Capcom has addressed questions regarding its choice of technology for the upcoming Mega Man Star Force Legacy Collection. In a recent interview with the Japanese publication Automaton, the team behind the project confirmed that they opted to utilize the in-house RE Engine—a departure from the engines used for previous Mega Man remakes like the X, Zero, ZX, and EXE collections.

Efficiency and Multi-Platform Goals

According to Mr. Oda, the decision was driven by the need to balance a limited budget and a short development timeframe with the goal of bringing the series to as many platforms as possible. While the Mega Man X and Battle Network series enjoyed strong historical sales and recognition, the original Mega Man Star Force series concluded with less favorable performance.

Because of this, the development team determined that a straightforward port would fail to convey the appeal of the original titles. Mr. Oda explained, "Simply porting it wouldn’t convey even 10% of the fun the original version had to offer; drastic design changes were necessary."

Why the RE Engine Was the Only Option

Faced with the challenge of implementing these design changes while maintaining efficiency, the team evaluated their technical options. They concluded that the RE Engine was the most suitable choice to solve these development hurdles, particularly due to the engine's versatility and the quality of support available to the development team.

"After considering what kind of engine would allow them to efficiently solve difficult problems while also receiving smooth responses from environmental support and other sources, we decided that adopting RE Engine was the only option," said Mr. Oda. By assembling a team of top-notch members, Capcom aims to revitalize the series through this multi-platform collection.

Quick Facts

  • Development Engine: Capcom's in-house RE Engine.
  • Development Strategy: The team prioritized efficient design changes over simple porting to better reflect the original games' quality.
  • Primary Objectives: Achieving a multi-platform release while working within strict time and budget constraints.