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Dota 2 Patch Notes

Official Dota 2 patch notes and update announcements, tracked for changes and ordered by publication date.

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Gameplay Patch 7.41e and Summer Scrub

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{STEAM_CLAN_LOC_IMAGE}/3703047/5179a724ee3987b0b0dab399b9ef2eaba7b2abf4.png The International approaches and we've just released an update that includes predictions, fantasy, supporter bundles, and a chance to prove your skills and win new Immortals and unlock terrains. But that's not all. Today we're also releasing patch 7.41e. Even that's not everything, though. Dota is a complicated game, and while we greatly enjoy the creativity and diligence of the dedicated players who find intricate and absurd bugs, we also like *fixing* those bugs. So today we're also releasing the Summer Scrub, a huge collection of new features as well as fixes for gameplay and content bugs, ranging from Abaddon's taunt to Zeus's Dota Plus challenge. The list is too long for this post, so we made a whole page just to list all the changes.

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Dota 2 Update - 7/1/2026

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Over the past few days we've made various bug fixes and improvements: Dark Carnival Playing Regular and Turbo games now reward Scrap tickets. 6 Scrap can be traded for a Hero ticket of your choice. Regular games reward 2, Turbo games reward 1. Scrap is rewarded regardless of winning or losing. Seeing Stones can now be earned by playing Co-op Bot Matches on Hard and Unfair difficulties Candyworks now displays if an offered item is already owned The Dark Carnival Hero Filter button now shows a tooltip displaying the ticket requirement for the next reward Fixed the Ticket Trader not working after being unlocked for some players Fixed Ability Draft and cooperative bot matches not granting Tickets Fixed Candy Shop Rerolls granted from the Fortune Teller being capped by the weekly maximum Fixed Pick the Lock area gameplay changing with FPS Fixed Automaton Personas having the wrong hero chat wheel lines General Players no longer need to select both high-demand roles in order to not spend a Role Queue Game for Ranked Roles. Instead, solo players need to select at least one of the high-demand roles in order to not spend a Role Queue Game. Innate abilities with an Area of Effect now correctly display their range in the world when hovering over the ability Fixed being able to enter the game without a hero in Captain's Mode if your team has picked a hero that is not available for random selection and no one has selected that hero at the end of the picking phase Fixed bots going after items near or under enemy towers Fixed bots getting stuck while dewarding Fixed being unable to close the in-game Coach dialog Fixed various server and client crashes Fixed being unable to spectate league matches Fixed a bug that would sometimes cause ability charges to get stuck for abilities with an Aghanim's Scepter upgrade when repeatedly dropping and picking up the Aghanim's Scepter Fixed recipes in stash automatically combining when receiving a shard from killing Tormentor Fixed Tower Glyph of Fortification Multishot attacks incorrectly having True Strike Fixed Dark Carnival Pies showing which hero is the real one versus an illusion Fixed sources of cleave benefitting from spell lifesteal Fixed Granite Golem healing more than expected with its aura Fixed Prowler's Shaman Desecrate decreasing more than the intended amount of base amor Fixed Wildwing Ripper's Toughness Aura not functioning as an aura Items Soul Ring's temporary mana now displays as a separate segment in the mana bar while it's available Fixed Conjurer's Catalyst not working if acquired while dead Fixed Conjurer's Catalyst Spellover not being affected by Area of Effect bonuses Fixed Gem of True Sight radius not updating dynamically with Area of Effect changing values Fixed Hand of Midas proccing Conjurer's Catalyst's Spellover Fixed Harmonizer not considering abilities with charges on cooldown Fixed Ironwood Nut giving the wrong primary stat bonus for certain heroes Fixed Ironwood Nut's bonus stats sometimes not displaying properly Heroes Fixed Alchemist's Unstable Concoction not interacting correctly with Grimstoke's Soulbind Fixed Arc Warden Tempest Double not copying Ironwood Nut permanent bonus stats Fixed Arc Warden's Flux with Aghanim's Scepter having a brief window where the target is no longer