Patch 7.41f is out now and you can check out the patch notes here. In addition, we've recently addressed the following issues: Fixed spot on map near the top Roshan Pit where a hero could hide within the geometry of the cave Fixed being able to mark items for sale that are normally unsellable during their initial sellback period Fixed Tranquil Boots not going on cooldown when disassembled from stash Fixed Bane's Nightmare removing vision from debuff immune targets Fixed Bounty Hunter's Big Game Hunter not granting any bonus gold Fixed Elder Titan's Astral Spirit being able to Echo Stomp while being recalled Fixed Lone Druid's Spirit Bear remaining under the control of the original player when swapping heroes Fixed interaction between Lina's Level 25 Critical Talent and other sources of critical strike Fixed Spirit Breaker's Planar Pocket redirecting Alchemist's Aghanim's Scepter and Moon Shard's Consume Fixed interactions between Spirit Breaker's Planar Pocket and Linken's Sphere Fixed Timbersaw's Flamethrower revealing the hero on the minimap
Dota 2 Patch Notes
Official Dota 2 patch notes and update announcements, tracked for changes and ordered by publication date.
Back to Dota 2 game hubGameplay Patch 7.41e and Summer Scrub
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{STEAM_CLAN_LOC_IMAGE}/3703047/5179a724ee3987b0b0dab399b9ef2eaba7b2abf4.png The International approaches and we've just released an update that includes predictions, fantasy, supporter bundles, and a chance to prove your skills and win new Immortals and unlock terrains. But that's not all. Today we're also releasing patch 7.41e. Even that's not everything, though. Dota is a complicated game, and while we greatly enjoy the creativity and diligence of the dedicated players who find intricate and absurd bugs, we also like *fixing* those bugs. So today we're also releasing the Summer Scrub, a huge collection of new features as well as fixes for gameplay and content bugs, ranging from Abaddon's taunt to Zeus's Dota Plus challenge. The list is too long for this post, so we made a whole page just to list all the changes.
Dota 2 Update - 7/1/2026
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Over the past few days we've made various bug fixes and improvements: Dark Carnival Playing Regular and Turbo games now reward Scrap tickets. 6 Scrap can be traded for a Hero ticket of your choice. Regular games reward 2, Turbo games reward 1. Scrap is rewarded regardless of winning or losing. Seeing Stones can now be earned by playing Co-op Bot Matches on Hard and Unfair difficulties Candyworks now displays if an offered item is already owned The Dark Carnival Hero Filter button now shows a tooltip displaying the ticket requirement for the next reward Fixed the Ticket Trader not working after being unlocked for some players Fixed Ability Draft and cooperative bot matches not granting Tickets Fixed Candy Shop Rerolls granted from the Fortune Teller being capped by the weekly maximum Fixed Pick the Lock area gameplay changing with FPS Fixed Automaton Personas having the wrong hero chat wheel lines General Players no longer need to select both high-demand roles in order to not spend a Role Queue Game for Ranked Roles. Instead, solo players need to select at least one of the high-demand roles in order to not spend a Role Queue Game. Innate abilities with an Area of Effect now correctly display their range in the world when hovering over the ability Fixed being able to enter the game without a hero in Captain's Mode if your team has picked a hero that is not available for random selection and no one has selected that hero at the end of the picking phase Fixed bots going after items near or under enemy towers Fixed bots getting stuck while dewarding Fixed being unable to close the in-game Coach dialog Fixed various server and client crashes Fixed being unable to spectate league matches Fixed a bug that would sometimes cause ability charges to get stuck for abilities with an Aghanim's Scepter upgrade when repeatedly dropping and picking up the Aghanim's Scepter Fixed recipes in stash automatically combining when receiving a shard from killing Tormentor Fixed Tower