The world of CODE VEIN II continues to expand with the arrival of Free Update 2.0, a major content update filled with new adventures, gameplay features, and customization options for all players. Whether you're returning after completing the main story or looking for new challenges to conquer! {STEAM_CLAN_IMAGE}/45649559/3bba599d4e2a3de52d9e25915a9d7969b4c23f30.jpg Here are some additional options ・The Age of Harmony: A brand-new epilogue that takes place after the Miraculous Bonds ending. ・Trials of Remembrance: It introduces a series of combat challenges featuring bosses and enemies encountered throughout the main adventure. ・Partner Jadwiga: She can join with us not only with Assimilation, but also a Summoning partner! ・Story-Focused Mode: This optional setting strengthens the player character, making exploration and boss battles more accessible while preserving the narrative experience. ・Also, we fixed another bugs and issues. {STEAM_CLAN_IMAGE}/45649559/36237c4342db3859e211963d4903e2a0ba523aee.jpg Be sure to update your game to the latest version. Full Patch Notes
CODE VEIN II Patch Notes
Official CODE VEIN II patch notes and update announcements, tracked for changes and ordered by publication date.
Back to CODE VEIN II game hubAnnouncement for the patch note, ver1.0.9
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The Patch Notes for Ver. 1.0.9 are now available for CODE VEIN II.Please make sure to apply this patch with important updates before playing.See the full patch notes here: https://bnent.eu/CVII-Patch109
Announcement for the patch note, ver1.0.7
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The Patch Notes for Ver. 1.0.7 are now available for CODE VEIN II.Please make sure to apply this patch with important updates before playing.See the full patch notes here: https://spr.ly/6012B6ISko
Patch Notes Ver.1.0.6 & Future Roadmap
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Thank you for your continuous support for CODE VEIN II.Please note that patch Ver. 1.0.6 is available now. We've improved performance stability during certain boss encounters and field exploration.In our next update, Ver. 1.0.7, we plan to further improve stability alongside adding several new features and improvements. We will share the release timing at a later date.Full Patch Notes (Ver.1.0.6)Optimizations Reduced the VFX processing load for the fog walls that appear during certain boss encounters. Reduced the processing load for the blood pool effects used in certain boss attacks. Optimized physics processing for clothing and other items worn by certain enemies to reduce processing load. Optimized physics processing for clothing and other items worn by certain NPCs to reduce processing load. Optimized enemy spawn processing while traveling by motorcycle to reduce stuttering. Bug Fixes Fixed an issue where the "Bangs" accessory would display incorrectly in certain cutscenes. Steam Version Only: Fixed an issue where the game could crash when using the virtual keyboard in Big Picture mode to enter a character's name.
Patch Notes Ver.1.0.4/1.0.5 & Future Roadmap
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Thank you for your continued support of CODE VEIN II.Please note that the Update Ver. 1.0.4/1.0.5 has been released. We apologize for the inconvenience, but please install the latest update before playing.Ver. 1.0.4/1.0.5 includes improvements to responsiveness, localized stability fixes, and frame rate enhancements in Action-Priority mode.*For full details on all items, please refer to the complete patch notes at the end of this announcement.We will also continue to work on overall game stability moving forward.Full Patch Notes (Ver.1.0.4/1.0.5)Gameplay Improvements Reduced model processing load for certain boss and field enemies. Fixed an issue where the frame rate would temporarily drop after fast traveling. Feature additions and improvements Added character customization parts Added the accessory "Bangs". Player motion improvements Changed the player's posture during walking and running motions. Sound improvements Changed the sound effects (SE) upon successfully performing certain actions. Upon successful parry Upon successful back attack Upon successful enemy break Adjusted the volume balance of field environmental sounds. Other improvements Placed additional "Resurrection Monuments". Changed the behavior to disable mouseover when a controller and mouse are connected simultaneously. Balance Adjustments To optimize the balance of action advantage between the player and enemies, we have implemented the following adjustments. Player Action Adjustments Improved the response of player actions. Hastened the timing at which evasion actions (Step, Rolling, Heavy Rolling) can be performed after an attack. Hastened the timing at which guarding can be performed after an attack. Increased rolling speed. Hastened the timing at which the next