Patch notes: - Fixed various minor visual issues, particularly in Tunguska- Fixed a water patch not being displayed correctly in Albion- Improved stability, especially on weaker hardware
Destroy All Humans! 2 - Reprobed Patch Notes
Official Destroy All Humans! 2 - Reprobed patch notes and update announcements, tracked for changes and ordered by publication date.
Back to Destroy All Humans! 2 - Reprobed game hubVirility Patch 6.9
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General performance improvements and switch from DirectX11 to DirectX12 Reworked Landscape setup: Four times the amount of component tiles allow for improved lodding of the landscape Removed unnecessary landscape component tiles that are under water or not visible Landscape, LOD and occluder improvements Reworked complex lighting scenarios in Cutscenes and Dialogues, reducing lights and shadow casting to improve visual readability and performance of the scenes Reworked falling rocks behaviour in the Volcano in Takoshima and in the bunkers in Tunguska Optimized Kojira Boss Fight Kojira building destruction doesn't cause the navigation to constantly regenerate Amount of active NPCs and vehicles is reduced when in the Flying Saucer Visibility fixes and improvements Fixed visibility issues in the Volcano where the player would disappear at a certain spot during the lava escape segment Created additional visibility zones when inside the Blisk base on the moon, skipping rendering of the Solaris base when it's not needed Updated Map in Solaris so the Blisk bases are treated as an underground area and only rendered when appropriate
Summer Patch! Tell me more, tell me more…
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Like, did he throw a car? Tell me more, tell me more, did it fly really far? (you know the melody;) ) General fixes: Fixed various performance issues for PC and Steamdeck Fixed that the “Meteor Strike” is disabled when the player is leaving Photo Mode Fixed a display issue with one of the skins in a cutscene in the first mission Fixed that a mission step in Arkvoodle mission “Con Mods“ didn’t fail if the building targeted by the enemy gets destroyed Fixed that Gastro’s voice-over lines did not play correctly in some instances in German Fixed the hours played entry displayed in the Statisticon Fixed shaders issue in the Takoshima environment Fixed random potential blocker issue with the turret behavior in the Mission 15 “You only Live 137 Times”. Player-reported issues: Fixed an unlocking issue with the Quantum Deconstructor Fixed that the mission “The Ravages of Mohgra” is not failing any longer when the eggs are dropped in the volcano incorrectly Fixed that Crypto's body-snatched body will no longer disappear after being abandoned and hit by a car. Fixed that if the player is in a body-snatched NPC and gets hit by a car, the NPC will continuously screams and not stop (I kinda miss that one) Fixed so the player is now able to change key bindings for PK Slam whilst in bodysnatch Fixed that in Mission “The Alien Who Probed Me” Bongwater does not get stuck in running animation after his attack has been cancelled by a Dislocator hit Fixed an issue with the proximity detector to ensure it works more consistently Enjoy the Summerfest and spread the Good Pick-up (this game) Line of the Great Arkvoodle!
Big Probing Patch Today!