Glyph of Fortification Multishot attacks incorrectly having True Strike Fixed Dark Carnival Pies showing which hero is the real one versus an illusion Fixed sources of cleave benefitting from spell lifesteal Fixed Granite Golem healing more than expected with its aura Fixed Prowler's Shaman Desecrate decreasing more than the intended amount of base amor Fixed Wildwing Ripper's Toughness Aura not functioning as an aura Items Soul Ring's temporary mana now displays as a separate segment in the mana bar while it's available Fixed Conjurer's Catalyst not working if acquired while dead Fixed Conjurer's Catalyst Spellover not being affected by Area of Effect bonuses Fixed Gem of True Sight radius not updating dynamically with Area of Effect changing values Fixed Hand of Midas proccing Conjurer's Catalyst's Spellover Fixed Harmonizer not considering abilities with charges on cooldown Fixed Ironwood Nut giving the wrong primary stat bonus for certain heroes Fixed Ironwood Nut's bonus stats sometimes not displaying properly Heroes Fixed Alchemist's Unstable Concoction not interacting correctly with Grimstoke's Soulbind Fixed Arc Warden Tempest Double not copying Ironwood Nut permanent bonus stats Fixed Arc Warden's Flux with Aghanim's Scepter having a brief window where the target is no longer silenced if one Flux ends on the target while a second Flux is still active on the target Fixed Arc Warden's Runic Infusion sometimes not immediately calculating the bonus stats when activating a Power Rune Fixed Bane permanently losing Nightmare if he casts the ability on a debuff immune unit that then attacks a unit that has been Nightmared by Rubick Fixed Bane's Enfeeble affecting multiple enemies if the enemies were right on top of each other Fixed Centaur Warrunner's Hoof Stomp triggering magic stick before the ability has finished casting Fixed Centaur's Retaliate working on reflected damage Fixed Crystal Maiden's Glacier Guard triggering when using the Twin Gates Fixed Doom's Devour Aghanim's Shard upgrade not correctly granting the +15% Area of Effect bonuses to stolen creep abilities Fixed Ember Spirit's Fire Remnant's Shard Upgrade tooltip not specifying a Fire Remnant is spawned when Ember Spirit dies Fixed Faceless Void's level 20 talent displaying the wrong value for the bonus attack speed given during Chronosphere Fixed Hoodwink's Bushwhack not always applying the correct amount of total damage Fixed Invoker's Quas and Exort Shard upgrades not correctly applying on Rubick Fixed Io's level 15 talent "+50% Spirits Damage" having incorrect text in the talent tree Fixed Kunkka's level 10 talent slowing enemies via sources of cleave other than Tidebringer Fixed Lina gaining Fiery Soul Stacks when proccing Maelstrom or Mjollnir under Largo's Croak of Genius buff Fixed Lone Druid's Spirit Bear immediately dying when resummoned while a wraith due to Wraith King's Aghanim's Scepter Fixed Disgraced Regalia appearing in Spirit Bear's backpack instead of neutral slot when dying with Divine Regalia Fixed Spirit Bear getting his Divine Regalia back if he dies independent of Lone Druid Fixed Monkey King's Changing of the Guard being usable while Taunted Fixed Muerta's Supernatural having the incorrect number of max stacks Fixed Necrophos's Reaper Scythe gaining permanent stacks when killing illusions Fixed Oracle's False Promise Damage Indicator visual effects not properly calculating lethal damage Fixed Oracle's False Promise Damage Indicator visual effects not properly showing the heal visual effects if the target is going to be healed when the effect ends Fixed Oracle's level 25 talent "Fortune's End constantly Dispels" incorrectly piercing Debuff Immunity when affecting enemies Fixed Phantom Lancer Juxtapose Shard blocking creep camps permanently Fixed Primal Beast being able to damage enemies with Onslaught twice when queuing the Onslaught and stop commands after a forced movement during Pulverize Fixed Razor's Storm Surge Aghanim's Shard upgrade not always correctly applying Fixed Rubick not spawning an urnaconda when stealing it from Shadow Shaman Fixed Shadow Fiend being able to stack infinite souls using Feast of Souls with an Octarine