silenced if one Flux ends on the target while a second Flux is still active on the target Fixed Arc Warden's Runic Infusion sometimes not immediately calculating the bonus stats when activating a Power Rune Fixed Bane permanently losing Nightmare if he casts the ability on a debuff immune unit that then attacks a unit that has been Nightmared by Rubick Fixed Bane's Enfeeble affecting multiple enemies if the enemies were right on top of each other Fixed Centaur Warrunner's Hoof Stomp triggering magic stick before the ability has finished casting Fixed Centaur's Retaliate working on reflected damage Fixed Crystal Maiden's Glacier Guard triggering when using the Twin Gates Fixed Doom's Devour Aghanim's Shard upgrade not correctly granting the +15% Area of Effect bonuses to stolen creep abilities Fixed Ember Spirit's Fire Remnant's Shard Upgrade tooltip not specifying a Fire Remnant is spawned when Ember Spirit dies Fixed Faceless Void's level 20 talent displaying the wrong value for the bonus attack speed given during Chronosphere Fixed Hoodwink's Bushwhack not always applying the correct amount of total damage Fixed Invoker's Quas and Exort Shard upgrades not correctly applying on Rubick Fixed Io's level 15 talent "+50% Spirits Damage" having incorrect text in the talent tree Fixed Kunkka's level 10 talent slowing enemies via sources of cleave other than Tidebringer Fixed Lina gaining Fiery Soul Stacks when proccing Maelstrom or Mjollnir under Largo's Croak of Genius buff Fixed Lone Druid's Spirit Bear immediately dying when resummoned while a wraith due to Wraith King's Aghanim's Scepter Fixed Disgraced Regalia appearing in Spirit Bear's backpack instead of neutral slot when dying with Divine Regalia Fixed Spirit Bear getting his Divine Regalia back if he dies independent of Lone Druid Fixed Monkey King's Changing of the Guard being usable while Taunted Fixed Muerta's Supernatural having the incorrect number of max stacks Fixed Necrophos's Reaper Scythe gaining permanent stacks when killing illusions Fixed Oracle's False Promise Damage Indicator visual effects not properly calculating lethal damage Fixed Oracle's False Promise Damage Indicator visual effects not properly showing the heal visual effects if the target is going to be healed when the effect ends Fixed Oracle's level 25 talent "Fortune's End constantly Dispels" incorrectly piercing Debuff Immunity when affecting enemies Fixed Phantom Lancer Juxtapose Shard blocking creep camps permanently Fixed Primal Beast being able to damage enemies with Onslaught twice when queuing the Onslaught and stop commands after a forced movement during Pulverize Fixed Razor's Storm Surge Aghanim's Shard upgrade not always correctly applying Fixed Rubick not spawning an urnaconda when stealing it from Shadow Shaman Fixed Shadow Fiend being able to stack infinite souls using Feast of Souls with an Octarine Core Fixed Slardar's Corrosive Haze remaining duration being reduced when re-applied by Slithereen Crush with Aghanim's Shard upgrade Fixed Sniper's Keen Scope not being disabled by Break Fixed Storm Spirit's Overload ability with Aghanim's Shard applying 6 sources of damage instead of 3 if activating while already having an Overload buff Fixed Tinker's Keen Conveyance at level 3 sometimes targeting friendly heroes instead of the fountain when the ability was self cast Fixed Vengeful Spirit's Vengeance Aura self-bonus sometimes getting lost after using Manta Style Fixed Warlock's level 15 talent "+8 Upheaval Attack Speed per second on Allies" causing Eldritch Summoning to create Imps when allies die Fixed Winter Wyvern's Cold Embrace with Aghanim's Shard casting a Splinter Blast on enemies if the enemies were right on top of each other Fixed Wraith King's Vampiric Spirit not turning Wraith King into a wraith if he levels up at the same time as dying

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A new Dota 2 update buffs Nature's Prophet and Arc Warden, but everyone's talking about a mysterious Axe 'change'

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Fresh Dota 2 patch notes have just dropped, and that means the meta will start to creak and shift under the weight of Valve's latest balance adjustments. There are some welcome changes in Dota 2 update 7.41d, along with a few that I'm sure people will question, and even a nice quality-of-life buff. The line that's got people talking, however, is a mysterious footnote for Axe that doesn't appear to have any current meaning. Is it a clue hinting at the next addition to the MOBA? My heart tells me yes.