roll, guard, or jump can be performed after rolling. Hastened the timing at which the next action can be performed after using "Regeneration". Hastened the timing at which the next action can be performed after using trap-type items. Hastened the timing at which the next action can be performed when the player is staggered by an enemy attack. Hastened the timing at which the next action can be performed when the player gets up after being blown back by an enemy attack. Changed "Regeneration" and item usage to accept buffered inputs. Increased the attack speed of certain attacks. All normal attacks for weapons in the "Hammer" category Increased the attack speed for the following Weapon Formae. Endless Onslaught Dive Bomb Backdraft Fortress Stance Coffin Breaker Coffin Breaker – Sweeper Wraith's Fury Vanquisher Shortened the charge time for the following Magic Formae. Blazing Roar Hastened the timing at which the next action can be performed after casting the following Magic Formae. Lightning Shower Lightning Chain Diamond Dust Guard of Honor Frost Wave Ice Spikes Dusk Edge Air Blast Increased Poise (stagger resistance) when activating the following Weapon Formae. Coffin Breaker Coffin Breaker – Sweeper Boosted Blade Boosted Blade – Horizon Mighty Smash Increased Poise when activating the following Magic Formae. Bloody Impact Scorched Earth Eschaton Crossing Increased Poise when activating the following Bequeathed Formae. Battle Axe: Idris's Conceit Absolute Executioner Warhammer of the Fool Bloodreaver Blade Manus Rapacis Wings of Eternity Enemy Adjustments Adjusted the action intervals of certain boss enemies to increase the windows of opportunity for player attacks. Shortened the invincibility time when enemies are downed, hastening the timing for follow-up attacks. Adjusted certain field enemies to stagger more easily from player attacks. Removed the stagger resistance modifier that certain field enemies had during attack animations. Adjusted enemies with raised shields so their stance can be broken more easily with attacks. Parameter Adjustments Adjusted the "Enemy Stagger Ease" applied to player attacks. In conjunction with the enhancements to player actions and adjustments to enemy stagger susceptibility, we have adjusted the "Enemy Stagger Ease" set for player attacks. Balance has been improved by adjusting both values that were too low and those that were too high. Increased the Enemy Stagger Ease for the following attacks. Weak attacks for weapons in the "Halberd" category Increased the Enemy Stagger Ease for the following Weapon Formae. Flash Javelin Chariot Reave Fusillade Rondo Mighty Smash Increased the Enemy Stagger Ease for the following Bequeathed Formae. Warhammer of the Fool Decreased the Enemy Stagger Ease for the following attacks. Charged strong attacks for certain one-handed swords (e.g., Ancient Hunter's Sword) Strong attacks for certain one-handed swords (e.g., Carmilla's Thorn) Weak attacks for weapons in the "Rune Blade" category Weak barehanded attacksDecreased the Enemy Stagger Ease for the following Weapon Spells. Drill Breaker Falling Sun Decreased the Enemy Stagger Ease for the following Bequeathed Formae. Battle Axe: Idris's Conceit Manus Rapacis Adjusted the "Break Value" set for player attacks. The "Break Value" is the power to break an attacked enemy; attacks with a higher "Break Value" will break enemies more easily. Similar to "Enemy Stagger Ease", we have adjusted the "Break Value" in conjunction with enhancements to player actions and adjustments to enemy stagger susceptibility. Balance has been improved by tuning down values that were too high. Decreased the Break Value of the following attacks. Charged strong attacks for certain one-handed swords (e.g., Ancient Hunter's Sword) Charged strong attacks for certain one-handed swords (e.g., Carmilla's Thorn) Aerial strong attacks for certain one-handed swords (e.g., Carmilla's Thorn) Strong attacks for certain one-handed swords (e.g., Blade of Tenacity) Charged strong attacks for certain one-handed swords (e.g., Blade of Tenacity) Decreased the Break Value of the following Weapon Spells. Drill Breaker Decreased the Break Value of the following Magic Spells. Firewall Gatling Gun Organ Decreased the Break Value of the following Bequeathed Formae. Manus Rapacis Wings of Eternity Other Adjustments Decreased the frequency at which boss enemies perform "attacks in response to player healing". Adjusted certain attacks from the following large enemies and boss enemies to appropriate damage levels, as they were previously dealing excessive damage. Bride of the Immortal Alessandro Gobbo Improved lock-on camera visibility for the following large enemies. Bride of the Immortal Moon Envoy Bug Fixes Fixed an issue where using Photo Mode in the "MagMell" hot spring after certain actions could sometimes cause a crash. Fixed an issue where dying from a fall immediately after making a