Core Fixed Slardar's Corrosive Haze remaining duration being reduced when re-applied by Slithereen Crush with Aghanim's Shard upgrade Fixed Sniper's Keen Scope not being disabled by Break Fixed Storm Spirit's Overload ability with Aghanim's Shard applying 6 sources of damage instead of 3 if activating while already having an Overload buff Fixed Tinker's Keen Conveyance at level 3 sometimes targeting friendly heroes instead of the fountain when the ability was self cast Fixed Vengeful Spirit's Vengeance Aura self-bonus sometimes getting lost after using Manta Style Fixed Warlock's level 15 talent "+8 Upheaval Attack Speed per second on Allies" causing Eldritch Summoning to create Imps when allies die Fixed Winter Wyvern's Cold Embrace with Aghanim's Shard casting a Splinter Blast on enemies if the enemies were right on top of each other Fixed Wraith King's Vampiric Spirit not turning Wraith King into a wraith if he levels up at the same time as dying
A new Dota 2 update buffs Nature's Prophet and Arc Warden, but everyone's talking about a mysterious Axe 'change'
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Fresh Dota 2 patch notes have just dropped, and that means the meta will start to creak and shift under the weight of Valve's latest balance adjustments. There are some welcome changes in Dota 2 update 7.41d, along with a few that I'm sure people will question, and even a nice quality-of-life buff. The line that's got people talking, however, is a mysterious footnote for Axe that doesn't appear to have any current meaning. Is it a clue hinting at the next addition to the MOBA? My heart tells me yes.
7.41d Gameplay Patch
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Patch 7.41d is out now and you can check out the patch notes here. In addition, we've recently addressed the following issues: Fixed Greevils not spawning their equipped effects Fixed Earthshaker's Planetfall Arcana not tracking combos and combo damage properly Fixed right click on Dota Labs Overlay Map not working when "Auto-Repeat Right Mouse" is enabled Fixed Bottle with a stored Rune being able to be moved in and out of the backpack Fixed Harmonizer not considering abilities with charges on cooldown Fixed Elder Titan's Astral Spirit's movement speed not taking Wind Lace into account Fixed Elder Titan's Echo Stomp shard not swapping places with Astral Spirit if he is being moved by another ability when the stomp goes off Fixed Invoker not receiving an Aghanim's Blessing from Alchemist if Alchemist casts Aghanim's Scepter on Invoker when his main inventory is full but the backpack had space Fixed Alchemist being able to repeatedly give Invoker Aghanim's Blessings if Invoker hasn't chosen his Aghanim's Scepter upgrade Fixed Invoker not correctly being refunded for his Aghanim's Blessing if Invoker has not selected an Aghanim's Scepter upgrade and Alchemist casts Aghanim's Scepter on him Fixed Spirit Bear's permanently consumed items not counting towards Lone Druid's net worth Fixed Spirit Breaker permanently changing teams when he reflects Venomancer's Noxious Plague with Lotus Orb and then casts Planar Pocket on Venomancer before Noxious Plague spreads, then after it spreads to a neutral creep Venomancer uses Helm of the Dominator on that creep Fixed Venomancer being able to Transmute Spirit Breaker with Hand of Midas through the same process Fixed Wraith King's Vampiric Spirit not turning Wraith King into a wraith if he levels up at the same time as dying Ability Draft: Fixed Forge Spirit starting at too high a level Ability Draft: Fixed Brewmaster's old Aghanim's Scepter being available
Dota 2 patch 7.41c is awful news for Batrider and Puck, and keeps Roshan under wraps
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New <strong>Dota 2 7.41c</strong> patch notes have arrived to shake up the meta once again, and Valve is bringing some of the most impactful heroes in line with targeted nerfs across the roster. We're still recovering from the grand shakeup of 7.41, which removed Facets from the game altogether, but it feels like the team is honing in on that balancing sweet spot once more. Here's what you need to watch out for first.
