, party issues, vending and storage issues) and improving the backend architecture, while continuing to look for more help. Thank you for sticking with us we'll keep you updated as things progress.
Demo version shutdown and Bots/Afk gameplay.
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Hey all!Hope you are doing well! We have an announcement to do regarding Demo version.At first, we wanted to allow players to try the game before buying and have fun while trying SpiritVale. However, there has been way more players than expected and unfortunately most of them are breaking the rules of our community.We want to prioritise the experience of our players for this, we will shutdown Demo version. We hope you can understand.Demo version will be closed in the next couple hours.Regarding Bots/Afk gameplay players:We are very aware of this situation and we are constantly taking actions against those behaviors. We do have a Bot Hunter Program and they are AMAZING, but please if you find someone breaking the rules do not hesitate to report them through Discord tickets. We really appreciate your help, thank you!
0.30.3 Small Hotfix
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Hi! Mostly focused on optimisation this patch. Also got more servers! Fix: Party issuesFix: Random lag spikes every 5-20s (let me know if its still happening)Fix: Loot filter not workingFeature: You can now search the map name in Party SearchOptimisation around monsters on maps, which was causing rubberbandingMore servers for NA/EU/SEA (will look into SA and OCE next): more servers = less monsters per server = less rubberbanding