dialogue choice would cause the game to become unresponsive. Fixed an issue where dying from a fall immediately after selecting "Enter Hot Spring" would cause the game to become unresponsive. Fixed an issue in the "Free Exploration Era" where Lyle's quest could be advanced unintentionally, sometimes making it impossible to clear. Fixed an issue in certain boss battles where if the boss changed modes during a specific motion, the post-mode-change boss would not be placed in the arena. Fixed an issue where Noah would no longer appear while bathing in the hot spring after clearing Valentin's character episode. Fixed an issue where Craig's partner bonus trait would not trigger when taking consecutive attacks. Fixed an issue where Holly would use support skills at inappropriate times. Fixed an issue where the trait "Ichor Overflow Deals Recoil Damage" would trigger even when a partner absorbed Ichor. Fixed an issue where cutscenes could be skipped via specific field inputs. Fixed an issue where terrain damage was taken during Special Drains attacks. ■Equipment & Skills Fixed an issue where the range of the weapon "Raider's Bayonet" was longer than intended. Fixed an issue where some attacks of the bequeathed formae "Warhammer of the Fool" would not activate when a bayonet is equipped. Fixed an issue where equipping certain formae simultaneously caused them to activate as a hold-input even when the button was pressed briefly. Fixed an issue where the weapon model would not display correctly when activating certain formae. Fixed an issue where the effects of certain formae would not activate correctly. Fixed an issue where opening Photo Mode while using certain bequeathed formae allowed the player to manipulate the attack direction by moving the camera. Fixed an issue where certain bequeathed formae could not be obtained during specific events in New Game+ and subsequent playthroughs. Fixed an issue where continuous drain attacks from the Jail "Bat" failed to reset the enemy's bleed amount. ■Dungeon & Fields Fixed an issue in certain dungeons where partners would not follow the player. Fixed an issue in certain dungeons where players could enter the boss area through unintended methods. Fixed an issue in certain dungeons where the boss would transition to a combat state without the player entering the combat area. Fixed an issue in certain dungeons where an enemy's weapon would not display if they attacked before becoming hostile. Fixed an issue in certain dungeons where enemies would not behave normally after the player returned from a fall death. Fixed an issue in certain dungeons where enemies would not die when dropped off a ledge. Fixed an issue in some dungeons where players could access unintended areas. Fixed an issue in some dungeons and fields where players could get stuck on objects and become unable to escape. Fixed an issue in certain fields where a partner who shouldn't be selectable could be selected. ■System Fixed an issue where changes made to "Control Mappings" for certain actions were not reflected while riding the motorcycle. Fixed an issue when using keyboard/mouse where certain actions were not assigned to buttons in "Control Mappings". Fixed an issue where changing "Control Mappings" for motorcycle operations and then using a keyboard/mouse caused the player to become unable to move. ■Others Fixed an issue where dying with the light turned on would cause the light to be off upon revival. Fixed an issue where partner models would sometimes not display correctly. Fixed an issue where certain enemies would not become hostile toward the player. Fixed an issue where certain enemies would repeatedly perform the same action. Fixed an issue where status ailments were not being applied by some enemy attacks. Fixed an issue on "Insula Carcere" where if an enemy touched a sensor, the enemy spawning from the cell would become hostile toward the enemy that touched the sensor. Fixed an issue where the effects of certain boosters would not activate correctly. Fixed an issue where the effects of certain status ailments would not activate correctly. Fixed an issue where some motions were not playing correctly. Fixed an issue where clothing display was corrupted in certain cutscenes. Fixed an issue where NPC models did not display correctly in certain cutscenes. Fixed an issue where certain sound effects and voices were not playing correctly. Fixed an issue with certain background music. Fixed an issue with certain graphics. Fixed an issue where some NPCs were incorrectly placed. Fixed an issue with the collision detection of certain objects. Fixed an issue where some textures were not displaying correctly. Fixed an issue where some visual effects were not displaying correctly. Fixed an issue where certain mouse operations were not functioning correctly. Fixed an issue with certain UI text. Fixed an issue with certain text. Fixed other minor issues.