7.41c Gameplay Patch
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Patch 7.41c is out now and you can check out the patch notes here. In addition, over the last few days we've addressed the following issues: Fixed illusions not duplicating the correct level of neutral item enchantment Fixed Bloodstone's Bloodpact having a superfluous stack counter Fixed Conjurer's Catalyst getting into a state where it never triggers Fixed Consecrated Wraps having varying sell cost based on how many charges are active Fixed Crella's Crozier Rite of Rumusque healing for more than intended when redirecting heal from targets with other sources of health restoration Fixed Crella's Crozier not working on health regeneration Fixed Crella's Crozier working on overheals Fixed Jidi Pollen Bag's tooltip overstating the damage it deals Fixed Refresher Shard's mana cost not showing on the item icon Fixed Refresher Orb and Refresher Shard sometimes not sharing a cooldown Fixed Abaddon's Withering Mist creating particles when a unit dies Fixed Ancient Apparition's Chilling Touch consuming more mana when triggering Specialist's Array or Hydra's Breath. Fixed Ancient Apparition's Bone Chill with Aghanim's Scepter not updating to the Scepter values until the Bone Chill per hero level interval was achieved Fixed Axe's Battle Hunger with Level 10 Talent sometimes permanently granting Axe bonus movement speed Fixed Bristleback being able to use Quill Spray while channeling if it is on Autocast Fixed Centaur Warrunner's Hoof Stomp not being treated as an ability cast by other abilities (Pugna's Nether Ward, Silencer's Last Word, etc.) Fixed Chaos Knight's innate not being duplicated to his illusions Fixed Clinkz losing health when tread swapping while having bonus health from Death Pact Fixed Clockwerk's allies sometimes getting stuck inside his cogs Fixed Dark Willow's Bedlam displaying a cast range Fixed Dragon Knight gaining flying movement with Aghanim's Scepter before level 4 Dragon Form Fixed Earth Spirit's Enchant Remnant not being affected by cooldown reduction when cast on a stone remnant. Fixed Enigma's Eidolons not having +-4 damage spread Fixed Kazurai Katana being affected by status resistance Fixed some instances where Kazurai Katana could unexpectedly fail Fixed Kunkka's Admiral's Rum having the incorrect hangover duration when applied from Kunkka's Ghostship Fixed Lich's Frost Shield healing Lich's Ice Spire past its max health Fixed Lone Druid's Spirit Bear counting as a Creep when attacking Undying's Tombstone Fixed Lone Druid's Inscribed Gem "Entangling Claws Duration" not tracking properly Fixed Enchanter's Bauble not working on Lone Druid's Spirit Bear Fixed Lone Druid's Spirit Bear being able to move items to stash while dead by manually dragging items into the stash Fixed Mars trying to block the ground if targeting his own position with Bulwark Fixed Mars God's Rebuke not having its targeting reticule match the actual area of effect Fixed Meepo clones not properly syncing cooldown of multiple copies of the same item Fixed Meepo clones being able to use Megameepo Fixed Meepo's Divided We Stand being able to clone Roshan's Banner Fixed Mirana's Celestial Quiver not appearing in damage breakdowns or appearing to update its damage in regards to spell amplification Fixed being able to track Monkey King through Changing of the Guard with pings or click commands. Fixed Muerta's Spectral Slug debuff incorrectly visually appearing to be applying ethereal to debuff immune heroes when they are not ethereal Fixed Muerta's Supernatural stacks lost upon Death rounding up instead of down Fixed Outworld Destroyer's Astral Imprisonment hiding a debuff immune hero's health bar Fixed Phoenix's Dying Light not having increased radius with certain AoE increasing items Fixed Rubick not gaining Faceless Void's Reverse Time Walk even when he have scepter Fix Slark's Shadow Dance not displaying the duration of the buff in the buff bar Fixed Sniper's Headshot not slowing while Take Aim is active Fixed Sven's Warcry showing a "Warcry Aura" on nearby allies that doesn't do anything when he has Aghanim's Shard Fixed crash when Tidehunter eats a fish with a completely full inventory Fix Tidehunter's Leviathan's Catch not working if Tidehunter ate a fish while stunned. Fixed heroes gaining health after Tinker's laser with Aghanim's Scepter expires Fixed Treant Protector being able to maintain Nature's Guise invisibility when casting Nature's Guise and leaving the trees in the same frame (Ability Draft) Fixed Undying being able to refresh Ceaseless Dirge with Tinker's Rearm Fixed Ursa's Enrage visual effects lingering longer than the ability duration Fixed Venomancer's Snakebite dealing damage multiple times on triggered attacks Fixed Winter Wyvern's Winter's Curse causing targets with Chipped Vest to damage Winter Wyvern during the curse Fixed Winter Wyvern's Winter's Curse causing all Blade Mails to stop working during the duration of the cast Fixed Winter Wyvern's Winter's Curse not increasing its duration when enemy illusions enter the area or an enemy entered the curse very close to the time it was created Fixed being able to sometimes use some items during Winter Wyvern's Winter's Curse if the duration was extended Fixed Winter's Curse status labels not updating appropriately if the duration was extended Fixed Zeus's Nimbus visually showing the incorrect number of pips for how many hero hits it takes to destroy. Fixed Progressive Refinement not working for SFM
7.41b Gameplay Patch
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Patch 7.41b is out now and you can check out the patch notes here.