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General Fixes. Fixed a random issue that OJ18 - The Ravages of Mohgra could fail without a reason Fixed random issues with Blisk enemies and Agent Oranchov showing wrong behavior when the Dislocator was used Fixed some stability issues where the combination of Saucer destruction on a city, followed by a player death thus restarting / reloading the last checkpoint would cause hangs or freezes Fixed a balancing issue when Quantum Deconstructor and Sonic Boom are used together, causing the Quantum Deconstructor to do less damage Fixed some saucer camera behavior especially for looking down causing judders Fixed some Furon handbook entries being not unlocked properly Fixed a music issue during ARK16 - The Coming of Arkvoodle Fixed an issue that was caused by the alert level modification player cheat persisting wrongly across reloads Fixed a random issue, Natalia getting stuck in the escort mission “SM15 - You Only Live 137 Times” Fixed a random issue, the Turret behavior in the mission “SM15 - You Only Live 137 Times” For PC, All of the above, plus the corrective patch to the previously rolled-back patch. The rolled-back patch notes as originally you had are below. General 1. Fixed so the Ninja Bodyguard mutator is no longer visible in certain cutscenes during mission 9 – “The Majestic File”. 2. Fixed a replay issue from the Holopox deck (mission 06 – “No Pox Please We're British”). 3. Fixed that the subtitles do not follow the voice over during a cutscene in Oddjob 01 – “I Left My Parts In San Fran Err, Bay City”. 4. Fixed an audio issue encountered in the cutscene after completing Arkvoodle mission 16 – “The Coming of Arkvoodle”. 5. Fixed so the Dislocator will not lose ammo under certain circumstances in Solaris. 6. Fixed SFX issues in Takoshima 7. Fixed a number of respawn issues in water Stability issues: 1. Fixed a rare crash in Takoshima when the alert level is raised 2. Fixed a rare crash after an attack wave in mission 20 - "The Comrade Who Came From The Cold". 3. Fixed a rare crash at the end of mission 2 - "Where Have All The Flower Children Gone?". Community reported issues fixed: 1. Fixed a rare crash whilst exiting the Jukebox 2. Fixed that the Moghra egg in OddJob 18 – “The Ravages of Mohgra” is overly sensitive to disturbance. 3. Fixed so the proximity detector is now functioning when discovering Furotech Cell or Artefacts in Takoshima. 4. Fixed an issue after Photo Mode in Solaris, where Crypto's breathing bubble is active in Bodysnatch. 5. Fixed the Jukebox, so every song is playing. 6. Fixed audio issues during a cutscene after completing Arkvoodle mission 16 – “The Coming of Arkvoodle”. 7. Fixed audio issues during a cutscene in mission 16 – “Kojira Kaiju Battle”. 8. Fixed an audio issue during a cutscene in OddJob 01 – “I Left My Parts In San Fran Err, Bay City”.
February Fixes Patch
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General Fixed a random issue that OJ18 - The Ravages of Mohgra could fail without a reason Fixed random issues with Blisk enemies and Agent Oranchov showing wrong behavior when the Dislocator was used Fixed some stability issues where the combination of Saucer destruction on a city, followed by a player death thus restarting / reloading the last checkpoint would cause hangs or freezes Fixed a balancing issue when Quantum Deconstructor and Sonic Boom are used together, causing the Quantum Deconstructor to do less damage Fixed some saucer camera behavior especially for looking down causing judders Fixed some Furon handbook entries being not unlocked properly Fixed a music issue during ARK16 - The Coming of Arkvoodle Fixed an issue that was caused by the alert level modification player cheat persisting wrongly across reloads Fixed a random issue, Natalia getting stuck in the escort mission “SM15 - You Only Live 137 Times” Fixed a random issue, the Turret behavior in the mission “SM15 - You Only Live 137 Times” Fixed so the Ninja Bodyguard mutator is no longer visible in certain cutscenes during mission 9 – “The Majestic File”. Fixed a replay issue from the Holopox deck (mission 06 – “No Pox Please We're British”). Fixed that the subtitles do not follow the voice over during a cutscene in Oddjob 01 – “I Left My Parts In San Fran Err, Bay City”. Fixed an audio issue encountered in the cutscene after completing Arkvoodle mission 16 – “The Coming of Arkvoodle”. Fixed so the Dislocator will not lose ammo under certain circumstances in Solaris. Fixed SFX issues in Takoshima Fixed a number of respawn issues in water Stability issues: Fixed a rare crash in Takoshima when the alert level is raised Fixed a rare crash after an attack wave in mission 20 - "The Comrade Who Came From The Cold". Fixed a rare crash at the end of mission 2 - "Where Have All The Flower Children Gone?". Community reported issues fixed: Fixed a rare crash whilst exiting the Jukebox Fixed that the Moghra egg in OddJob 18 – “The Ravages of Mohgra” is overly sensitive to disturbance. Fixed so the proximity detector is now functioning when discovering Furotech Cell or Artefacts in Takoshima. Fixed an issue after Photo Mode in Solaris, where Crypto's breathing bubble is active in Bodysnatch. Fixed the Jukebox, so every song is playing. Fixed audio issues during a cutscene after completing Arkvoodle mission 16 – “The Coming of Arkvoodle”. Fixed audio issues during a cutscene in mission 16 – “Kojira Kaiju Battle”. Fixed an audio issue during a cutscene in OddJob 01 – “I Left My Parts In San Fran Err, Bay City
Patch-Rollback!