Regarding Improvements on Game Stability and Future Updates
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Thank you for your continued support of CODE VEIN II. To that end, we are planning continuous updates to improve frame rates, address performance issues, and adjust gameplay balance. - Improving frame rates- Improving temporary frame rate drops "CODE VEIN II" Full GameWe are working hard to deliver these updates to you as soon as possible. Please stay tuned for further information.
Character Creator Demo Update Ver.1.0.2
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We have released update Ver.1.0.2 for the CODE VEIN II Character Creator Demo.Patch NotesBug FixesFixed an issue where performing specific actions could cause saved appearance data to be deleted within the "Save/Delete Appearance" menu in Character Customization.Please update to the latest version to ensure the best experience.Thank you for your continued support of CODE VEIN II.
Patch Notes Ver.1.0.3
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We have released an update to address certain issues in CODE VEIN II.We apologize for the inconvenience, but please install the latest update before playing.Version InformationAfter applying this update, the version number will be: Ver. 1.0.3 (You can verify the version number on the Title Screen)Patch NotesBug FixesFixed an issue where performing specific actions could cause saved appearance data to be deleted within the "Save/Delete Appearance" menu in Character Customization.Thank you for your continued support of CODE VEIN II.
Regarding Confirmed Issue & Planned Release of Update 1.0.3
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\Ver. 1.0.3 will be released today, Jan 30 (Fri) at 8:00AM CET. ▼Update ContentsFixed an issue where saved appearance data in Character Creator("Save/Delete Appearance") was unintentionally deleted during specific actions. ▼Target ProductCODE VEIN II (Base Game) After applying this patch, the previously announced "Workaround" is no longer necessary for the full version. Important Note: Players using the Demo Version must continue to use the workaround for now. We are currently preparing a fix for the Character Creator Demo and will announce the release timing once confirmed. (Note: Appearance data can still be transferred from the Demo to the Full Version.) We sincerely apologize for any inconvenience caused.
Patch Notes Ver.1.0.1 and Ver.1.0.2
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New FeaturesRegional PathosAdded "Regional Pathos"."Regional Pathos" is the manifestation of the strong emotions of those who lived in this world. By offering prayers to these Pathos found in the field, the player can receive divine protection. This protection grants various benefits to the player while within the area influenced by the Pathos.Restorative OfferingAdded "Restorative Offering"."Restorative Offering" is an ability where your Buddy shares their life force to heal you when the player runs out of strength. When Restorative Offering is activated, the Partner will be unable to act for a certain period of time.Improvements / Balance Adjustments:SoundAdded Field BGM.Adjusted Sound Effects (SE) generally.EffectsAdjusted the visual effects for formae that grant buff effects.Added effects for when items drop upon defeating an enemy.General adjustments to visual effects.AnimationAdjusted enemy animations.Adjusted player action animations.Game Balance AdjustmentsAdjusted LP specifications in conjunction with the addition of "Restorative Offering".Placed additional revival points within dungeons.Adjusted materials required for "Booster" extraction.Adjusted the field placement of "Jadwiga's Minion".Adjusted the difficulty of obtaining "Customer ID" sold by "Jadwiga's Minion".Adjusted the required number of upgrade materials.Adjusted the difficulty and quantity of various obtainable items.Adjusted the placement and number of various enemies.Adjusted the actions of various enemies.Adjusted various parameters.Gameplay & Usability ImprovementsAdjusted NPC placement to strengthen guidance toward "Fading Bonds".Adjusted the initial cursor position to prioritize the Main Quest when opening the Quest List.Adjusted message scrolling to be controllable via the Interact input.Added new tutorials.Adjusted tutorial text.Adjusted the timing for obtaining the "Battle Axe: Idris's Conceit".Adjusted conditions for exploration dialogue with