Dota 2 Update - 3/31/2026
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Over the past few days we've addressed the following issues: Fixed Meepo being able to create potions (and other stackable, nonshareable items) Fixed Meepo clones not benefitting Abyssal Blade or Disperser Fixed Meepo and Divine Rapier interaction Fixed Meepo and Radiance interaction Fixed Meepo deleting his Hand of Midas when using the last charge on a clone Fixed Megameepo always having full Divided We Stand penalties Fixed Meepo being able to duplicate Dusts of Appearance by buying a Dust of Appearance on their courier, dropping that dust on the ground, picking that dust up by Meepo, right clicking on the single Dust of Apperance and sending it to the stash, repeating that process 6 times to fill the stash with Dusts of Appearance, buying multiple Dusts of Appearance on the courier, dropping that stack on the ground, picking it up, and then using Dust of Appearance on a Meepo clone. Fixed Spirit Breaker's Greater Bash not being purgable when Spirit Breaker has Aghanim's Scepter Fixed Spirit Breaker's Aghanim's Scepter repeatedly bashing units more than intended. Fixed Tiny's Tree Volley doing more damage than intended when thrown trees are hitting multiple units. Fixed Nyx Assassin's Mind Flare not always triggering Phylactery/Khanda on a target if the initial target had a Linken's Sphere Fixed Chaos Knight being able to get the Hulking enchantment from his innate ability Fixed crash when spreading Enchantress' Little Friends debuff with Venomancer's Noxious Plague Fixed crash when casting Nyx Assassin's Unburrow Fixed Desolator adding its particle effect to attacks when it actually won't apply. Fixed Bristleback's Prickly not using the correct values as Bristleback levels up Fixed Kunkka's Ghost Ship not applying Admiral's Rum when stolen by Rubick Fixed Bane's Fiend's Grip not interacting with Linken's Sphere and Lotus Orb correctly when both are on the cast target Fixed Invoker's Alacrity talent giving more damage and attack speed than intended Fixed Viper's Corrosive Skin Aghanim's Scepter Upgrade not applying the additional magic resistance correctly Fixed Shadow Shaman's Urnaconda not being bindable in the settings Fixed Windranger's Focus Fire not triggering Specialist Array and Hydra's Breath as frequently as they should when moving around. Fixed Arc Warden's Tempest Double starting with Mjollnir on cooldown if Arc Warden's Mjollnir was on cooldown. Primal Beast's high priority selection box has been slightly decreased in size Fixed Marci's Rebound stunning targets in a larger radius than intended when taking the target ally with her Fixed Elder Titan's Astral Spirit movement speed updating with Elder Titan's own movement speed Fixed a large visual artifact appearing when exporting a video from a replay if the client is set to the "Fastest" rendering settings and the video export uses the "High Quality Rendering" setting
7.41a Gameplay Patch
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Patch 7.41a is out now and you can check out the patch notes here. In addition, over the last few days we've addressed the following issues: Fixed a number of miscellaneous client and server crashes Option for displaying Hero Facet Names above health bar has been removed Spectator options and hotkey settings for Facets have been removed Fixed incorrect notification message when messaging who got gold for an assist Fixed high amounts of incoming heal amplification not stacking correctly with high amounts of health restoration Fixed a spot near the Dire fountain that could be teleported to but not exited from without cutting trees