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We are rolling back to the previous patch-version, as some players are experiencing crashes on the latest pre-Christmas patch. We have not encountered these crash-issues during the extensive testing of the patch and are investigating the cause. Thank you for your patience!
It's beginning to sound a lot like Patch Notes!
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PATCH NOTES: General • Fixed so the Ninja Bodyguard mutator is no longer visible in certain cutscenes during mission 9 – “The Majestic File”. • Fixed a replay issue from the Holopox deck (mission 06 – “No Pox Please We're British”). • Fixed that the subtitles do not follow the voice over during a cutscene in Oddjob 01 – “I Left My Parts In San Fran Err, Bay City”. • Fixed an audio issue encountered in the cutscene after completing Arkvoodle mission 16 – “The Coming of Arkvoodle”. • Fixed so the Dislocator will not lose ammo under certain circumstances in Solaris. • Fixed SFX issues in Takoshima • Fixed a number of respawn issues in water Stability issues: • Fixed a rare crash in Takoshima when the alert level is raised • Fixed a rare crash after an attack wave in mission 20 - "The Comrade Who Came From The Cold". • Fixed a rare crash at the end of mission 2 - "Where Have All The Flower Children Gone?". Community reported issues fixed: • Fixed a rare crash whilst exiting the Jukebox • Fixed that the Moghra egg in OddJob 18 – “The Ravages of Mohgra” is overly sensitive to disturbance. • Fixed so the proximity detector is now functioning when discovering Furotech Cell or Artefacts in Takoshima. • Fixed an issue after Photo Mode in Solaris, where Crypto's breathing bubble is active in Bodysnatch. • Fixed the Jukebox, so every song is playing. • Fixed audio issues during a cutscene after completing Arkvoodle mission 16 – “The Coming of Arkvoodle”. • Fixed audio issues during a cutscene in mission 16 – “Kojira Kaiju Battle”. • Fixed an audio issue during a cutscene in OddJob 01 – “I Left My Parts In San Fran Err, Bay City”. Happy Holidays and a very Happy New Year from everybody at Black Forest Games, THQ Nordic and the Furon Ministry of Propaganda and Celebratory Beverages!
'Tis the season to get FREE stuff!
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New Free Content! 3 New merry Crypto skins 1 New festive Saucer skin General - Fixed some stability issues: o Rare Multiplayer freeze after dying in Bay City waters, o rare crash after Arkvoodle mission 13, o potential game freeze issue after transmogging the courier’s vehicle in SM11, o rare soft-lock in Multiplayer pause for Player 2, o rare crash when Player 1 enters the saucer with Player 2 PK’ing a specific NPC, o potential SM17 freeze during the escort step, o rare Ion Detonator-related crash o rare input-mashing related crash - Fixed some issues around the bodysnatch ability: o Bodysnatched NPC models work properly with Selective X-Ray Vision mutator o Fixed a case where powers and weapons might become unusable if bodysnatching an NPC and breaking line-of-sight at the right time - Fixed some audio issues o Fixed some cutscenes music not playing properly o Fixed an issue where Crypto’s three-point-landing with Smashdown unlocked would have no sound - Fixed objective blocker in Arkvoodle mission “Publicity Stunt”, where a hippie could be slurped and blocking the missions - Fixed some Blisk movement issues in SM07 - Fixed tanks to have consistent physics behavior against Ion Detonator grenades - Fixed some collision issues in Solaris - Fixed objective blocker in Oddjob mission “Ruin Lives - The Secretary!” - Fixed some issues with the Free Love ability to make it consistent in some gameplay instances - Fixed potential objective blocker in Oddjob mission 23 “The Abominable Yeti” - Fixed potential objective blocker in Arkvoodle mission 11 “Alien Overlords: The Reality” - Fixed a collectible issue in Tunguska, now the music disc can be properly collected Player reported issues - Bongwater can no longer randomly get stuck during the boss fight - Re-balanced the building destruction with Sonic Boom - Fixed that collected tracks are in the Jukebox - Fixed audio issues in Bay City occurring in certain conditions after defeating Coyote Bongwater - Fixed issue after using the Slurbmaster in Arkvoodle mission “Publicity Stunt” - Fixed inconsistencies in the voice lines for the prank calls - Fixed that no more US military vehicles spawn in Takoshima when the alert level is raised - Fixed objective blocker with mission progression for the “The Siberian Job” rg. Sergei’s truck, spore cylinders, and the KGB cars - Fixed that the PK’ed objects do not get stuck in geometry when those objects are mission-relevant Keep watching the skies (and watch out what's coming up your chimney)!