Partners.Adjusted the placement of indestructible objects within boss fields.Added a "Trait List" feature.Added an "Order Obtained" tab to the Inventory.Adjusted activation conditions and effect text for Traits.Adjusted the display timing and duration of text when obtaining "Haze".Added lamps to "Jadwiga's Minion" to make them easier to find at night.Added a "cowering in fear" motion to "Jadwiga's Minion" when facing enemies.Added "Sandbags" and "Mistle" to the training grounds in "MagMell".Added text indicating when the player is afflicted by a status ailment.Shortened the time before the screen fades to black upon death.Shortened the time until the map is unlocked after defeating a "Map Releaser".Improved the function and usability of "Storage".Added a confirmation dialog when executing "Discard".Adjusted camera distance and angle when locking on to enemies.Added an option to keep the HUD displayed at all times.Adjusted field item colors to change based on importance.Changed the screenshot indicating "Mistle" locations to better show the surrounding environment.Added motions that the player can perform inside "MagMell".Adjusted Bike durability.Changed "Golden Nectar" positions to be displayed on the map.Added a warning message stating that effects do not stack when attempting to obtain a duplicate "Booster".Added "Guard" to the performance display of Defensive Formae.Added stance control settings for "Bequeathed Formae".Added zoom settings while in "Bequeathed Formae" stance.Added photo frame patterns in Photo Mode.Added "Pose" patterns in Photo Mode.UI AdjustmentsAdjusted display conditions for the Item Obtained window.Adjusted the design of HP and LP gauges.Improved the visibility of Buff icons.Added UI to indicate if the Motorcycle is usable.Adjusted the UI for "Statesman's Longbow".Adjusted the icon display indicating quest destinations.Character CustomizationAdded Accessories.Added left/right flip patterns for Face Paint and Scars.PC Version Only AdjustmentsAdjusted to prevent the "Switch Lock-on Target" action from being executed unintentionally via Keyboard/Mouse controls.Added "DLSS" and "FSR" as selectable options in Graphics Settings.Improved usability of Keyboard controls.Bug FixesFixed an issue where Partner firepower did not scale correctly with Player Level.Fixed an issue where defeat rewards were sometimes not obtained when finishing off certain Boss Enemies with specific attacks.Fixed an issue where the player could become stuck if specific actions were performed when opening the map screen from the "Mistle" menu.Fixed an issue where the player could become stuck if the game was saved and restarted while sitting on furniture or petting the wolf in "MagMell".Fixed an issue where controls became unresponsive if a boss battle movie played while the "Item Synthesis" screen was open.Fixed an issue where some controls became unresponsive if an HP-consuming Weapon Formae was used such that remaining HP became exactly 0.Fixed an issue where the story would not progress correctly if the player entered an elevator and operated the switch at the same time certain cutscenes played.Fixed an issue where controls became unresponsive if the game was forcibly closed at a specific timing after falling to death during combat.Fixed an issue to ensure the target correctly switches to the player when attacking enemies that are fighting each other.Fixed an issue where BGM did not play correctly during Boss Enemy rematches.Fixed an issue where the player could be knocked out of the combat area when hit by a Boss Enemy attack.Fixed an issue where the HP gauge did not transition correctly when some Boss Enemies performed healing actions.Fixed an issue where the Title Screen did not change properly according to story progress.Fixed an issue where non-top-tier "Blood Codes" could not be received from Buddies during specific story progress.Fixed an issue where Fast Travel was possible to areas not yet accessible during specific story progress.Fixed an issue where effects were not played correctly in some cutscenes.Fixed an issue where Weapon and Defense Formae could be transformed into their currently equipped variation.Fixed to ensure the character is centered in the camera when opening the "Status" screen.Fixed an issue in the "Booster" equipment screen where hovering the cursor over a Booster that changes regeneration counts would decrease the regeneration count.Fixed an issue where barriers separating