Fixed Conjurer's Catalyst reacting to damage that is reacting to damage from Conjurer's Catalyst Fixed Mage Slayer being mitigated by innate physical block on melee heroes Fixed Shiva's Guard not piercing debuff immunity Fixed Anti-Mage's scepter bonuses for Mana Break Max Mana Burned sometimes not being applied Fixed Arc Warden's Tempest Double receiving copies of foraged items Fixed Bloodseeker's Blood Rite dealing more damage than intended Fixed Bloodseeker Aghanim's Shard not piercing BKB Fixed Chaos Knight being able to get the Nimble enchantment Fixed bad interaction between Granite Golem and Chen's Holy Persuasion causing creeps to have escalating amounts of HP Fixed Chen's Holy Persuasion not having a reduced cooldown when cast on a persuaded creep Fixed Chen's Holy Persuasion lowering the Zealot's HP in some scenarios Fixed Chen unsummoning a Zealot causing it to not respawn until Chen died Fixed Chen's Zealots sometimes dying when using Holy Persuasion Fixed Dragon Knight applying Wyrm's Wrath damage twice in Dragon Form Fixed Elder Dragon Form frost breath not piercing debuff immunity Fixed Drow Ranger's Marksmanship triggering on Specialist's Array or Hydra's Breath attacks Fixed Elder Titan's Move Spirit ability not updating its keybinding when set in the settings Fixed Elder Titan Split Earth being cast in the wrong direction if the move spirit command was issued before the Split Earth went off Fixed Grimstroke's Dark Portrait Illusions not having 95% magic resistance Fixed Grimstroke's Ink Trail not always applying Fixed Grimstroke's Ink Trail visual stopping early when the debuff is still applied Fixed Jakiro Liquid Fire not benefitting from AoE increases. Jakiro's Liquid Fire Area of Effect can now be visualized when casting Fixed Lich losing all of his mana when casting Sinister Gaze on a Huskar who has recently been attacked by Silencer's Glaives of Wisdom Fixed Legion Commander's Duel not ending when winning against an illusion or reincarnating hero Fixed Legion Commander being able to move during Duel with specific order combinations Fixed Mars being able to create immobile spears Fixed active item shared cooldown not being shared across Meepos if he has multiple items with the same shared cooldown in his inventory Fixed Meepo being able to crash the server with two armlets Fixed Meepo being able to crash the server with observer/sentry wards Fixed Meepo being able to use many Hands of Midas Fixed Meepo clones being able to receive sentry and observer wards Fixed several exploits with Meepo having multiple copies of the same item Fixed Monkey King not having his untransform ability after using Mischief Fixed Morphling Replicate not replicating the innate ability of the target Fixed Morphling having incorrect hotkeys when replicating Fixed Muerta losing Supernatural stacks when respawning with Aegis Fixed Night Stalker not refreshing basic abilities with Aghanim's Scepter when killing Spirit Bear Fixed Ogre's Fireblast and Unrefined Fireblast not multicasting correctly if there is an existing multicasting Fireblast already occurring Fixed Omniknight's +75% Hammer of Purity Bonus Base Damage giving +80 AoE bonus to Purification Fixed Primal Beast getting moved if his Pulverize was reflected by Lotus Orb Fixed Primal Beast Pulverize not ending correctly if he targets a Soulbound hero, if his secondary target is out of world Fixed Rubick abilities getting removed when stealing Largo Amphibian Rhapsody and Monkey King's Wukong's Command at the same time Added a tooltip for Spirit Breaker's scepter specifying it increases Nether Strike's knockback as well Fixed Tiny's Tree Volley dealing different amounts of damage if he was holding a tree or not after buying Aghanim's Shard Fixed some values not incrementing correctly when using Eldwurm's Edda in Ability Draft Fixed an issue with Winter Wyvern Winter's Curse kill sometimes counting as a deny if a previously unaffected enemy entered the effect of the winters curse after it initially started Fixed Zeus's Lightning Hands not starting in the toggle on state when acquiring acquiring a shard while dead