DLSS 3 Patch
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Implemented DLSS 3 with AI-Powered Frame Generation. It's all about the buzz, man!
Patch #2: Patch-Notes
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- The controller layout for the saucer has now correct information - Fixed issues when the second player joins whilst the first player is in the saucer - Fixed that the mission “Space 1969” could not be finished when the player respawned during the last objective - Fixed Natalya’s NPC behavior during “You Only Live 137 Times” mission - Fixed multiple collision issues in Takoshima - Fixed the low height limit for the Saucer in Solaris - Fixed collisions on the moon rovers - Fixed the camera posts disappearing in “On Natalya’s Secret Service” - Fixed crashes about the Photo Mode - Fixed the Blisk mutants getting stuck outside the gameplay area during the mission “Le Femme Natalya” - Fixed unwanted controller feedback when using PK slam on NPC’s - Fixed some issues with the traffic system - Bodysnatch and Bodysnatch cancel is now again triggered with the same key (default: F) - Added some more keybinding options: Cloak Dismiss Tutorial Expand Tutorial Open Map Player Facing Cheats Issues still being investigated: On PC, certain rare Nvidia hardware/software configurations may experience a persistent issue causing the game to crash: We are currently investigating this with Nvidia. Thanks for your continued support!
Post-Launch Patch #1
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Fixed a rare issue after Mission 8 where the button to land the saucer would not work for some players Fixed a rare issue that could block progress with on-screen HUD ‘NaviCom’ (shortcut from saucer) to display / disable correctly Fixed a rare issue preventing the player from landing the saucer during Mission 16 Fixed an issue related to Crypto dying and respawning several times that would cause enemy pop-up turrets to not activate Fixed an issue with enemy turrets in Mission 15 not correctly respawning if destroyed in ‘open world’ play Fixed an issue that spamming the Saucer’s SlurpMaster and Abduct-o-Beam together could cause a crash Fixed an urgent issue causing Albion world to remain locked after exiting the ‘No Pox Please We’re British’ if the player travels back to Bay City Fixed an issue preventing the bonus ‘Salad Days’ videos from playing fully Fixed a common issue with the player not receiving the announced Furotech reward after completing ‘Lights Out For Lobsters’ side-mission Fixed an issue that could break mission access in savegames if the player used the Navicom to travel during an active mission Fixed a common issue with the player not receiving the announced Furotech reward after completing Mission 27 ‘Dark Side of the Moon’ Fixed a crash (and possible savegame corruption) caused by selecting ‘continue’ after leaving the HoloPox deck during ‘Guns of Alcatraz’ mission with certain Mutators active Fixed an urgent issue causing access to Takoshima world to be incorrectly locked after completing ‘Revenge of the Ninja’ mission Fixed an urgent issue preventing progress after selecting ‘Freaky Flyers’ Arkvoodle quest via the HoloPox deck Fixed an urgent issue causing Tunguska world to remain locked incorrectly after completing ‘The Siberian Job’ mission Fixed an issue preventing the Weapon Selector (Q key) from being remapped Fixed a rare issue that could cause a crash during Mission 12 while fighting Black Ninjas Fixed a keybinding / remapping issue to allow ‘cancel bodysnatch’ to be changed correctly Bug with workaround fix: In HoloPox Deck, leaving the mission “Guns of Alcatraz” during the Destroy the Nuke Vans step and then selecting Continue, removes the nuke vans, preventing progress and leading to a corrupted save game. Happens if the following mutators are active: Transmog Mork Mod Murica Silhouette’s Mask Graviton Lunaformer This issue is fixed now, but to fix the save game, please restart the mission from the beginning. Known PC Issue: Certain rare Nvidia hardware/software configurations may experience a persistent GPU issue causing the game to crash: We are currently investigating this with Nvidia.