battle areas in the field would sometimes not dissolve even after defeating enemies.Fixed an issue where the player could pass through barriers separating boss areas at specific timings.Fixed an issue where conditions displayed in the "Trait List" screen referenced current "HP" and "LP" values erroneously.Fixed an issue where Player Costume colors were not displayed correctly.Fixed an issue where fall damage did not occur when using specific Formae.Fixed an issue where falling motions did not play correctly in some cases.Fixed an issue where Partners were not placed correctly in "MagMell".Fixed an issue where Holly's "Blood Code" could not be obtained in some cases even if conditions were met.Fixed an issue where the stance motion for Bequeathed Forma "Statesman's Longbow" and "MK Rosenritter" could be canceled by switching weapons.Fixed an issue where the "Strength" burden penalty did not occur when whiffing (missing) an attack with Weapon Formae.Fixed an issue where the Weapon Formae "Stalking Sabre" would not hit enemies if there was a difference in elevation.Fixed an issue at some "Mistle" where enemies would not respawn even after resting.Fixed an issue where the magazine was not displayed correctly when reloading some Bayonets.Fixed an issue where ammo consumption was doubled if Bayonets were equipped to both "Weapon 1" and "Weapon 2."Fixed an issue in Character Customization where parts could be moved without limits.Fixed an issue where appearances saved in "Save/Delete Appearance" were not displayed correctly.Fixed an issue where the Mini-map would display at incorrect timings in certain fields.Fixed an issue where items were not displayed correctly on the Mini-map.Fixed an issue where cursor controls became unresponsive if specific actions were taken on the Language Selection screen.Fixed an issue where Partner dialogue would not play even if conditions were met.Fixed an issue where Character Customization was sometimes not reflected normally.Fixed an issue in some fields where the character could get clipped inside terrain and become unable to escape.Fixed an issue with some objects where the visual appearance and collision detection (hitbox) did not match.Fixed the behavior of some enemies.Fixed an issue in some dungeons where unintended shortcuts were possible.Fixed an issue in some dungeons where specific events could be skipped.Fixed an issue in some cutscenes where FPS would drop momentarily during playback.Fixed an issue in some cutscenes where character clothing display was significantly distorted.Fixed an issue in some cutscenes where effects and lighting were displayed with a delay.Fixed an issue in some cutscenes where lip-syncing did not match the voice.Fixed an issue in some cutscenes where field brightness did not return to normal if skipped at a specific timing.Fixed an issue where some destructible objects could not be destroyed.Fixed an issue in some "Memory Remnants" where the exit door could be passed through from the back.Fixed an issue in some "Memory Remnants" where movement outside the area was possible.Fixed an issue in some "Memory Remnants" where ground textures were not displayed correctly.Fixed an issue in some Boss battles where combat could be started without entering the boss area.Fixed an issue with some Formae where the "Ichor" consumption cost required for activation was listed incorrectly.Fixed an issue where some Status Ailments were not exerting their effects correctly.Fixed an issue where some Activities continued to be displayed even after being cleared.Fixed an issue where some Database entries were not updated even if conditions were met.Fixed an issue where some dialogue choices did not match story progression.Fixed an issue where some SEs were not played correctly.Fixed an issue where some Voices were not played correctly.Fixed an issue where some Subtitles were not displayed correctly.Fixed various text errors.Fixed an issue on some platforms where the game would crash in specific situations.Fixed typos in the Staff Credit.Fixed other minor bugs.PC Version Only FixesFixed an issue with Keyboard/Mouse controls where button guides differed from actual operations.Fixed an issue with Keyboard/Mouse controls where some buttons in Character Customization did not function.Fixed an issue with Keyboard/Mouse controls where some objects could not be operated with the mouse.Fixed an issue where default key assignments were set to unintended values.