7.41 Gameplay Patch
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{STEAM_CLAN_IMAGE}/3703047/b51c728ac0c7a28973be12fce11a3c869037177d.png Patch 7.41 is out now and you can check out the patch notes here. In addition, we've made the following improvements and bug fixes: Added an overhead indicator when a consumable item is being used on an ally or given to one within 1200 units (e.g., Tango) Added an option in Settings to show your hero's current vision while holding the 'Select Hero' hotkey, amended by Fog of War Item recipe components are now consistently ordered from most expensive to least expensive to make Quick Buy more predictable (exceptions include boots, Blink Dagger, and a few others) Fixed certain on hit effects not working consistently after there were more than 256 projectiles in flight at the same time Fixed certain scenarios under which a player's Observer and Sentry wards were replaced with an error model Trying to craft a Neutral Item while your inventory is full and your Neutral Item Slot is occupied with an innate item (e.g. Witch Doctor's Gris Gris) will now fail instead of automatically consuming the item Fixed Neutral Crafting hotkeys overriding regular hotkeys if you clicked on the neutral crafting button of a hero you could not control Ability Draft: All heroes now have their innate ability when drafted Updated ability pool to match the added/removed abilities for 7.41 Fixed Lone Druid's Spirit Bear not spawning after some time Fixed Rearm not granting Keen Conveyance Fixed Techies' Reactive Tazer not working with Largo's Aghanim's ShardDeprecated support for GPUs that do not support DirectX 11/SM5. Upcoming graphics features and performance improvements require DX11/SM5, and a future update will remove support for older devices. (99.96% of active players have DX11/SM5-capable devices.)
Dota 2 Update - 1/30/2026
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Over the past few days we've addressed the following issues:Fixed a bug where Clinkz's Skeleton Archers were doing more than the intended amount of damage to buildings.Fixed a bug where Slark's Depth Shroud was not applying the intended move speed and health regen to allies.Fixed a bug where Spectre's Shadow Step had an interaction with attack range extension items, which was leading to a longer than intended duration.Fixed a bug where Muerta's Gunslinger bonus damage talent did not scale when applied to illusions, leading to more damage than intended.Fixed a bug where Turbo games would sometimes deduct 2 gold on ban phase completion.Fixed Largo's Croak of Genius damage proccing other abilities (Batrider's Sticky Napalm, Searing Signet, etc.)Fixed a performance issue with network encoding which substantially reduces the number of 'server hitch' frames.Restructured how cosmetic items interact with Dota network traffic: Most cosmetic items now take zero network bandwidth after game start, improving both client and server performance.Fixed a bug where cosmetic items were being created every time a hero spawned, gradually reducing performance.Items equipped in only ability effects slots no longer appear as if equipped on the hero in post-game or MVP screens.