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7.41d Gameplay Patch

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Patch 7.41d is out now and you can check out the patch notes here. In addition, we've recently addressed the following issues: Fixed Greevils not spawning their equipped effects Fixed Earthshaker's Planetfall Arcana not tracking combos and combo damage properly Fixed right click on Dota Labs Overlay Map not working when "Auto-Repeat Right Mouse" is enabled Fixed Bottle with a stored Rune being able to be moved in and out of the backpack Fixed Harmonizer not considering abilities with charges on cooldown Fixed Elder Titan's Astral Spirit's movement speed not taking Wind Lace into account Fixed Elder Titan's Echo Stomp shard not swapping places with Astral Spirit if he is being moved by another ability when the stomp goes off Fixed Invoker not receiving an Aghanim's Blessing from Alchemist if Alchemist casts Aghanim's Scepter on Invoker when his main inventory is full but the backpack had space Fixed Alchemist being able to repeatedly give Invoker Aghanim's Blessings if Invoker hasn't chosen his Aghanim's Scepter upgrade Fixed Invoker not correctly being refunded for his Aghanim's Blessing if Invoker has not selected an Aghanim's Scepter upgrade and Alchemist casts Aghanim's Scepter on him Fixed Spirit Bear's permanently consumed items not counting towards Lone Druid's net worth Fixed Spirit Breaker permanently changing teams when he reflects Venomancer's Noxious Plague with Lotus Orb and then casts Planar Pocket on Venomancer before Noxious Plague spreads, then after it spreads to a neutral creep Venomancer uses Helm of the Dominator on that creep Fixed Venomancer being able to Transmute Spirit Breaker with Hand of Midas through the same process Fixed Wraith King's Vampiric Spirit not turning Wraith King into a wraith if he levels up at the same time as dying Ability Draft: Fixed Forge Spirit starting at too high a level Ability Draft: Fixed Brewmaster's old Aghanim's Scepter being available

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Dota 2 patch 7.41c is awful news for Batrider and Puck, and keeps Roshan under wraps

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New <strong>Dota 2 7.41c</strong> patch notes have arrived to shake up the meta once again, and Valve is bringing some of the most impactful heroes in line with targeted nerfs across the roster. We're still recovering from the grand shakeup of 7.41, which removed Facets from the game altogether, but it feels like the team is honing in on that balancing sweet spot once more. Here's what you need to watch out for first.

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7.41c Gameplay Patch

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Patch 7.41c is out now and you can check out the patch notes here. In addition, over the last few days we've addressed the following issues: Fixed illusions not duplicating the correct level of neutral item enchantment Fixed Bloodstone's Bloodpact having a superfluous stack counter Fixed Conjurer's Catalyst getting into a state where it never triggers Fixed Consecrated Wraps having varying sell cost based on how many charges are active Fixed Crella's Crozier Rite of Rumusque healing for more than intended when redirecting heal from targets with other sources of health restoration Fixed Crella's Crozier not working on health regeneration Fixed Crella's Crozier working on overheals Fixed Jidi Pollen Bag's tooltip overstating the damage it deals Fixed Refresher Shard's mana cost not showing on the item icon Fixed Refresher Orb and Refresher Shard sometimes not sharing a cooldown Fixed Abaddon's Withering Mist creating particles when a unit dies Fixed Ancient Apparition's Chilling Touch consuming more mana when triggering Specialist's Array or Hydra's Breath. Fixed Ancient Apparition's Bone Chill with Aghanim's Scepter not updating to the Scepter values until the Bone Chill per hero level interval was achieved Fixed Axe's Battle Hunger with Level 10 Talent sometimes permanently granting Axe bonus movement speed Fixed Bristleback being able to use Quill Spray while channeling if it is on Autocast Fixed Centaur Warrunner's Hoof Stomp not being treated as an ability cast by other abilities (Pugna's Nether Ward, Silencer's Last Word, etc.) Fixed Chaos Knight's innate not being duplicated to his illusions Fixed Clinkz losing health when tread swapping while having bonus health from Death Pact Fixed Clockwerk's allies sometimes getting stuck inside his cogs Fixed Dark Willow's Bedlam displaying a cast range Fixed Dragon Knight gaining flying movement with Aghanim's Scepter before level 4 Dragon Form Fixed Earth Spirit's Enchant Remnant not being affected by cooldown reduction when cast on a stone remnant. Fixed Enigma's Eidolons not having +-4 damage spread Fixed Kazurai Katana being affected by status resistance Fixed some instances where Kazurai Katana could unexpectedly fail Fixed Kunkka's Admiral's Rum having the incorrect hangover duration when applied from Kunkka's Ghostship Fixed Lich's Frost Shield healing Lich's Ice Spire past its max health Fixed Lone Druid's Spirit Bear counting as a Creep when attacking Undying's Tombstone Fixed Lone Druid's Inscribed Gem "Entangling Claws Duration" not tracking properly Fixed Enchanter's Bauble not working on Lone Druid's Spirit Bear Fixed Lone Druid's Spirit Bear being able to move items to stash while dead by manually dragging items into the stash Fixed Mars trying to block the ground if targeting his own position with Bulwark Fixed Mars God's Rebuke not having its targeting reticule match the actual area of effect Fixed Meepo clones not properly syncing cooldown of multiple copies of the same item Fixed Meepo clones being able to use Megameepo Fixed Meepo's Divided We Stand being able to clone Roshan's Banner Fixed Mirana's Celestial Quiver not appearing in damage breakdowns or appearing to update its damage in regards to spell amplification Fixed being able to track Monkey King through Changing of the Guard with pings or click commands. Fixed Muerta's Spectral Slug debuff incorrectly visually appearing to be applying ethereal to debuff immune heroes when they are not ethereal Fixed Muerta's Supernatural stacks lost upon Death rounding up instead of down Fixed Outworld Destroyer's Astral Imprisonment hiding a debuff immune hero's health bar Fixed Phoenix's Dying Light not having increased radius with certain AoE increasing items Fixed Rubick not gaining Faceless Void's Reverse Time Walk even when he have scepter Fix Slark's Shadow Dance not displaying the duration of the buff in the buff bar Fixed Sniper's Headshot not slowing while Take Aim is active Fixed Sven's Warcry showing a "Warcry Aura" on nearby allies that doesn't do anything when he has Aghanim's Shard Fixed crash when Tidehunter eats a fish with a completely full inventory Fix Tidehunter's Leviathan's Catch not working if Tidehunter ate a fish while stunned. Fixed heroes gaining health after Tinker's laser with Aghanim's Scepter expires Fixed Treant Protector being able to maintain Nature's Guise invisibility when casting Nature's Guise and leaving the trees in the same frame (Ability Draft) Fixed Undying being able to refresh Ceaseless Dirge with Tinker's Rearm Fixed Ursa's Enrage visual effects lingering longer than the ability duration Fixed Venomancer's Snakebite dealing damage multiple times on triggered attacks Fixed Winter Wyvern's Winter's Curse causing targets with Chipped Vest to damage Winter Wyvern during the curse Fixed Winter Wyvern's Winter's Curse causing all Blade Mails to stop working during the duration of the cast Fixed Winter Wyvern's Winter's Curse not increasing its duration when enemy illusions enter the area or an enemy entered the curse very close to the time it was created Fixed being able to sometimes use some items during Winter Wyvern's Winter's Curse if the duration was extended Fixed Winter's Curse status labels not updating appropriately if the duration was extended Fixed Zeus's Nimbus visually showing the incorrect number of pips for how many hero hits it takes to destroy. Fixed Progressive Refinement not working for SFM

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