7.40c Gameplay Patch
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Patch 7.40c is out now and you can check out the patch notes here. As a reminder, the Monster Hunter event ends February 6, 2026, after which you'll no longer be able to earn progress or craft items. Today's update also adds new Universal Material packs for purchase, providing an alternative way to get materials and finish crafting any remaining items before the event ends.In addition, we've addressed the following issues: Fixed Blood Grenade bonus health not being updated when stack count changesFixed Helm of the Dominator and Helm of the Overlord granting experience to Lone Druid's Spirit Bear, instead of Lone DruidFixed Helm of the Overlord not granting bounty and experience for dominating creepsFixed Illusion Rune not disjointing projectiles upon activatingFixed physical lifesteal working when attacking a unit with an all-damage barrierFixed Quick Buy sometimes not removing queued items when recipes are combinedFixed Smoke of Deceit being castable from the stashFixed Anti-Mage with Shard and Magebane's Mirror Facet instantly killing Spectre when using Counterspell while walking on a Spectral Dagger path targeted at another unit.Fixed Arc Warden's Tempest Double being able to pick talentsFixed Bounty Hunter unable to target Spirit Bear with Friendly ShadowFixed Brewmaster's level 25 talent not applying to brewlingsFixed Clinkz's Infernal Shred ignoring more armor than intendedFixed Doom not getting Ancient Prowler Shaman's Petrify ability when devouring the neutralFixed Largo's Encore sometimes not refreshing an existing buff on yourself or the targetFixed Morphling not losing the bonus damage from unused stones when replicating back from Earth SpiritFixed Morphling perpetually spawning Monkey King's Wukong's Command soldiers when replicating Monkey King with Aghanim's ScepterFixed Medusa being able to get infinite health when purchasing a heart while Lifestealer has infested medusa and then using Shadow Demon's Disseminate with the Promulgate Facet targeting MedusaFixed Spectre Arcana's idle and idle rare animations
7.40b Gameplay Patch
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Patch 7.40b is out now and you can check out the patch notes here. In addition, over the last few days we've addressed the following issues: Fixed Dota+ Talent Pickrates and Winrates not properly aggregatingFixed "Learn Ability" toggle not closing automatically after level 24Fixed incorrect hitboxes for multiple Observer and Sentry ward cosmeticsFixed Smoke of Deceit not working from the backpack if it started in the backpackFixed Rattlecage damage not being classified as reflectionFixed Rattlecage not working if crafted while deadFixed Bloodseeker's Scepter upgrade not having the correct cooldownFixed Bounty Hunter revealing his location if casting Track while invisible in the fog of warFixed Brewmaster's Aghanim's Shard Health Regen always being active below 50% health, even if the strong drink wasn't drunkFixed Skeletons summoned by Clinkz having incorrect attack priorityFixed Clockwerk Cogs not bouncing enemies properly with the Expanded Armature FacetFixed Enchantress Rabble Rouser not applying to skeletons summoned by Dark Troll Summoner and Shard GolemsFixed Juggernaut's Omnislash and other abilities that require continuous vision over their target not functioning during Mars' Arena of Blood and other abilities that conditionally remove vision sharing between alliesFixed Kez Bleed Stack getting removed if the impale was a backstabFixed Kez impale failing causing it trigger incorrectly laterFixed Kez being unable to trigger Raven's Veil mark with his first attack after casting if it was at his maximum attack rangeFixed Kez being able to trigger Marks twice during Raptor Dance with specific settings and items configurationFixed Largo's Catchy Lick not dispelling allies if they are under the effect of Black King BarFixed Largo's Catchy Lick dispelling High FiveFixed Largo's Amphibian Rhapsody HUD not showing for people who have disabled map_enable_portrait_worldsFixed Largo's Froglings blocking neutral camp respawnsFixed Lotus Orb not dispelling when copied by Largo's Aghanim's ShardFixed Linken's Sphere not being copied by Largo's Aghanim's ShardFixed Lina's Combustion also combusting Croak of Genius damageFixed Spirit Bear not breaking Phantom Assassin's BlurFixed Oracle's Fate's Edict interactions with Debuff ImmunityFixed Oracle being unable to dispel the disarm portion of Fate's Edict on alliesFixed Phantom Lancer's shard illusion not benefting from Illusory ArmamentsFixed Rubick losing abilities when dying or stealing another ability while casting Amphibian Rhapsody with Aghanim's ScepterFixed Shadow Demon Disruption effects not being visible if Shadow Demon himself is in Fog of WarFixed Spectre's level 25 talent not applying to all types of illusionsFixed Tiny's Avalanche lasting 0.2s longer than intendedFixed Troll Warlord's Battle Trance dispelling Ice Blast when Ice Blast's kill threshold is triggered while Troll Warlord is stunned and Troll Warlord has Battle Trance cast queuedFixed Ursa roaring when casting Earthshock with Aghanim's ShardFixed Visage Familiar recall ability not working
